Community MetaSteam | October - The size of this adventure is spooky

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CommodoreKong

Mercenary in the Badlands
Jun 15, 2019
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I put nearly 400h in Pathfinder: Wrath of the Righteous AMA

After all this time I still don't know what's worse, the Pathfinder system and it's endless amount of unfun mechanics (looking at you level and ability drain, a heartfelt fuck you), the illusion of choice related to all the game balancing that makes 80% of all spells and feats useless or purposefully harmful for any build, or the obfuscation surrounding all the rng and how on average your draws are always a bit worse than the AI's resulting in some frustrating failures by your characters and miraculous successes by the enemies.
Yeah as someone’s who actually played DND 3/3.5 back in the day (but not Pathfinder 1 which is basically DND 3.75) that is huge probably with the system and I feel like Owlcat followed the system way too closely for their games. Kingmaker was even worse than WotR.
Thankfully Pathfinder 2E is much better designed (though not perfect, its issues are much smaller than 1e). I know there’s a 2E game currently on Kickstarter, I hope to see more in the future.
 
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Arc

MetaMember
Sep 19, 2020
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Dunno if I'm going to splurge for the 5080 or settle for the 5070, but I'm itching to get a new PC. My current PC is nearly a decade old (other than the 2060 I got in 2019).
 
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QFNS

Plays too many card games
Nov 18, 2018
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I played and beat Pathfinder WotR, I fully endorse not playing on the hard difficulties. They are bullshit. Owlcat does not know how to make difficult encounters fun in those games. There is tons of BS and you just gotta be accepting of that. The story is fun, but like... Yeah these games are not for the faint of heart or people not into min/maxing. Cause so many builds are terrible
 

ezodagrom

JELLYBEE
Nov 2, 2018
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Portugal
www.youtube.com

Dunno if I'm going to splurge for the 5080 or settle for the 5070, but I'm itching to get a new PC. My current PC is nearly a decade old (other than the 2060 I got in 2019).
12GB and 250W 5070, and the overall specs don't seem like a notable improvement...
If these rumours are true, I'll probably pass in upgrading again and maybe hope there's a drop in price for the 4070 or 4070 Super, as unlikely as it may be at this point.
Or maybe hope AMD is actually competitive in the upper mid range this time around in performance, power consumption and price, I'd even take missing out on features like DLSS if they were.
 

LEANIJA

MetaMember
May 5, 2019
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Austria

Tiny Glade has been played by over 500K people – Im assuming this means as many copies sold :)

knowing stuff like this is good to compare ownership estimates; which, according to SteamDb, are somewhere between 212K and 279K. CCU peak was 10K
Wish more developers would release numbers :)
 

Sobatronix

MetaMember
Mar 9, 2021
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12GB and 250W 5070, and the overall specs don't seem like a notable improvement...
If these rumours are true, I'll probably pass in upgrading again and maybe hope there's a drop in price for the 4070 or 4070 Super, as unlikely as it may be at this point.
Or maybe hope AMD is actually competitive in the upper mid range this time around in performance, power consumption and price, I'd even take missing out on features like DLSS if they were.
And everyone will complain about the stingy amount of vram they're offering in their cards but it will still sell like hotcakes as always. All of this with the complicity of AMD which refuses to price their products competitively and are ok with Nvidia dominating the GPU space for some fucking reason.
 

ezodagrom

JELLYBEE
Nov 2, 2018
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And everyone will complain about the stingy amount of vram they're offering in their cards but it will still sell like hotcakes as always. All of this with the complicity of AMD which refuses to price their products competitively and are ok with Nvidia dominating the GPU space for some fucking reason.
As unlikely as it may be, there's still a chance Nvidia could do multiple vram configurations (like how the 4060 Ti has 8GB and 16GB models), GDDR7 makes it possible to have either 16GB or 24GB 5080, and 12GB or 18GB 5070.
If they end up doing this, and if the rumoured power consumption values are not final, I may still go with a 5070 in the end, because of the advantage Nvidia has in the software/features side.

But if AMD were to have a considerable power consumption and price advantage this time, I'd take that over features.

The GPU market really needs a new Radeon HD 4870 moment, which forced Nvidia to lower the prices of the GTX 260 and 280 considerably.
 
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Mivey

MetaMember
Sep 20, 2018
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Man, I'm going to need a 5090 aren't I
If you want save on the hassle of having a PC-external heating system for your house and need a way to burn a couple thousand bucks very quickly, then absolutely.
 

spindoctor

MetaMember
Jun 9, 2019
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Question for the day; Which intellectual properties or licenses can you think of that belong a company that should not own them? And you wish another, better steward company had them instead?

