I got a feeling you don't have to worry about Alan Wake 2 being financially successful in any way.That doesn't change the fact that Epic keeps betting on disrupting other storefronts to gain market share. While I usually don't mind if games are locked to the publishers' storefront, I won't support Epic because of this.
The more successful AW2 will be, the more devs will sign with Epic's publishing label. That's not something I'm looking forward to. Unless Epic dramatically shifts their focus from exclusives to pro-consumer actions, they should never become a major player in PC games distribution. By buying any of their games on EGS, you're helping them to achieve this.
Rub it in, why don't youI got a feeling you don't have to worry about Alan Wake 2 being financially successful in any way.
Oh wow, DigiPen uni students are still putting out really cool looking demos. Noice.
yup, pretty much everything they put out is really good, and completely free!Oh wow, DigiPen uni students are still putting out really cool looking demos. Noice.
At first I thought not another splatoon clone but it totally isn't. Puzzle bobble systems in a cooperative shooter, cool. I take it there's only a couple colors each player can utilize rather than clumsily switch between more of them so you focus on your colors each when tackling enemies and their attack patterns or something. Either way, hopefully it's as well implemented as it seems, it looks really cool.
yeah, it looks very promising, absolutely!At first I thought not another splatoon clone but it totally isn't. Puzzle bobble systems in a cooperative shooter, cool. I take it there's only a couple colors each player can utilize rather than clumsily switch between more of them so you focus on your colors each when tackling enemies and their attack patterns or something. Either way, hopefully it's as well implemented as it seems, it looks really cool.
Yeah I love Alan Wake 1 despite it's flaws. I love the atmosphere of Bright Falls and it's one of my favorite videogame locations/settings. But yeah I'm just being realistic about Alan Wakes chances. It's going to get destroyed by all the other major releases coming out this October.Rub it in, why don't you
But realistically, it's a small miracle we got a sequel in the first place. I get people not liking EGS, but there is zero chance anyone else would have touched this IP. Remedy was pitching this for a decade with no success. If it wasn't for Tim Epic, there'd be no Alan Wake 2, so worrying about it setting a bad example feels so silly. It might sell on consoles, it surely won't on PC because EGS. So ironically, if Epic continues to fund and publish games, it might even lead to them releasing on Steam, since -- surprise -- games sell there.
I don't recommend you to stream it on Japan if you don't want to end up in prison XD
Very well said m8.People are going on and on about how Epic has rescued Alan Wake from the grave because no one else was willing to publish it. Well, there's a reason no one else was willing to pay for it. And there's a reason Epic is doing it, and it is most certainly not because this is good business. Everyone and their dog knows they are going to lose money on this venture. This is just another marketshare play for them. And if you're thinking, "Well, I don't like it when they pay off devs/publishers for timed exclusivity but I'm okay with permanent exclusivity if they pay for the whole thing", my question is... do you think they will always just publish games that had no chance otherwise?
As a reminder, they paid 140 million dollars for Borderlands 3 exclusivity. Imagine which games they could snag 'as a publisher' if they decided to put that kind of money into the publishing business. Outside of the Starfields and the GTAs that kind of money would fund pretty much any AAA game out there. So what if the next Metro game is permanently exclusive to EGS because they're now the publisher? Or Stalker 2? What if they get into agreements with bigger publishers to 'co-fund' the game in exchange for being the PC publisher? What about the indies they could get? What if they decide to become the publisher of Silksong and make it permanently EGS exclusive? Or the next Supergiant game or whatever else they want?
How will you feel when games that would release on PC anyway now become permanently locked on EGS because they decided that paying money to keep games away from Steam as a 'publisher' is more palatable to audiences than when it's called a moneyhat or a bribe?
I don't see it, its region locked or something?Requiem: Avenging Angel is FREE @ GOG
Requiem: Avenging Angel
Requiem: Avenging Angel is a 3D, first-person action game of biblical proportions set iwww.gog.com
Works fine from ItalyI don't see it, its region locked or something?
Epic does not have endless money, they are a business and want to make money. It's getting clearer and clearer that their year-long exclusives aren't paying off, and they are trying something else. Spending hundreds of millions to fund large-scale AAA games, and then cutting out the PC sales to only release them on their wasteland of a store is not a smart business choice, even less so than the exclusivity before. You don't need to worry about a future where this continues, it will just increase the bleeding of money, because not releasing on Steam is always going to be bad business.People are going on and on about how Epic has rescued Alan Wake from the grave because no one else was willing to publish it. Well, there's a reason no one else was willing to pay for it. And there's a reason Epic is doing it, and it is most certainly not because this is good business. Everyone and their dog knows they are going to lose money on this venture. This is just another marketshare play for them. And if you're thinking, "Well, I don't like it when they pay off devs/publishers for timed exclusivity but I'm okay with permanent exclusivity if they pay for the whole thing", my question is... do you think they will always just publish games that had no chance otherwise?
As a reminder, they paid 140 million dollars for Borderlands 3 exclusivity. Imagine which games they could snag 'as a publisher' if they decided to put that kind of money into the publishing business. Outside of the Starfields and the GTAs that kind of money would fund pretty much any AAA game out there. So what if the next Metro game is permanently exclusive to EGS because they're now the publisher? Or Stalker 2? What if they get into agreements with bigger publishers to 'co-fund' the game in exchange for being the PC publisher? What about the indies they could get? What if they decide to become the publisher of Silksong and make it permanently EGS exclusive? Or the next Supergiant game or whatever else they want?
