60/70s. Its a frogwares game so im not expecting much.What do we think the reviews for The Sinking City are going to be like? I’m thinking low 6s.
60/70s. Its a frogwares game so im not expecting much.What do we think the reviews for The Sinking City are going to be like? I’m thinking low 6s.
Around 67, reviews are never nice with this sort of games. Like with the vast majority of similar titles, most people will never know it even exists and among those who do know, most will hate it and a particular niche will really like it.What do we think the reviews for The Sinking City are going to be like? I’m thinking low 6s.
Usual Frogwares fare, low 70s to mid 60s range. The game has absolutely bizarre system requirements (4gb gpu min) and it's most likely points out to shitty optimization, so, they're lucky customers have no way to express their dissatisfaction in any meaningful way on EGS.What do we think the reviews for The Sinking City are going to be like? I’m thinking low 6s.
Expecting that if people are being kind and there isn't some kind of extra egs narrative in thereWhat do we think the reviews for The Sinking City are going to be like? I’m thinking low 6s.
depends how it compares to their previous games ... and to the other Cthulhu one that was released last yearWhat do we think the reviews for The Sinking City are going to be like? I’m thinking low 6s.
Yeah I’m kinda hopeful. The combat in the last gameplay video looked much better than the earlier previewsdepends how it compares to their previous games ... and to the other Cthulhu one that was released last year
but if i had to guess i'd say this one will be better than Call of Cthulhu ... which had kinda bad reviews
yeah, pretty much ... i was seriously excited for that game (as i REALLY like their Sherlock games) ... and then they went exclusive, lolYeah I’m kinda hopeful. The combat in the last gameplay video looked much better than the earlier previews
i think it's been there since like 2 days after MS confJust noticed that Cyberpunk is now on EGS too. They just avoid the sales aren't they?
Just noticed that Cyberpunk is now on EGS too. They just avoid the sales aren't they?
It went up on EGS alongside GOG and Steam but didnt go up for preorder until the sale was over.i think it's been there since like 2 days after MS conf
but yeah, they're probably waiting for the sale to end (or has it ended already? i wouldn't know - i don't ever go there, lol)
yeah, that's what i thought ... thanksIt went up on EGS alongside GOG and Steam but didnt go up for preorder until the sale was over.
I think the bolden part is why Epic doesn't bother with cross-promotions between Fortnite and the EGS.Fortnite gets a boost from Season 9 but is still far off from its peak. Fortnite made $203 million across console, PC and mobile, up significantly from April but down 38% from May 2018. Console continues to contribute the largest share of players and revenue.
no wonder they still don't want to say how many people are playing it on PC ... it's probably not that many (comparatively)I think the bolden part is why Epic doesn't bother with cross-promotions between Fortnite and the EGS.
I'm typically wrong, but I've always felt mobile would be the biggest share.SuperData Research | Games data and market research » Worldwide digital games market: May 2019
I think the bolden part is why Epic doesn't bother with cross-promotions between Fortnite and the EGS.
All those fortnight players dont have Steam installed.. Turns out they don't have EGS installed either. Woopsyno wonder they still don't want to say how many people are playing it on PC ... it's probably not that many (comparatively)
lmaoAll those fortnight players dont have Steam installed.. Turns out they don't have EGS installed either. Woopsy
I sensibly chuckled.All those fortnight players dont have Steam installed.. Turns out they don't have EGS installed either. Woopsy
I sensibly chuckled.
Fortnite on mobile is complete garbage and requires a fairly powerful phone to run acceptably. It's no surprise it's not going so hot.I'm typically wrong, but I've always felt mobile would be the biggest share.
impressiveFortnite on mobile is complete garbage and requires a fairly powerful phone to run acceptably. It's no surprise it's not going so hot.
Contrast that with PUBG mobile which can be played at full speed on basically every 100$ phone these days, even in some phones in the 70-80$ price point.
My guess is that they don't want to have items that only PC players can get since console players probably wouldn't get the same cross promotion opportunity.SuperData Research | Games data and market research » Worldwide digital games market: May 2019
I think the bolden part is why Epic doesn't bother with cross-promotions between Fortnite and the EGS.
i'd say WAY more than just a fewMy guess is that they don't want to have items that only PC players can get since console players probably wouldn't get the same cross promotion opportunity.
Too bad for Epic, I'm sure the cross promotion that Valve did with Team Fortress 2 over the years helped sell a few extra copies of games.
I hate to say it but part of the reason I bought Brink was because it came with a cool Sniper hat. I never got around to playing Brink and it died really quickly so I basically paid $50 for that hat.i'd say WAY more than just a few
You should sell it for 50 :vI hate to say it but part of the reason I bought Brink was because it came with a cool Sniper hat. I never got around to playing Brink and it died really quickly so I basically paid $50 for that hat.
