Community MetaSteam | January 2024 - Let's get this year started!

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Derrick01

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Oct 6, 2018
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FF7 Rebirth is not even close to being the RPG of the gen

I'd heistate to call it an RPG
...if it doesn't qualify as a RPG then nothing will. This isn't FF16 we're talking about this is a full blown RPG that has even more systems than part 1 did.
 

Line

meh
Dec 21, 2018
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Granblue Fantasy Relink feels like a PSP-era game.
People give wayyy too much leeway to games because Monster Hunter exists, not everything needs to be a list of chores to clear with a power level recommendation tagged on every mission.

To say that the game disappointed me would be the understatement of the century. I think I liked Suicide Squad more. And I did not like Suicide Squad.
 

kio

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...if it doesn't qualify as a RPG then nothing will. This isn't FF16 we're talking about this is a full blown RPG that has even more systems than part 1 did.
I'd honestly be interested to know what makes it qualify as a rpg
 

ZKenir

Setting the Seas Ablaze
May 10, 2019
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PC-tan

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I'd imagine that Valve has enough legal issues that they don't want to add another on to their plate.

I remember over a year ago saying that Adult Only games could sell over 500k, but now they are selling even more.

Technically Nekopara sold over 1 million copies some time ago.

AO games are a rabbit hole and I won't mention more on them but the whole process behind them is something else and also rather interesting. Especially so e of the stories that I have heard about the creators themselves.
 

Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
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What’s with the aliasing from hell ? Is there a switch version ?
 

Derrick01

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I'd honestly be interested to know what makes it qualify as a rpg
Did you play part 1? Rebirth has everything part 1 had like materia builds, different weapons with their own unique ability to master and skill tree which go towards build types (aka do you lean more on building up stagger faster by sacrificing a bit of attack power? Or use weapons that would lean more towards crowd control like a machine gun for barrett or giving him a melee weapon) but just going by what we know that's been revealed it also has skill trees for each character this time not just their weapons, their synergy attacks and other relationship bonuses are tied into this. It has a crafting system (don't worry that also makes me immediately groan, thankfully it doesn't look very involved or tedious).

As for what mivey said I have no idea if it has a fishing system but they've revealed a ton of minigames already both ones that were in the original game and new ones including a card game that has its own sub story (can tell they like Gwent) and the chocobo racing that was in the original has been expanded into having its own league system and apparently it also has a story and quests to it. Frankly I've been worried they revealed too much on this stuff but I have faith there's still things they're sitting on.

What’s with the aliasing from hell ? Is there a switch version ?
It does have a ps4 version so maybe it's that, although for some inexplicable reason it's 1080/60 on PS5 too. The game is not a looker so unless it's because of the MP support built into the game then I have no other explanation.
 
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C-Dub

Makoto Niijima Fan Club President
Dec 23, 2018
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Probably they just want to play nice with Nintendo since who knows what could happen in the future. A decade ago the thought of big AAA Sony games coming to PC was unthinkable and look where we're at now.
As a general rule I don’t think it’s a good idea for Valve to ever burn bridges. Shit’s hard to predict.

That said, I’m not sure we’ll see Nintendo release games on PC unless a future console is a flop. In some ways they’re actually more precarious now they only have one hybrid platform versus two separates, and things could get bad for them quickly if they do swing and miss. With that in mind, their handheld market has always been robust, so I don’t think we’ll be seeing any Wii U level flops any time soon.

In short, don’t get your hopes up.
 
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fantomena

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FXFVII Remake had so much padding, unnecesarry parts, some ugly areas, some backgrounds that looked like JPEG pics and felt more like an action adventure beat'em up than an RPG.
 
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QFNS

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FXFVII Remake had so much padding, unnecesarry parts, some ugly areas, some backgrounds that looked like JPEG pics and felt more like an action adventure beat'em up than an RPG.
This is slander against Tifa's moveset and I won't hear it.

