BlizzardDiablo 4 patch notes.
Yeah, BattleNet's existence has been antiquated for many years. Personally, they have a while to go before I feel confident enough to buy their games again. Same reason I haven't bought any recent Call of Duty games (Oldest I have is BO3 on Steam), and I haven't bought Diablo 4. For starters, I think they should go back to WC3 Reforged and pull a No Man's Sky, since the original game isn't playable anymore without resorting to unofficial means.People was saying this won't happen... Time those "experts" to backpedal. lol.
One of the few good things about Microsoft's Blizzard acquisition was this soon or later, was going to happen.
Yeah, I have THPS 1+2 on EGS, and the game has stuttering problems when it attempts to connect to the game servers. Only works on the Steam Deck after a bunch of tweaking in Heroic, and after that, I have to use a third-party solution and symlinks to sync my game-save between my devices. Makes it such a pain if I want to play.Blizzard on Steam before Tony Hawk
Always online is the big reason why I haven't bought it there - Crash 4 came to Steam with always online patched out of it, so hopefully the same will eventually happen here.Yeah, I have THPS 1+2 on EGS, and the game has stuttering problems when it attempts to connect to the game servers. Only works on the Steam Deck after a bunch of tweaking in Heroic, and after that, I have to use a third-party solution and symlinks to sync my game-save between my devices. Makes it such a pain if I want to play.
Yeah, the port is solid outside of the online connection stuff and Denuvo. One thing that I hope they consider doing with the Steam release is adding some SteamInput integration that can tell the game that a DualSense or other controller is being used despite emulating an Xbox controller.Always online is the big reason why I haven't bought it there - Crash 4 came to Steam with always online patched out of it, so hopefully the same will eventually happen here.
Yep, I've been saying this time to time here.I'm just hoping that they plan to implement a game transfer system similar to what Bethesda did with their launcher if they plan on closing their own game client down in favor of the type of system that's already being used on consoles.
That's the funny thing: this is precisely what the oft-maligned Twitter thread discusses. I don't expect non-developers to intuitively understand just how much e.g. the institutional knowledge accumulated over more than a decade of building the same kind of game with the same kind of team on the same (continuously enhanced, of course) technology stack matters, but that doesn't make it any less true.Regarding the BG3 discussion, the question that came to mind was this: Assuming that Larian's process led to a bar-raising game (which we don't know for sure yet), is there anything about that process that can't be replicated by a studio of similar size and resources? What's the "secret sauce" that resulted in the game?
This is true in every field of human ingenuity so i'm always amazed as to why people fail to see this.That's the funny thing: this is precisely what the oft-maligned Twitter thread discusses. I don't expect non-developers to intuitively understand just how much e.g. the institutional knowledge accumulated over more than a decade of building the same kind of game with the same kind of team on the same (continuously enhanced, of course) technology stack matters, but that doesn't make it any less true.
It's also one of the (many) things that make the actions of companies who drive many of their most experienced people away in the name of chasing some short-term profit completely self-destructive. Latest and dumbest example: Twitter.This is true in every field of human ingenuity so i'm always amazed as to why people fail to see this.
There's a reason that some companies simply prefer to buy up promising start-ups or long-running successful companies in order to enter a sector, and that's because the experience and know-how in that field is needed.
I mean obviously that depends on the parent companies, in my field and those "adjacent" to it, I usually see the opposite.It's also one of the (many) things that make the actions of companies who drive many of their most experienced people away in the name of chasing some short-term profit completely self-destructive. Latest and dumbest example: Twitter.
Another common W for gaben
Maybe the real intention of that Twitter thread was to indirectly criticize the publisher system but the way the initial tweet was phrased gave the wrong impression. Keeping a team together for many years and developing games openly with the help of the community would vastly improve 'AAA' gaming.That's the funny thing: this is precisely what the oft-maligned Twitter thread discusses. I don't expect non-developers to intuitively understand just how much e.g. the institutional knowledge accumulated over more than a decade of building the same kind of game with the same kind of team on the same (continuously enhanced, of course) technology stack matters, but that doesn't make it any less true.
No one, either here or -- as far as I could tell -- in that Twitter thread, is saying that Larian's management isn't excellent or that their team isn't great. (Least of all me; I've been a fan since Divine Divinity and still remember trying to get people on NeoGAF to appreciate just how great -- if completely lacking in polish -- Divinity II was; Ego Draconis, not OS) The opposite, actually. Also, no one is saying that other companies (especially large RPG companies) shouldn't step up and improve to match that.
