Community MetaSteam | July 2023 - This one will turn you into a furry

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STHX

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Sep 20, 2021
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I'm sorry I still think you are being overzealous and oversensitive in how you are responding to and framing the content of that thread. Why is that developer not allowed to make some general (and reasonably accurate) remarks about development, budgets and so on without having some concrete incident that triggers those remarks?

I feel like this actively discourages any realistic discussion of industry matters in any sort of public forum, and that is a huge shame.
And here's the thing. You are also overzealous and oversensitive in how you are responding to us. But you know what: that's fine. Ultimately you are a developer and so you see things differently from ones like me which are players. Arguably I think this is exactly what's happening: devs and players react to this thread differently and again that's fine. The problem is that Amzin is right: this entire discussion is playing on the core issue there is a wall between developers and players. Even the articles done about this thread are basically turning it into an us vs them. Sometimes I feel this entire industry is a giant us vs them. But this doesn't mean things can't change! Players are not the devs enemies just like how devs aren't the player enemies! BG3 is built upon this. It doesn't matter the game took 6 years to make, it doesn't matter Larian is a 400 people studio, it doesn't matter the "standards shouldn't be risen" because all of this distracts from the real success story: BG3 was made by developers who comunicated with the players all the way until the release date, and probably even further. This is what those 3 years of EA did, this is what the final livestream showed. This is why after the livestream the game surged in the Steam charts despite dumb articles saying "the game is selling well thanks to the bear sex : )" no it fucking didn't. The bear sex is also a result of the players and developers interactions and it's part of a much grander project where the dev listened to the players, even the so called "degenerates" who only care about romance and banging their favorite party members
This is why I'm so overzealous about this even if I'm literally melting here. When the very first tweet someone writes about the subject starts with "pre-emptively push back against players taking that excitement and using it to apply criticism or a "raised standard" to RPGs going forward " that means you don't actually want a way to go beyond the divide, you're literally playing into it. And every developer who agreed with that tweet did the same, those developers think players are crazy lunatics who hate them or don't understand their struggle
Well 2 things first. Number one: surprise we also have our own struggles, be it work, study, money players have their own world and for some people games are more than just an hobby even if they don't develop them. Ultimately the relationship between devs and players is money and you know what there is nothing wrong with it! BG3 success is also built around money: players partecipated in the development and so they were willing with parting with their money knowing the devs earned it. some times games sell a lot, some times they are massive failures that cause a dev team to go out of business, but this isn't because of "hate" and never was. There is honestly no better recent example than Battlebit: if people from EA insist that players don't understand what they want and they should jusy shut up and buy the new Battlefield because it's best for them then crying when the latest Battlefield bombs isn't helping things. Players were not unreasonable, and that's why Battlebit Remastered sold 2 million copies in so little time. Players put their money where their mouth is because unfortunately because of the "wall" we're still at a point where money is the only way to succesfully comunicate in the long term
Number two: the only people that truly benefit from the "wall" between players and developers are the corporate bigwigs, which conveniently use developers to shield themselves from any criticism while they continue making money. And unfortunately both devs and players end up playing into their hands. I have seen it with Gollum, I have seen it with Redfall, hell I'm seeing it right now between you and me despite me being a fan of your work. But until things change no one else but corporation will ever benefit from this, same as console wars, exclusive wars, platform wars and so on
Kickstarters were not that change, EA was not that change, but hey BG3 could be that change. So please please don't threat us players as an enemy, don't immediately think everything we write or say is an attack against you, don't put words in our mouth because ultimately we both stand to gain good thins from a succesful cooperation
 

Aaron D.

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Jul 10, 2019
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To be honest I’m just happy hearing that we might get one in a decade RPG
Looks like I picked the wrong month to dig into Persona 5/R for the very first time.

I’m head over heels and it’s uncharacteristically looking like I might actually see it all the way through.

So there’s a very real chance that I’m gonna be lttp for both BG3 & SF. But holy hell am I amped for ‘em.

I hate that trendy term ‘feasting’ but hot damn I feel like I’m feasting.
 

inky

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Apr 17, 2019
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After Dragon Age Origins, Bioware were in the best position to do exactly what Larian have been up to this past decade. Take a passionate revival of a classic model, and renew it setting the bar high for new generations. They had the talent, IP, staffing and resources of a big ass publisher behind them and the game at that point was their biggest financial success, a studio with already at least three legendary franchises on their resume.