I mean yes I will but Tifa's fighting style in that game is great, but FF7 Remake definitely has some filler content which I will not defend
 

Derrick01

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It has a few spots of bad filler but the complaints against it are wildly overstated just like the side quest complaints. Most of us have played some truly bloated games in recent years that go on for a hundred hours or more. 7R's story filler areas like the sewers and the hojo lab dungeon don't even amount to 10 hours total. As for the side quests yeah they're not good but there's only like 20 of them across the entire game. It's not like they're throwing junk at you everywhere you look like FF16 did or just about most AAA games these days do.

Hell the last 30% of elden ring was more of a bloated slog than all of 7R's bad spots, and because ER is like a 130 hour game that percentage is almost the entire length of a 100% completion run of 7R lol.
 
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yuraya

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All this talk of Final Fantasy makes me want to go play XV again.

Still one of the most ridiculous games ever made.

As for FF7Remake...it definitely has the MGS4 thing going for it with all the interruptions, transitions and cutscenes. Its so ambitious and impressive its hard to knock it tbh. The franchise needed a game like it imo because there was too much toxicity going around all the FF entries prior to the remake. Also its as much an rpg as at least 1/3 of all FF games so I don't think its fair to say it isn't. And if it isn't then XIII isn't either and Lightning doesn't need the slander right now kthnxs.
 
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MegaApple

Just another Video Game Enthusiast
Sep 20, 2018
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To say that the game disappointed me would be the understatement of the century
AYO, what happened?

I played the story mode (not quest mode) and thought it was fun.
I thought it was more Tales Of and Musou than MonHun
 

dex3108

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Dec 20, 2018
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I stripped one of the soldering pads on my Elite Gamepad last year when I tried to change analog stick. So I looked for mainboard replacements. They are f-ing 35-40$ on AliExpress!!! I paid damn Elite Gamepad 70-80$ few years ago xD
 

C-Dub

Makoto Niijima Fan Club President
Dec 23, 2018
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I think FF7 Remake is a far better trajectory for the series than other post-13 titles.

The MMO has obviously been (eventually) successful, but that’s kind of an evergreen once in a blue moon thing.

15 did some things right, but exploring the world was lacking, the gameplay was too vapid and the transmedia stuff with putting crucial parts of the story in other mediums - movies, YouTube videos, DLC, a 2D free prequel that was only on one platform, and so on - was an unmitigated disaster.

I haven’t played 16, but from what I’ve seen I’m not convinced this is the right way for the series. The RPG-lite gameplay and story feel out of place from the rest of series.

I know FF is an ever-changing thing, but I think 16 is straying too far from the series’ identity, whereas Remake and Rebirth seem like the right direction.
 

C-Dub

Makoto Niijima Fan Club President
Dec 23, 2018
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Unfortunately, SE has fumbled the series so badly and for such a long time that you could make a case of ‘what even is the series identity’.
And I’d reply that FF10 and earlier are the roots of the series, and it was at this point that SE started fucking around with it to find a new direction.

FF7 Remake seems to be most true to those games (while also being more “modern”), and Rebirth feels like a good evolution of Remake (reviews and user impressions pending).
 

Durante

I <3 Pixels
Oct 21, 2018
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Which did you get? :minos_cyborg:
This.

No, I meant the pain of having to sit on the sidelines while everyone is enjoying the RPG of the generation. Hopefully for your sake it really is only a 3 month exclusive but I think we both know it won't be, just like how we're past the FF16 exclusivity now and there's still no PC version.
I still don't understand in the least what you see in the FF7 remake that makes you praise it to the high heavens.
I played it, and it was decent. Playing Tifa was fun, the asset variety and quality was rather high throughout, and they didn't ruin the story. Which is, of course, more than one can say about many things S-E does now, but it certainly wasn't anything that would make me get some FOMO for having to play its sequel ASAP.
 

