Nah, even their duds are pretty fun, like Quantum Break.The only good games Remedy ever made were Max Payne 1 and 2, rest range from mediocre to trash.
MP1+2 are masterpieces though
Nah, even their duds are pretty fun, like Quantum Break.The only good games Remedy ever made were Max Payne 1 and 2, rest range from mediocre to trash.
MP1+2 are masterpieces though
I think it's safe to say Starfield didn't hit like people were expecting it to. Like a must buy, revolutionary game that finally brought all these things together and blew every different audience apart, console, pc, space simmers, hardcore RPGs, shooter fans, etc.
The one issue with Starfield for me compared to Skyrim is the game is basically a "fast travel simulator". Oblivion, Skyrim, Fallout 3, NV and 4 all let the player not use fast travel if they want, there is always a way to simply walk where you want even to and fromof the dlc areas. But in Starfield there is not, you literally can't reach another place without using your spaceship. Actually it's even worse than that because even quick-travelling usually can take too much time (get on your ship, get in the pilot seat, fly out of the planet, jump to the new system, click on the landing point, get out of the ship). That's it until you discover you can simply teleport to a quest marker from the quest list skipping half of those extra clicks. And that's exactly why the game is a "fast travel simulation": I haven't touched the pilot seat in 10 hours, it's simply faster to get where you need from the quest list (you even skip the contraband scanning and go straight to the landing point, at least if you don't have contraband)Hm, what I've been seen people wanting from Starfield is 'Skyrim on Space' which it seems to be just that.
It will probably have the longest legs.
Ohhh, I remember this!
The playtest is available until the 21st.
QB is their best non MP game by a lot. A gigant lot in fact.Nah, even their duds are pretty fun, like Quantum Break.
A Japanese court has convicted a man of violating copyright law after he uploaded gameplay and anime videos without publisher permission. Reported by Japanese paper Asahi Shimbun, the 53-year-old man, Shinobu Yoshida, was sentenced to two years in prison and assessed a 1 million yen fine (or about $6,700 USD.)
The punishment for Nobuhiro Watsuki, author of Rurouni Kenshin, who got caught with so much child pornography the cops thought he was a distributor, got fined 1500 bucks.Japanese YouTuber convicted of copyright violation after uploading Let’s Play videos
He received two years in prison and a 1 million yen fine.www.theverge.com
Yes, but copyright. COPYRIGHT!The punishment for Nobuhiro Watsuki, author of Rurouni Kenshin, who got caught with so much child pornography the cops thought he was a distributor, got fined 1500 bucks.
but roblox has an official way to make money on there, and they pay creators like 5%, and there are no age limits to become a creator-snip-
and that musicI just watched a bit of someone streaming Disco Elysium and it made me remember that I really haven't been that immersed into any other game in the past 5 years. It's so good.
If you liked the music, I can really recommend the band "British Sea Power", I am not sure if they actually wrote songs for the game, or the devs just licensed some of their songs, but I find a lot of their work carries some of the same themes and notes as the game itselfbut roblox has an official way to make money on there, and they pay creators like 5%, and there are no age limits to become a creator
and that music
I'm going to be edgy here, but Trails of Zero/Azure > Disco Elysium.I just watched a bit of someone streaming Disco Elysium and it made me remember that I really haven't been that immersed into any other game in the past 5 years. It's so good.
straight into my veins!If you liked the music, I can really recommend the band "British Sea Power", I am not sure if they actually wrote songs for the game, or the devs just licensed some of their songs, but I find a lot of their work carries some of the same themes and notes as the game itself
It's funny when someone buys a Starfield branded RX 7900XTX just for the game to not hit over 60FPS consistently even with upscaling.
In my totally unbiased opinion, I will concur with this sentiment.I'm going to be edgy here, but Trails of Zero/Azure > Disco Elysium.
It runs above 60fps for me but then I have a 1440/144 monitor. 90fps in the city of New Atlantis and then 120-144fps elsewhere. This is with 100% res scaling, FSR2, all settings max (no motion blur), no dlss mod on a stock 13700k/4090/32gb system. I decided to test it out at 4k and the framerate is around 70 in the city but it drops down to 50ish randomly.Does Starfield seriously not run at 60fps locked on any hardware?
What happened to the frothing demands of PC gamers, that every game should run at least 60 even on lower end hardware? It seriously doesn't make sense.