Question is inspired by that interview that came out today with Paradox basically saying that Bloodlines 2 is a dead end product for their company and that they will not personally make Bloodlines 3. At best they will license it out to someone else. They basically admitted that they don't want anything to do with it anymore because RPGs are not their forte, their publishing business is a shitshow and, most importantly, they cannot monetize these kinds of games endlessly like they do with their grand strategy stuff. So between the troubled development history, the shit tier development house and the shit tier publisher, I think it's safe to say that Bloodlines 2 has the tallest mountain to climb to approach anything resembling being good. My gut feeling is that they will push the game out and immediately cut it loose like they did with Lamplighter's League and that Star Trek game of theirs (i.e. no post launch support whatsoever). And so I really wish World of Darkness belonged to someone else like CDPR perhaps?

Another property that come to mind is Tribes that is owned by that hopeless company Hi-Rez. They've made two insultingly poor Tribes games and sunk them with their lousy business practices.

Then there's No One Lives Forever. Nobody knows who owns it but somebody has to. Could make a good bit of money but just figuring out who does and putting the old games back up on Steam and GOG. I don't even dare to dream for a NOLF3 because almost no one makes high budget, single player FPS campaigns anymore.

Disney is probably hoarding some properties in their famous Vault that are impossible to get to. Monkey Island for example could be such an evergreen property but we get one game per decade and it's a miracle even that happens.
 

Dragon1893

MetaMember
Apr 17, 2019
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I gave up on Divinity Original Sin 2. The game is amazing but way too long. I'm 86 hours in after finishing act 4 out of 7. Perhaps I'll pick it up again some day, but now I need something else to play.
Act 4 out of 7? I don't remember the game being structured like that.
I would avoid watching this trailer if you are planning on playing the game soon.
You'd think people would've learned their lesson by now.
 

Kvik

Crossbell City Councillor
Dec 6, 2018
4,310
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Downunder.
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Which intellectual properties or licenses can you think of that belong a company that should not own them? And you wish another, better steward company had them instead?
There are several.

Take away Xenogears from Squeenix, Xenosaga from Bamco, Boku no Natsuyasumi from Sony Interactive Entertainment, Suikoden from Konami and Battletech/Shadowrun from Microsoft.

Give the Xeno series back to Monolith, BokuNatsu to Millenium Kitchen, Suikoden to Falcom, Battletech and Shadowrun to From Software.

Monolith being a Nintendo-owned company is a bitter pill to swallow, but them having the entire Xeno series is at least logical.

While we're dreaming, maybe a better company can buy Vanillaware outright, so their games can be ported to PC proper.
 

Mivey

MetaMember
Sep 20, 2018
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An interesting article about Metaphor demo if one is interested in graphics rendering. Via Lyall on Discord.

Sounds pretty terrible. I imagine they are working off of a super old code base and keep adding stuff to the rendering pipeline without much thought or care for performance. It is hard to understand why you would deliberately chose a format for your GBuffer that is twice as big as what you need, if I read that part correctly.
Hope they just bury the old Persona engine and switch to Unreal or something else. Great engine designers they are not
 
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Durante

I <3 Pixels
Oct 21, 2018
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An interesting article about Metaphor demo if one is interested in graphics rendering. Via Lyall on Discord.

That's a really good article -- unlike a lot of stuff (especially in video form) that purports to do game rendering analysis.

The culling is the most egregious part, as well as the light rendering. It's interesting that they apparently bothered to do compute shader skinning, but messed up these other aspects so badly. In comparison (and it's a decent comparison IMHO since both are custom engines by JRPG developers), the engine Falcom uses in their recent games uses rather good compute-shader-based culling and light tiling, and it also has a much more efficient G-buffer format. It still has several performance issues in other aspects of course.
 

Snakethesniper

Time Traveler
Jan 11, 2019
950
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That's a really good article -- unlike a lot of stuff (especially in video form) that purports to do game rendering analysis.

The culling is the most egregious part, as well as the light rendering. It's interesting that they apparently bothered to do compute shader skinning, but messed up these other aspects so badly. In comparison (and it's a decent comparison IMHO since both are custom engines by JRPG developers), the engine Falcom uses in their recent games uses rather good compute-shader-based culling and light tiling, and it also has a much more efficient G-buffer format. It still has several performance issues in other aspects of course.
From your experience, are these things that can only be fixed by the developers or modders can also do it with directx injection ecc like you did for dark souls?
 

Durante

I <3 Pixels
Oct 21, 2018
4,052
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From your experience, are these things that can only be fixed by the developers or modders can also do it with directx injection ecc like you did for dark souls?
Everything can be done in principle, but this would be very hard, especially if you actually want to realize the same performance gains you would get from doing it "natively".
 
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