Lashley

Computer Cowboy 🤠
FXFVII Remake had so much padding, unnecesarry parts, some ugly areas, some backgrounds that looked like JPEG pics and felt more like an action adventure beat'em up than an RPG.
Agreed. Linear as all hell too, some parts you'd literally hold forward on the analog stick for 5 minutes a cutscene would play then you'd do it again until the next cutscene.
 
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Mivey

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I could see running around on a Chocobo in a fully open world being super fun. Especially if you can choose this trashy song
Of course the novelty of that would wear off pretty quick, but it would make for a good 10-15 minutes.
 
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Hektor

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Nov 1, 2018
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I think FF7 Remake is a far better trajectory for the series than other post-13 titles.

The MMO has obviously been (eventually) successful, but that’s kind of an evergreen once in a blue moon thing.

15 did some things right, but exploring the world was lacking, the gameplay was too vapid and the transmedia stuff with putting crucial parts of the story in other mediums - movies, YouTube videos, DLC, a 2D free prequel that was only on one platform, and so on - was an unmitigated disaster.

I haven’t played 16, but from what I’ve seen I’m not convinced this is the right way for the series. The RPG-lite gameplay and story feel out of place from the rest of series.

I know FF is an ever-changing thing, but I think 16 is straying too far from the series’ identity, whereas Remake and Rebirth seem like the right direction.
The way forward is actually very simple,

2026, Square Enix holds a press conference.

The following is announced

Final Fantasy XX will release 2030 on all platforms.
A big, billion dollar action game. The new hype title.

"But what about Final Fantasy XVII to XIX you ask?" - YoshiP or whomever says to the audience.

The next trailer plays.

You see the Final Fantasy Pixel Remasters.
I, II, III, IV, V, VI... the screen fades to black.

FINAL FANTASY XVII
Releasedate 2027

A fully fledged JRPG in the style of the traditional 6.

The I from FFXVII duplicates, it now reads FFXVIII.
Suddenly, scenes from FFVII, VIII and IX are playing.

Oh yes, FFXVIII will be a fully fledged final fantasy, featuring ATB combat, low poly character models and prerenderd backgrounds.
Releasedate 2028

"ONE MORE"

Final Fantasy XIX is revealed, A Turn-Based return to Ivalice in PS2 Graphics.
Releasedate 2029

Of course all coming day 1 to xbox and gamepass

 

C-Dub

Makoto Niijima Fan Club President
Dec 23, 2018
3,992
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The way forward is actually very simple,

2026, Square Enix holds a press conference.

The following is announced

Final Fantasy XX will release 2030 on all platforms.
A big, billion dollar action game. The new hype title.

"But what about Final Fantasy XVII to XIX you ask?" - YoshiP or whomever says to the audience.

The next trailer plays.

You see the Final Fantasy Pixel Remasters.
I, II, III, IV, V, VI... the screen fades to black.

FINAL FANTASY XVII
Releasedate 2027

A fully fledged JRPG in the style of the traditional 6.

The I from FFXVII duplicates, it now reads FFXVIII.
Suddenly, scenes from FFVII, VIII and IX are playing.

Oh yes, FFXVIII will be a fully fledged final fantasy, featuring ATB combat, low poly character models and prerenderd backgrounds.
Releasedate 2028

"ONE MORE"

Final Fantasy XIX is revealed, A Turn-Based return to Ivalice in PS2 Graphics.
Releasedate 2029

Of course all coming day 1 to xbox and gamepass

I know you’re joking, but I actually think a mainline FF in the pixel remaster, HD-2D or PS1-era style could be a nice bridge between the big budget ones.

Some people would lose their shit and they wouldn’t sell as much as the AAA releases, but I think it’d be a great way to have more frequent releases in the series and keep the fans yearning for nostalgia happy.
 

Hektor

Autobahnraser
Nov 1, 2018
5,889
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I know you’re joking, but I actually think a mainline FF in the pixel remaster, HD-2D or PS1-era style could be a nice bridge between the big budget ones.