Instead, they got caught up chasing fleeting action trends, (button -> awesome, we want COD and AC players to give us the time of day too!), rushing half-assed products to market with 18 month dev cycles, and failing to get a foothold while sinking millions into trying to divorce their sequels as smoothly as possible from the original core concepts of the game themselves they were now ashamed of because they weren't part of the top profitable genres.

Now Larian is on the verge of releasing a flagship game with an IP that once represented Bioware's best achievement, and probably sell just as well or better as the best trend-chasing Bioware game ever did (they tried very hard to have their first 10m units franchise; they failed spectacularly every time).

I don't know where my ramble falls into the conversation above so please don't think I'm directing this at anyone here, or at the devs on twitter (I haven't read every reaction), and maybe it's too harsh to put this kind of thing on individual developers, or even whole teams when many of these decisions were out of their control (I would argue fewer than we think, tho. Bioware leads themselves self-admittedly had leeway and backed the wrong horse time and again).

But some of the reaction imo also lacks a bit of introspection about how the circumstances that allowed Larian to bet it all in such a project, and come out the other end swinging with a generational game. Telling people to learn to temper expectations is fine and all, but ya'll could also do more, and just like Bioware's story, there are plenty where your own mistakes have got in the way, not the irrational demand of customers that previous game achievements be matched.
Also, this worry is extremely weird to have for this genre in particular, F:NV, KOTOR2, Alpha protol, Bethesda games in general, most Non-Larian CRPG's of the last decade, fans of the genre are very far away from caring too much about polish or production values.
Yeah, it's kind of reductionist in a way. Pathfinder games and even something like Solasta recently have found decent audiences and it has nothing to do with throwing production values at games.

While a statement like "a new benchmark for CRPGs" could be understood as unfair from their side, I believe in practice people are just looking for too many different things, and because this industry trades on novelty (not cutting edge or innovation) more than anything, BG3 too will have its day when something new, inferior or worse looking or shorter as it might be, will be the preference of audiences just the same.
 
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Amzin

No one beats me 17 times in a row!
Dec 5, 2018
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That reminds me - I took issue with Solasta and the tiny class pool, which wasn't actually mentioned anywhere on the store page (and still isn't). It's just advertised as an SRD adaption but they don't mention it's missing half the classes, including basically all the ones I wanted. It feels like false advertising to me but I realize cleric/ranger/fighter/rogue/wizard is enough for most people. I actually contacted them and asked to to clarify it on the store after I refunded it but they seemingly intentionally are vague about it.

I don't really have a point to this other than Solasta in particular (and the people who refuse to spell out it's missing classes) rubs me the wrong way but the genre has so many great options and as highlighted no one seems to care if they aren't the same as another, or even as polished.
 
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SaberVS7

Average Date a Live Enjoyer
Jan 23, 2020
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I live in a low value housing environment which goes by the government name of "Dirt Layer". Me and a group of my Guild Members control certain areas of this Z-Level in order to run our illegitimate business. We possess:

  • Unregistered Crossbows
  • Stolen Artifacts
  • Surface Crop Drinks

and only use Stone Figurines for financial purchases. If anyone would like to settle any unfinished battles I would be more than happy to release my fortress name. Be warned that I am a Legendary Speardwarf and regularly fail Production Mandates.
 

rickyson33

Junior Member
Apr 26, 2019
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Guys, we're all excited to finally play BG3 in a couple of weeks but can we hold the hyperbole for a bit, at least until we have all played it and can assess it's true value? It feels kind of juvenile to assume it will be the best thing ever and no other game will be able to compare...

It's not a zero sum game.
Larian already gave us the fenomenal D:OS2 and yet, at the same time, we were also lucky to get things like Pathfinder, Tyranny, PoE or Disco Elysium. The existence of one does not erase the others so it's highly probable that, no matter how good BG3 ends up being, other good things will be relesead.
if anything if I were a dev making a game like that i'd be much more inclined to be excited at the prospect of BG3 selling like 10 million copies or whatever and expanding interest in the genre i'm working on than panicking about the prospect of a few random crazies complaining that my game doesn't have as big a scope or whatever

this whole thing is just weird and comes across like looking for an excuse to shit on people for the sake of it or something
 

Alexandros

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Nov 4, 2018
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Regarding the BG3 discussion, the question that came to mind was this: Assuming that Larian's process led to a bar-raising game (which we don't know for sure yet), is there anything about that process that can't be replicated by a studio of similar size and resources? What's the "secret sauce" that resulted in the game?
 

Joe Spangle

Playing....
Apr 17, 2019
2,445
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Picked up Viewfinder and played a bit..