Yeah, their record for bypassing what PC gamers would want is just something else. Alan Wake was supposed to be a PC exclusive DX10 showcase and then it became an Xbox exclusive and only released on PC like 5 years later. Quantum Break for PC was exclusive to the Windows store before it came to Steam. Control was exclusive to the Epic store before it came to Steam. Now Alan Wake 2 is exclusive to EGS again, and probably permanently this time around. I have no qualms about pirating their games at this point. Fuck them for somehow managing this bullshit for the last 20 years.Fuck Epic and you know what, fuck Remedy too, I'll just pirate it if I'll want to try it out of curiosity. Maybe they'll just do a proper launch with no exclusivity bullshit next time, they're doing these shenanigans with every release since AW1
Nah, even their duds are pretty fun, like Quantum Break.
Yeah I actually do think Quantum Break was better than Alan Wake and Control. The live action TV cutscenes stuff was an experiment that didn't quite work out as well as they were hoping but it had an interesting story and it was fun to play. Alan Wake had a somewhat interesting story but the gameplay was extremely dull. Control had somewhat interesting gameplay but the story was rubbish. The Max Payne games were the last time they had good gameplay and storytelling (for their time). I honestly think people put Remedy on a pedestal that they don't really deserve to be on.QB is their best non MP game by a lot. A gigant lot in fact.
I can't go with you on this voyage, but I respect the hell out of your opinions.In my totally unbiased opinion, I will concur with this sentiment.
IMO, expecting it to be like Star Citizen was an incredibly unrealistic ask. Cyberpunk being GTA 2077? Sure, you can see it. At that point, CDPR already had three mainline Witcher games under its belt, with the last one (Wild Hunt) being a very well regarded open world game - its not a big leap of logic to expect they would be able to make a great OW action RPG.I do. From hearing people I know and in other places talk about it pre-launch and after the showcase, it's similar to how people expected GTA 2077 out of Cyberpunk in my experience, people were expecting (broadly) Starfield Citizen.
This isn't trying to ignore the criticisms of the game, on the contrary. Once you take the game for what it is, arguments could be made that the game even fall short of just being Skyrim in space and that's why a lot of people are disappointed or straight up not interested. The numbers tell the story. Plenty of people playing, but there's not a flock to buy it like there is with other games.
That's not fair in case of AW2. Epic actually went and fully paid development of that game. We can like or not Epic Store but in this case Epic did good thing in my opinion.Fuck Epic and you know what, fuck Remedy too, I'll just pirate it if I'll want to try it out of curiosity. Maybe they'll just do a proper launch with no exclusivity bullshit next time, they're doing these shenanigans with every release since AW1
I'm still convinced that Oda played a big role in him getting a very light sentence. The fact that Rurouni Kenshin is getting a new anime is just absurd.The punishment for Nobuhiro Watsuki, author of Rurouni Kenshin, who got caught with so much child pornography the cops thought he was a distributor, got fined 1500 bucks.
I honestly just wanted a Bethesda Mass Effect, and it totally delivers, warts and all.IMO, expecting it to be like Star Citizen was an incredibly unrealistic ask. Cyberpunk being GTA 2077? Sure, you can see it. At that point, CDPR already had three mainline Witcher games under its belt, with the last one (Wild Hunt) being a very well regarded open world game - its not a big leap of logic to expect they would be able to make a great OW action RPG.
But Starfield being Star Citizen? Bethesda had never made a game of that scale before, and had likewise never made a game with 6DOF space combat (no Wing Commander pedigree, or anything! lol). I expected and wanted a better looking Space Skyrim coming in, and (barring a few extra bells and whistles) thats exactly what I got.
It's totally fine if some folks feel that they didnt hit that bar (being Space Skyrim), but being disappointed that "its not Star Citizen" is more on them than on Bethesda IMO.
That doesn't change the fact that Epic keeps betting on disrupting other storefronts to gain market share. While I usually don't mind if games are locked to the publishers' storefront, I won't support Epic because of this.That's not fair in case of AW2. Epic actually went and fully paid development of that game. We can like or not Epic Store but in this case Epic did good thing in my opinion.
Again they are paying for development so they set their terms. You can like it or not but that is how things usually work when publishers pays for development. And that is healthy competition.That doesn't change the fact that Epic keeps betting on disrupting other storefronts to gain market share. While I usually don't mind if games are locked to the publishers' storefront, I won't support Epic because of this.