But the reality is this: even if another large company built a fantastic team, and managed them fantastically well, they still would need a decade to match that institutional knowledge, production stack and experience advantage.
This is not an excuse, it's a description of the situation -- they could have built up that type of thing over the years, big publishers have the resources for that. But the fact is that they haven't, and you can't retroactively change that.
Honestly, my advice is to just install Heroic to kill two birds with one stone. I personally don't need any of GOG Galaxy's extra features, and the boxart metadata gathering is extremely flawed (Which Heroic does, and there's stuff like Steam ROM Manager which pulls art from SteamGridDB). Can use Heroic to add non-Steam shortcuts for GOG and EGS games (and soon Amazon games), and launch them from Big Picture Mode, whereas the alternatives have plenty of problems (and I'd be here all day listing them). You can install it through Winget (on top of being available on it's GitHub page), and It's also faster than either EGL or GOG Galaxy from my experience.It's been a while since I used GOG Galaxy, but pretty much every other launcher connect stopped working, right? Nothing is working.
(I was downloading Control UE from GOG and took a peek)
Another waste of a launcher.
We do not know about Baten Kaitos yet, however, I feel they will arrive, yeah.Blizzard games and even Baten Kaitos are coming to Steam, and yet Vanillaware is still nowhere to be seen
Could it be, Prehistoric... Christ?
DOESN'T COUNT MKAYRolling in that Steam money.
My first instinct would suggest Trails, but if you prefer a shorter RPG:Any good ideas? Maybe a JRPG or some indie stuff...
Quoting this to say Chained Echoes and Citizen Sleeper are both amazing games.My first instinct would suggest Trails, but if you prefer a shorter RPG:
Oooo, I forgot i even had Citizen Sleeper! I'll do that one before ME3!My first instinct would suggest Trails, but if you prefer a shorter RPG:
And you call yourself a Falcom fan?!I don't want to dump on Xanadu, I just know nothing about it.
All that seems to fit an indie/new developer scenario, which admittedly was what most of the Twitter convo was about, and where I think it's perfectly valid. I don't think anyone expects Owlcat or Atom devs to suddenly make BG3-level games. It's very likely that they will never come even close to that kind of production value, and that's perfectly fine as long as they keep pricing their games right (something a lot of Japanese publishers could take a note from). My, and I assume other people's beef, was about devs from companies like Blizzard or Obsidian using the same narrative. Those are devs with decades of experience, tech and large publisher backing. If you can't hold those to the same standard as Larian, then something is very wrong with them, or even industry as a whole. AAA companies used to be the ones pushing genres and industry forward, creating classics that are beloved and talked about even decades later. Now they're known for mediocre slop that gets forgotten within months, while indies are the ones constantly coming up with new, innovative ideas, unable however to match AAA production value due to small budgets.That's the funny thing: this is precisely what the oft-maligned Twitter thread discusses. I don't expect non-developers to intuitively understand just how much e.g. the institutional knowledge accumulated over more than a decade of building the same kind of game with the same kind of team on the same (continuously enhanced, of course) technology stack matters, but that doesn't make it any less true.
No one, either here or -- as far as I could tell -- in that Twitter thread, is saying that Larian's management isn't excellent or that their team isn't great. (Least of all me; I've been a fan since Divine Divinity and still remember trying to get people on NeoGAF to appreciate just how great -- if completely lacking in polish -- Divinity II was; Ego Draconis, not OS) The opposite, actually. Also, no one is saying that other companies (especially large RPG companies) shouldn't step up and improve to match that.
But the reality is this: even if another large company built a fantastic team, and managed them fantastically well, they still would need a decade to match that institutional knowledge, production stack and experience advantage.
This is not an excuse, it's a description of the situation -- they could have built up that type of thing over the years, big publishers have the resources for that. But the fact is that they haven't, and you can't retroactively change that.
Gotta use heavy MGs and sniper rifles. Other weapons are really bad for whatever reason.Jagged Alliance 3 is hard!
If only they had given us a remake of Federation Vs. Zeon instead... Heck, all the PS2 Gundam games should get modern PC ports imo... I kinda liked them all.
Still don't get why this doesn't work while RetroArch does.
No Dolphin on Steam.