Some people would lose their shit and they wouldn’t sell as much as the AAA releases, but I think it’d be a great way to have more frequent releases in the series and keep the fans yearning for nostalgia happy.
I mean i wasn't exactly joking about the games themselfs, i'd totally want those
 

Derrick01

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Oct 6, 2018
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I still don't understand in the least what you see in the FF7 remake that makes you praise it to the high heavens.
I played it, and it was decent. Playing Tifa was fun, the asset variety and quality was rather high throughout, and they didn't ruin the story. Which is, of course, more than one can say about many things S-E does now, but it certainly wasn't anything that would make me get some FOMO for having to play its sequel ASAP.
They're taking one of the best games of all time and so far have made it better than before, granted that's a small sample size of the overall game since it was just midgar, but what they have done right now is better for the most part. The characters are all infinitely deeper than they were in the original while still maintaining the personalities that made them lovable and legendary to begin with (this is the aspect that I think surprised the most people including myself, I did not think SE had this writing ability in them anymore), so much so that most fans are already in agreement that the current VAs have solidified themselves as the definitive versions of the cast. Some people like to say that all of the new content in 7R was bad it was just the old stuff redone that was great and while I think they're not 100% wrong they're likely not counting things like the existing characters having way more depth. They're only talking about the obvious things like the side quests or some new characters like Roche. To that I'd still say characters like Andrea or Madam M were great and welcome additions to the universe (wall market in general was just masterfully handled...outside of the new music for the town).

It also helps that they created the best combat a jrpg has ever seen (another thing I did not see coming). It's the perfect blend of action and strategy and I haven't seen another jrpg come close to it. It avoids the pitfalls of other modern action jrpgs like not having a party, or stripping out RPG depth, or overloading the screen with visual noise and it avoids the pitfalls of turn based jrpgs like being so boring that it puts people to sleep because all you do is just spam the boss' elemental weakness.

Mostly though it's because it's clear that the devs themselves love the source material. Between part 1 and all the stuff that has been shown for rebirth so far you can tell that there's no bigger fans of the original than the team. You want to see an example of a developer where every time they talk about their game you sit back and go "these guys just GET it"? It's this one. Now obviously the execution of the full game will be the final verdict here, I'm well aware that the story could go off rails at any point (that's the risk of letting Nojima be your lead writer) but look at the contrast of audience reaction between rebirth's pre-release previews/interviews and FF16's. Yoshi P who previously was probably the most beloved dev at all of SE could not stop putting his foot in his mouth whether it was his race comments or how he for some reason seems to think FF is still a turn based game despite the last one being 20+ years ago (even if you want to be generous and count FF13 as TB that's still almost 15 years ago) or the way he would kind of mock concerns fans had about the game (I'll never forget the "you think we took the RPG out of FF? Next month is the RPG trailer" and then the bulk of that video was just more combat...). Now look at Hamaguchi, rebirth's director, and you won't find a single quote out there that makes him or the game look bad. He's crushing it so hard that most people already want him heading up FF17 even though rebirth isn't even out yet lol.

Sorry for the wall of text but anytime someone asks me about FF7 they set themselves up for this :LOL:
 

Mivey

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I will say, I was surprised how weirdly and almost openly meta FF7R is about its own plot. Felt like a Kojima game, almost. With the ghosts coming in and basically stopping the player from messing with the plot and ending with the characters "breaking free" of the literal confines of the first game at the end, telegraphing to you that this isn't a strict remake and will deviate from the previous game more and more.
 

Arc

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I think I'm enjoying my Baldur's Gate 3 replay more than my first run, if only for the fact I better grasp the mechanics. I'm playing on Tactician and I still die a lot, but at least I can more often think of alternate ways to approach encounters. I've decided to skip both Yakuza 8 and Persona 3 Reload for now and finish this run before Rebirth comes out.