The more successful AW2 will be, the more devs will sign with Epic's publishing label. That's not something I'm looking forward to. Unless Epic dramatically shifts their focus from exclusives to pro-consumer actions, they should never become a major player in PC games distribution. By buying any of their games on EGS, you're helping them to achieve this.
That in itself is neutral (I'd say "healthy competition" would be publishing games on all platforms), but Epic's strategy overall is not. Personally, I find that overall strategy (as embodied by Tim Sweeney) so utterly distasteful that I'm highly reluctant to support anything they do (even transitively), but of course I don't expect everyone to feel this strongly about it.Again they are paying for development so they set their terms. You can like it or not but that is how things usually work when publishers pays for development. And that is healthy competition.
In case of Valve vs. Epic this is healthy competition because Valve also doesn't sell their games on other stores. Other things done by Epic is not something I support either.That in itself is neutral (I'd say "healthy competition" would be publishing games on all platforms), but Epic's strategy overall is not. Personally, I find that overall strategy (as embodied by Tim Sweeney) so utterly distasteful that I'm highly reluctant to support anything they do (even transitively), but of course I don't expect everyone to feel this strongly about it.
I appreciate where you're coming from (and respect that Epic actually funded an Alan Wake sequel despite no evidence that Alan Wake actually makes any money), but like Durante and Geoforce mentioned, I just can't support what Epic is trying to do with EGS. It's not beneficial for the PC ecosystem in general, and for my personal preferences as well.Again they are paying for development so they set their terms. You can like it or not but that is how things usually work when publishers pays for development. And that is healthy competition.
yes, they do - The Orange Box used to be on Origin before EA axed third-party salesIn case of Valve vs. Epic this is healthy competition because Valve also doesn't sell their games on other stores. Other things done by Epic is not something I support either.
Come on now lash. They released games after that. And they did sell on other stores but then removed it (if i remember GMG was selling some Valve games). Alyx was Steam only.yes, they do - The Orange Box used to be on Origin before EA axed third-party sales
I wonder if it will come to PSVR2 down the lines, there were some rumours. I don't think it's fair to call this "exclusivity", as no other store outside of Steam has proper support for openxr titles. I guess there is oculus, but surely the Quest 2 would never run Alyx in any decent shape, so that was out of the question. And the PS5 did not have VR support in 2020.Alyx was Steam only.
Valve can sell keys on GMG, Humble or Fanatical at least.I wonder if it will come to PSVR2 down the lines, there were some rumours. I don't think it's fair to call this "exclusivity", as no other store outside of Steam has proper support for openxr titles. I guess there is oculus, but surely the Quest 2 would never run Alyx in any decent shape, so that was out of the question. And the PS5 did not have VR support in 2020.
I very much expect Valve to port Alyx to other platforms as they become capable of running it. Valve wants to push VR gaming as a whole, they aren't in this to make a profit. That's the cool thing with Valve, they absolutely don't have to worry about the bottom line, ever. (since their bottom-line is the never ending well that is Steam)
While funding games is definitely better than money hatting, Epic's publishing label is still part of their global strategy, which is focused on convincing devs and publishers to sell their games exclusively on EGS. I don't exactly call this healthy competition, nor is this good for us as consumers:this is healthy competition
And? That is competition. Epic is using their money to improve their service in a way that is not cheap and sh*tty. Any publisher and platform owner had opportunity to fund AW2 for years now and nobody did. Nothing is preventing Valve to start Publishing branch if they think that they had to do it. Valve showed that focusing on quality service means more than paying to skip store. But fully funding projects is different story.While funding games is definitely better than money hatting, Epic's publishing label is still part of their global strategy, which is focused on convincing devs and publishers to sell their games exclusively on EGS. I don't exactly call this healthy competition, nor is this good for us as consumers:
Games published by Epic being successful will definitely convince more independent devs to sign with Epic, resulting in more games locked to EGS. I don't want this to happen so I won't support this in any way.
Would've been a simple publishing scenario I would have agreed, but Epic and Remedy history with PC gaming is known and to me they're far too antagonized to care about fairness at this pointThat's not fair in case of AW2. Epic actually went and fully paid development of that game. We can like or not Epic Store but in this case Epic did good thing in my opinion.
Locking games from 3rd party devs to a single storefront is definitely not how I see healthy competition. Epic's publishing label isn't limited to AW2. It doesn't benefit us in any way that the next Playdead game is locked to EGS.And? That is competition. Epic is using their money to improve their service in a way that is not cheap and sh*tty.