And here's the thing. You are also overzealous and oversensitive in how you are responding to us. But you know what: that's fine. Ultimately you are a developer and so you see things differently from ones like me which are players. Arguably I think this is exactly what's happening: devs and players react to this thread differently and again that's fine. The problem is that Amzin is right: this entire discussion is playing on the core issue there is a wall between developers and players. Even the articles done about this thread are basically turning it into an us vs them. Sometimes I feel this entire industry is a giant us vs them. But this doesn't mean things can't change! Players are not the devs enemies just like how devs aren't the player enemies! BG3 is built upon this. It doesn't matter the game took 6 years to make, it doesn't matter Larian is a 400 people studio, it doesn't matter the "standards shouldn't be risen" because all of this distracts from the real success story: BG3 was made by developers who comunicated with the players all the way until the release date, and probably even further. This is what those 3 years of EA did, this is what the final livestream showed. This is why after the livestream the game surged in the Steam charts despite dumb articles saying "the game is selling well thanks to the bear sex : )" no it fucking didn't. The bear sex is also a result of the players and developers interactions and it's part of a much grander project where the dev listened to the players, even the so called "degenerates" who only care about romance and banging their favorite party membersI'm sorry I still think you are being overzealous and oversensitive in how you are responding to and framing the content of that thread. Why is that developer not allowed to make some general (and reasonably accurate) remarks about development, budgets and so on without having some concrete incident that triggers those remarks?
I feel like this actively discourages any realistic discussion of industry matters in any sort of public forum, and that is a huge shame.
Looks like I picked the wrong month to dig into Persona 5/R for the very first time.To be honest I’m just happy hearing that we might get one in a decade RPG
Yeah, it's kind of reductionist in a way. Pathfinder games and even something like Solasta recently have found decent audiences and it has nothing to do with throwing production values at games.Also, this worry is extremely weird to have for this genre in particular, F:NV, KOTOR2, Alpha protol, Bethesda games in general, most Non-Larian CRPG's of the last decade, fans of the genre are very far away from caring too much about polish or production values.
Oh my god!Ratchet & Clank: Rift Apart PC specs and new features revealed
Learn what tools of the trade the Lombax is bringing to the world of PC gaming.blog.playstation.com
The meltdown in this comment section lmao.
"Like Judas did 2000 years ago", hahahaha I can't
if anything if I were a dev making a game like that i'd be much more inclined to be excited at the prospect of BG3 selling like 10 million copies or whatever and expanding interest in the genre i'm working on than panicking about the prospect of a few random crazies complaining that my game doesn't have as big a scope or whateverGuys, we're all excited to finally play BG3 in a couple of weeks but can we hold the hyperbole for a bit, at least until we have all played it and can assess it's true value? It feels kind of juvenile to assume it will be the best thing ever and no other game will be able to compare...
It's not a zero sum game.
Larian already gave us the fenomenal D:OS2 and yet, at the same time, we were also lucky to get things like Pathfinder, Tyranny, PoE or Disco Elysium. The existence of one does not erase the others so it's highly probable that, no matter how good BG3 ends up being, other good things will be relesead.
Getting a Japanese Culture (I'm an Expert) vibe from this. Not much has changed since then, I see.Oh my god!
"Like Judas did 2000 years ago", hahahaha I can't
I'm no expert in the game making world so I don't know the exact details and particularities those processes have but I tend to think about it as any other corporate environment.Regarding the BG3 discussion, the question that came to mind was this: Assuming that Larian's process led to a bar-raising game (which we don't know for sure yet), is there anything about that process that can't be replicated by a studio of similar size and resources? What's the "secret sauce" that resulted in the game?
One day, one of these dipshits will commit a terror attack over a video game "drama" like this.Oh my god!
"Like Judas did 2000 years ago", hahahaha I can't
was already dead by thenI didnt know they had PCs that long ago
Could it be, Prehistoric... Christ?The P in PC stands for Prehistoric
Sounds like something an Apple marketing campaign would say.The P in PC stands for Prehistoric
I love BioWare, but this is all so sadly true. Whoever is in charge has never been happy letting them do what they are good at, and instead chased after a bigger audience to the detriment of their ability to even release anything...After Dragon Age Origins, Bioware were in the best position to do exactly what Larian have been up to this past decade. Take a passionate revival of a classic model, and renew it setting the bar high for new generations. They had the talent, IP, staffing and resources of a big ass publisher behind them and the game at that point was their biggest financial success, a studio with already at least three legendary franchises on their resume.
Instead, they got caught up chasing fleeting action trends, (button -> awesome, we want COD and AC players to give us the time of day too!), rushing half-assed products to market with 18 month dev cycles, and failing to get a foothold while sinking millions into trying to divorce their sequels as smoothly as possible from the original core concepts of the game themselves they were now ashamed of because they weren't part of the top profitable genres.
A lot % of that money must be from games not on Steam, for example, WoW, Warzone 1 and OW.Rolling in that Steam money.
Good Shepherd Entertainment, a division of Devolver Digital, has partnered with Rebellion to make games based on Rebellion’s 2000 AD comic books.
The comic book property, which Rebellion purchased in 2000, includes intellectual properties such as Sláine, Judge Dredd and Rogue Trooper.
The agreement includes game adaptations of stories from 2000 AD, as well as Rebellion’s other comic intellectual property including Roy of the Rovers and Battle Action.
Good Shepherd has been producing games since 2011 with hits like Monster Train and the Transport Fever franchises.
Wait a minute... what does this mean? Have I missed something?Being able to redeem any valid GFWL key for any other GFWL game is some funny shit. It might have been like that all along!
most beautiful thing i've witnessed todayJust picked this up.
Blizzard’s bringing its PC games to Steam, starting with Overwatch 2
Players will still need a Battle.net account, howeverwww.polygon.com
People was saying this won't happen... Time those "experts" to backpedal. lol.Blizzard’s bringing its PC games to Steam, starting with Overwatch 2
Players will still need a Battle.net account, howeverwww.polygon.com
Another studio coming to papi Gaben to be saved