How will you feel when games that would release on PC anyway now become permanently locked on EGS because they decided that paying money to keep games away from Steam as a 'publisher' is more palatable to audiences than when it's called a moneyhat or a bribe?
It's obvious that Tim's hate boner against Valve has a huge impact on their business decisions. AW remastered is still not on Steam, despite bombing on EGS and despite the fact that the sequel is coming soon. Exposing the remaster to as many people as possible before releasing AW2 would make perfectly sense from a business point of view, but here we are.Epic does not have endless money, they are a business and want to make money. It's getting clearer and clearer that their year-long exclusives aren't paying off, and they are trying something else. Spending hundreds of millions to fund large-scale AAA games, and then cutting out the PC sales to only release them on their wasteland of a store is not a smart business choice, even less so than the exclusivity before. You don't need to worry about a future where this continues, it will just increase the bleeding of money, because not releasing on Steam is always going to be bad business.
I also find these hypotheticals very silly. Remedy has said that they kept the IP to Alan Wake, and even if EGS has a contract that gives them literally permanent exclusivity rights, what if Remedy makes a "remaster" in the future, and then puts that one on Steam? If you own the IP, you can make new games, even if they are technically the same one. I expect Alan Wake 2 to be on Steam one day, hell, Epic will probably be fine with it, since they will earn money from it.
And I'm sorry, it's not a bribe or a moneyhat. They were willing to risk money to make this and I don't care what stupid ploys Tim Epic has in mind. The EGS is no threat to Steam. It's a joke and Epic is a massive joke if they think they will ever have a foothold in this market if they don't start offering a better product than Steam.
Lmao Jedi Survivor is ‘on sale’….$60 bucks
It's exactly that "first run" program that shows to me how they are running on fumes. If devs (and customers) weren't interested in EGS before, with lengthy exclusives, why would anyone care now that they are (clearly) not offering as much money for shorter periods, nor for customers having to wait as much.It's obvious that Tim's hate boner against Valve has a huge impact on their business decisions. AW remastered is still not on Steam, despite bombing on EGS and despite the fact that the sequel is coming soon. Exposing the remaster to as many people as possible before releasing AW2 would make perfectly sense from a business point of view, but here we are.
Looking at their recently announced "first run" program, it's very clear that Epic is still focusing on exclusivity, and that they are willing to loose tons of money in the process. No, publishing AW2 is no money hat. But it still contributes towards Epic's goal to disrupt other storefronts that are actually competing.
Of course, they won't beat Steam using their current strategy. But it's extremely annoying for many PC gamers, and it may have a significant impact on what healthy competition on PC looks like in the future. I'd rather not see that happen.
Elden Ring, and like 80% of other major game releases. Baldur's Gate 3! Resident Evil 4 Remake! Persona 5!Epic is not a threat to Steam based on everything we know and their First Run program is good evidence of that.
I still to this day think Elden Ring not also having released on EGS day 1 started the downfall of EGS.
Capcom (Monster Hunter, Resident Evil, and a bit of Anime)I still to this day think Elden Ring not also having released on EGS day 1 started the downfall of EGS.
Didn't we find out Epic paid CD Project to put Cyberpunk on EGS or am I imagining things?Elden Ring, and like 80% of other major game releases. Baldur's Gate 3! Resident Evil 4 Remake! Persona 5!
I'm surprised there seem to be more games doing releases on EGS, though. I wonder if Epic pays people just to put their game on there at all?
It's nice to see yet another mobile game studio open a pc/console publishing arm.
This always happens when a high profile exclusive releases, and AW2 is high-enough profile for many people here. Sequel to a cult classic by a studio that is respected for the quality of their games, but still manage to baffle people by the stupid deals they sign.We've talked about EGS more in a day here than everywhere else has in an entire year.
You have to wonder why Remedy needs the deal though...I am not sure anyone is "baffled" that Remedy agreed to have it published by Epic. They likely pitched this to every publisher under the sun. It's not a "stupid deal". It's either AW2 existing or it never being funded. Can we at least try have a bit of nuance when talking about things.
AW2 is for me a sequel to one of my favorite games of all time. Does it suck that it is exclusive to EGS for the forseeable future? Yes. Yet it is apparently a sacrifice the universe made in order to bring the game to existence.I am not sure anyone is "baffled" that Remedy agreed to have it published by Epic. They likely pitched this to every publisher under the sun. It's not a "stupid deal". It's either AW2 existing or it never being funded. Can we at least try have a bit of nuance when talking about things.
No clue, gaming is a hard business. I will say that it's impressive how technologically cutting-edge their releases tend to be, it's no surprise that Remedy had one of the first games with really impressive ray tracing.You have to wonder why Remedy needs the deal though...
It's an established studio with decent hits at least from a commercial pov, as I said before I don't think they made a single good game after MP2 but that's beside the point, so how come they aren't able to self sustain much more than they seemingly can? How come they are so dependent of handouts from MST or Epic or any other big name? What kind of cash burning culture and poor management is going on in there? It doesn't seem normal that a studio as mature and renowned as they are needs to jump from lifeline to lifeline with each release they do.