This isn't a very big factor in the success of smaller, lesser-known and/or indie films, but something that helps film is the existence of scholarly and professional critique of the medium. And I think that stuff just existing eventually filters out into the general public and creates at least some important niches that are searching for "auteur" or artistic productions.Although the medium is different, there are ton of cases where films unappreciated at the release are appreciated years later.
Or film can be good and well-received, but still not sell well enough to be in green. This one can apply game development as well because good game-making ability and good financial management are not exactly same thing.
And post-release, long-term appreciation for games seems to be harder for games for the same reason that developing a formal university level Game Studies program would be difficult: games require way more effort and time (and sometimes even skill) to consume than film, music or writing.