Its got a lovely concept, putting pictures down into the environment to reach goals. Very clever.

Finding it a little light on actual fun though, fairly straight forward puzzles and once the novelty wears off there isn't much substance for me. Great concept though, Viewfinder 2 or 3 will probably be great.
 

kio

MetaMember
Apr 19, 2019
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Regarding the BG3 discussion, the question that came to mind was this: Assuming that Larian's process led to a bar-raising game (which we don't know for sure yet), is there anything about that process that can't be replicated by a studio of similar size and resources? What's the "secret sauce" that resulted in the game?
I'm no expert in the game making world so I don't know the exact details and particularities those processes have but I tend to think about it as any other corporate environment.
With that in mind and judging by what we've seen so far it seems the only secret sauce that influences Larian's (percieved, as of now) success is good management and what's so rare and dificult to find throughout this whole world.
No amount of time or cash can save a product if the management isn't up to par.
 

Readher

Resident Cynic
Jun 23, 2020
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Devs are afraid of someone breaking the status quo and exposing them. That's a lot of excuses and cope in those "factors" that played into Larian's success. As if all those AAA studios that are just making rehashes of the previous game didn't have tailored tools and expertise from the previous games or several years of development time. Still doesn't stop them from making mediocre slop instead of setting a new standard.

Sawyer still mad that no-name Russians made a better cRPG than Obsidian and that WotR is doing bigger numbers than PoE2. Rogue Trader is just around the corner with another Pathfinder game likely in early production, while PoE has been shelved and Avowed turned out to be Adisappointed instead, judging by the footage released at not-E3.

Turns out, you can have unlimited (MS) money and hire as many people as you want. Doesn't mean you'll automatically be able to make a true Bethesda clone or a cRPG as good as BG3. This is what they're afraid of. What Larian is doing is supposed to be impossible according to the current state of the industry, but it turns out you just need to not have hacks in your studio, nor braindead suits from the publisher breathing down your neck 24/7 and demanding another safe rehash.

Reminder that it took DICE MONTHS to add a fucking scoreboard to BF2042. This is your """AAA""" developer in the 2020s.

EDIT: Don't forget, no microtransactions, no battle pass, no tackled-on multiplayer to milk players.
 
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Dandy

Bad at Games.
Apr 17, 2019
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After Dragon Age Origins, Bioware were in the best position to do exactly what Larian have been up to this past decade. Take a passionate revival of a classic model, and renew it setting the bar high for new generations. They had the talent, IP, staffing and resources of a big ass publisher behind them and the game at that point was their biggest financial success, a studio with already at least three legendary franchises on their resume.

Instead, they got caught up chasing fleeting action trends, (button -> awesome, we want COD and AC players to give us the time of day too!), rushing half-assed products to market with 18 month dev cycles, and failing to get a foothold while sinking millions into trying to divorce their sequels as smoothly as possible from the original core concepts of the game themselves they were now ashamed of because they weren't part of the top profitable genres.
I love BioWare, but this is all so sadly true. Whoever is in charge has never been happy letting them do what they are good at, and instead chased after a bigger audience to the detriment of their ability to even release anything...

They should be working on Dragon Age 6 at this point, but instead are working on the nth reboot of 4, which is apparently going to be even less of a CRPG than any of the previous games.
 
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Dinjoralo

None shall remember those who do not fight.
Dec 6, 2018
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I guess I'll be trying Shadowrun now. I have it on my system, I don't really have an excuse. Being able to redeem any valid GFWL key for any other GFWL game is some funny shit. It might have been like that all along!

I was gonna spend time with Portal Prelude RTX, but the puzzles it starts with are just kinda bad. Too much trying to get the physics to do what you want and not a lot of actually needing to think.
 

Madventure

The Angel of Deaf
Nov 17, 2018
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World of warcraft for the longest time was single handedly keeping blizzard affloat by bringing in shitlads of money


Also:


wtb Slaine & Judge Dredd Games

Good Shepherd Entertainment, a division of Devolver Digital, has partnered with Rebellion to make games based on Rebellion’s 2000 AD comic books.

The comic book property, which Rebellion purchased in 2000, includes intellectual properties such as Sláine, Judge Dredd and Rogue Trooper.

The agreement includes game adaptations of stories from 2000 AD, as well as Rebellion’s other comic intellectual property including Roy of the Rovers and Battle Action.

Good Shepherd has been producing games since 2011 with hits like Monster Train and the Transport Fever franchises.
 

Censored

I didn't delete that post!. Get my post back!.
Oct 8, 2021
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