To be fair it is a pretty cool hat:
The bold part is interesting. The slow declining in revenue over months could be an explanation to why Epic agressivly trying to get their piece of Steam's storefront cake.Fortnite gets a boost from Season 9 but is still far off from its peak. Fortnite made $203 million across console, PC and mobile, up significantly from April but down 38% from May 2018. Console continues to contribute the largest share of players and revenue.
It's clear they were looking for the fastest way to break into the digital distribution market. I think Epic probably thinks that Fortnite's success won't last forever so they're looking for a more stable business revenue wise and it doesn't get more stable than PC digital distribution. They're in a hurry becahse if the Fortnite gravy train gets derailed they're screwed.SuperData Research | Games data and market research » Worldwide digital games market: May 2019
The bold part is interesting. The slow declining in revenue over months could be an explanation to why Epic agressivly trying to get their piece of Steam's storefront cake.
Nah, they still have a steady revenue stream in engine licencing fees to fall back on.It's clear they were looking for the fastest way to break into the digital distribution market. I think Epic probably thinks that Fortnite's success won't last forever so they're looking for a more stable business revenue wise and it doesn't get more stable than PC digital distribution. They're in a hurry becahse if the Fortnite gravy train gets derailed they're screwed.
the sooner the better ... FUCK that game for what it enabled them to do within the PC digital distribution marketThey're in a hurry because if the Fortnite gravy train gets derailed they're screwed.
You mean bringing Microsoft games back to Steam, killing off UWP in the process?the sooner the better ... FUCK that game for what it enabled them to do within the PC digital distribution market
You mean bringing Microsoft games back to Steam, killing off UWP in the process?
Bless Tim.
Im not gonna bash fortnite. I like UE4 and the improvements they made to the engine because of Fortnite helped a lot of games I love like Deep Rock Galactic and Tower Unite.the sooner the better ... FUCK that game for what it enabled them to do within the PC digital distribution market
Sure, but Unreal Engine isn't as ubiquitous as last gen, plus Epic has a lot of competition in that field from Unity. The time of every big game being Unreal Engine is long past.Nah, they still have a steady revenue stream in engine licencing fees to fall back on.
Unity is trying to move into the high end AAA market more, but Unreal still have that pretty much on lock.Sure, but Unreal Engine isn't as ubiquitous as last gen, plus Epic has a lot of competition in that field from Unity. The time of every big game being Unreal Engine is long past.
I agree. My focus is exactly on their megacorp status. Unreal Engine will not be enough for Epic to sustain its current moneyhat strategy, so if Fortnite declines we will be free of their bullshit.Unity is trying to move into the high end AAA market more, but Unreal still have that pretty much on lock.
I mean, they might not be a MegaCorp forever if FortNite money dries up, but they'll always have the Unreal engine to fall back on as long as the graphical arms race continues, and I guarantee you the first "THIS IS WHAT NEXT GEN WILL LOOK LIKE!" puff-pieces are going to be Unreal 5(?) tech demos.
Its like Brad Wardell and StarDock; you can hate them all you want, but as long as Windows UI design is ass, they're always going to have Windowsblinds money to fall back on.
meanwhile everything is valves fault by traping poor exclusivity partners
The fuck does that even mean?meanwhile everything is valves fault by traping poor exclusivity partners
Tim means paying Valve's cut so that the backers get a Steam key (to use Steam Distribution) one year before the game is available on the Steam store.Also the fuck does "launching on Steam for 30%" even means (x2)?
It is a matter of interpretation of the policy. So far, we have all believed that backers of crowdfunded games could be given a special treatment, that is get a Steam key prior to the Steam release. It seems that this exception is only for beta testing of crowdfunded games.Has Valve's policy changed regarding not allowing keys generation for games not releasing on Steam? I can't double check, so asking honestly.
Oh yeah it makes more sense. Me dumb.Tim means paying Valve their cut so that the backers get a Steam key (to use Steam Distribution) one year before the game is available on the Steam store.
he runsI have no idea who this Lewie Procter person is, but I often find myself in agreement with him.
So I must ask: who am I agreeing with?
wasn't posted in here, nosorry if already posted.
#fakenews"Epic's not going to refuse funding [...] crowdfunded projects."
Yes I was able to open his Twitter profile by myself
who the hell knowsYes I was able to open his Twitter profile by myself
Just, everything he's involved with is totally unknown to me, so I was wondering if he did something in particular to "earn" the blue checkmark