Also re: Final Fantasy VII. I replayed the original FF7 a few months back and it gave me a greater appreciation for the Remake project. I like seeing how the design philosophies for different decades compare. The original FF7 was a lot more streamlined and had little filler, but at the cost of having paper thin characterization. This is effectively inverted for Remake (and probably Rebirth).

I will say, I was surprised how weirdly and almost openly meta FF7R is about its own plot. Felt like a Kojima game, almost. With the ghosts coming in and basically stopping the player from messing with the plot and ending with the characters "breaking free" of the literal confines of the first game at the end, telegraphing to you that this isn't a strict remake and will deviate from the previous game more and more.
When they say Remake, they meant it literally. I hated the twist the first time I played it, but I've come to love it. I'm all aboard Nomura's wild ride.
 

fantomena

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I actually started playing the Remake just a few months after playing the original the first time.

The remake was overall a worse game for me. I think I gave the remake 7.8/10 in the review thread here.
 
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PC-tan

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I'm not sure if there is another company like Qureate in Japan. This. Company just seems to love controversy. They managed to not only get some of there games banned on Steam but also on the eShop as well. There was a game that they were going to release on Switch that was a message game, people on Twitter were upset about the game, they didn't end up releasing it on Switch the changed the name of the title and a few days later released it on Steam.....I feel like that was calculated. They even had a game get banned from Steam and then a few short months later (even though it was already released) they removed the game from the eShop as well.




We have vanillaware at home.


Years ago I played FFVII on my PS Vita but I never finished the game. I only got to the part after you finish the first boss in the intro section.


Also I am not really a fan of FF, I do think they are cool design wise and have nice music. But the whole idea of dealing 99999+ damaged multiple times.... That's just not for me. If I do 99999+ damage that should definitely be a one shot kill (over kill at that). Also I really dislike ATB combat, with lightning returns I thought it was at least a bit more tolerable than normal since you can just switch outfits and still use attacks. I prefer turn base were I don't have to rush things. And it's better if I know the order of who is going to attack.


I will always have a soft spot for DQ, it's nice simple and fun.
 
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Alextended

Segata's Disciple
Jan 28, 2019
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That's what I'd expect Minecraft 2 to be, same deal but not just giant cube voxels, allowing for greater detail in every aspect. Though I do wonder, is it a stylistic choice that stuff crumble to the smallest voxel or a necessity? Like, why can't wood behave like wood and break in bigger planks/pieces rather than almost dissolve to tiny bits? That could work for the moss surrounding the ground and trees but not other materials. I do see some things/enemies get bigger chunks.

Out now, free.
 
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Durante

I <3 Pixels
Oct 21, 2018
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It also helps that they created the best combat a jrpg has ever seen (another thing I did not see coming). It's the perfect blend of action and strategy and I haven't seen another jrpg come close to it. It avoids the pitfalls of other modern action jrpgs like not having a party, or stripping out RPG depth, or overloading the screen with visual noise
I don't disagree with the rest of your post, I just don't assign the same level of significance to it. I do quite strongly disagree with this part though.

The combat itself is serviceable, but the systems aren't particularly deep, and I think they are barely sufficient to keep the systemic (rather than action) gameplay interesting for the length of the first game (which is rather short by JRPG standards).

For example, the things you could do by combining materia in the original FF7 were a lot more varied than what the pared down system in FF7R allows.

and it avoids the pitfalls of turn based jrpgs like being so boring that it puts people to sleep because all you do is just spam the boss' elemental weakness.
I mean, I'm hardly a TB combat elitist, but that's really just true for bad, unimaginative implementations of TB combat.
I think one problem here is that a large part of the JRPG community reveres Persona so much that they gloss over the fact that its combat can basically be broken down to a decision tree that's 5 levels deep and that you just play back every single (non-boss at least) battle.

But e.g. Breath of Fire: Dragon Quarter had way more interesting (TB) combat already back in 2002. Hell, S-E did it on the same platform a few years later with Valkyrie Profile 2: Silmeria.

I will say, I was surprised how weirdly and almost openly meta FF7R is about its own plot. Felt like a Kojima game, almost. With the ghosts coming in and basically stopping the player from messing with the plot and ending with the characters "breaking free" of the literal confines of the first game at the end, telegraphing to you that this isn't a strict remake and will deviate from the previous game more and more.
That really was pretty neat, probably my favourite story beat in the game, and a nice twist to end it on.
However, while it does allow them to go beyond just redoing the same thing (which is never particularly interesting to me), more freedom in how they alter the story also makes it easier for them to mess it up.


Overall, for my taste, FF7R was too boxed-in, and its basic game structure and design was too transparent if that makes any sense. I could immediately tell that "ah, I'm in a semi-open part now and it gives me N sidequests to do here before I get corralled into the next story part". (Of course, part of that is unavoidable given the story they covered in that entry, but no one forced them to make the entire game just about that part of the story :p)
 
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moemoneyb1

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I played through FF7R and FF16. I ended up enjoying both for what they are. The few complaints that I have for both games are in my opinion minor at best. For FF7R it at times felt a bit too linear while with FF16 on PS5 the performance mode couldn't maintain a consistent 60 fps and for the most part the game was pretty easy.
 

Line

meh
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It seems like FF7 Rebirth does fix a lot of issues the first game had.

Like the combat, that ultimately don't really work at all because ultimately it's just the usual fake-MMO combat of spamming basic attacks that barely do anything, using your ATB to stagger as fast as possible, before spending it on the most damaging skill you have. There's zero depth to it, and always one optimal choice. There's nothing amazing about it, it's Xenoblade with less synergistic systems.
Except when you need to hit weaknesses! ... which is the only thing that comes from the original and is the only thinking you have to do. :thinking-face:
But since the materia system is straight up shit and inferior to the original, you have to die and retry and change your materia manually on each character for every encounter that matters.
Or the dodge, which is almost pointless since it's just movement and no true defensive mechanic, especially not since almost every enemy has autotracking that makes Dark Souls 2 proud. Hell, you need a materia to get a "real" dodge (in the DLC!)... that's mostly here for comfort and extra parry damage (except Tifa which does benefit a lot from it).

Same for pacing, it's not just that scenes drag on, even if they often do, it's that most of the game is completely vacuous, like Jessie&co meeting her parents is an empty neighborhood with nothing to do. And then a fairly long wave defense in an arena. The entire sequences takes maybe 45mins, and all of it is meaningless and zero fun to explore and fight, it could have been a two minutes cut scene and be better for it in pacing and dev time.
It's not "only" that dungeons are too long and repetitive, it's that so, so much of the game is a waste of time cobbled together because they have a 15 hours long game stretched to triple that amount.

In a nutshell, that's the problem with the game, compounding issues and systems that are just worse than they were in 97, little problems become much bigger when they amplify one another.
And what immediately proves it and that there's mountains of copium defending the game... is that Rebirth does change things, like the dodge is a real dodge, and parrying actually works like it should.
Or mixed materia (very Crisis Core this one).
Or the world returning back to some exploration (of questionnable interest I'm sure, but it's there), and not only endless corridors and useless sequences that only exist to pad up the game time.

Now I don't know if the game will be great, but at least it does not scream its weaknesses right from the beginning, when I fought the very first mob in FF7 Remake, I could tell that the doge was just botched... and it felt like Crisis Core on PSP, which was not a good sign.
 

SaberVS7

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Been watching a lot of Tim Cain's videos lately, and honestly I think everyone else interested in the world of development should too. He's an absolute goldmine of insight with his thirty years of experience in the industry.

Also goes into a tangent concerning the industry's problem with Talent Retention.
 
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