I'll never feel bad about the performance of online-only MP-focused games.As someone who was looking forward to the division 2 i can't say that i feel bad for them
I'll never feel bad about the performance of online-only MP-focused games.As someone who was looking forward to the division 2 i can't say that i feel bad for them
At least Epic was there to help poor Ubi
yeah, exactly ... it's always so funny when we get those "X is our BEST SELLING GAME OF ALL TIME" news ... and i see all those smug people on twitter posting stuff like "bUt ThE sToReFrOnT mAtTeRs!!" or "guess the storefront really doesn't matter, huh?" etc."Division 2 best selling uplay title of all time" or something like that.
But you get the stinky eye when you argue that the stat is meaningless.
Oh snap I forgot about that!Oh no, EGS exclusives underperformed? Who could have seen this coming?
Shareholders will definitely wonder how many copies their main titles sold on Epic compared to their 2018 releases that released on Steam since Ubi basically replaced one with the other.The Division 2 at least was luck enough to be sold on a bunch of 3rd party key sellers before got pulled because EGS, and even that didn't help, I'm extremely curious to see the PC numbers for Ubisoft next shareholders thing they do every year, last year PC was the top dog, if the numbers drops too much this year, what shareholders will say? Maybe Ubi will be forced to go back to Steam, and that would be a huge blow for Timmy and his gang.
Most of this is probably explained by it being the September revenue, and therefore being the first month kids are back in school - Fortnite’s main demographic - but there’s no denying “worst month since November 2017.” We may be in the home stretch, folks.
no platform split (because of course)
but there is some good news too:
OH NO. HOW COULD THIS HAVE HAPPENED. WOE BE TO UBI, WHAT COULD HAVE CAUSED THIS
At least Epic was there to help poor Ubi
Well to be honest before this we just know that D2 console is underperformed and uPlay sold 10 times D1 sales number. It could be that console D2 didn't sell at all thus make the game underperformed. It may have something to do with EGSclusive but idk.Oh no, EGS exclusives underperformed? Who could have seen this coming?
Won't stop people from slapping Metro Exodus, WWZ, Satisfactory, and Borderlands 3 "five days sales" to your face though.I have to admit this has all been a total eye opener for me. If the media brag that a game did well on EGS it's "see steam is irrelevant" then if it emerges said game doesn't do well as the bullshitters said it becomes "yeah well the fact it wasn't on steam had nothing to do with this". I mean I never realised the number 1 premiere game distribution service for the PC platform for 15 years running was so "unimportant" and apparently has absolutely zero effect on how well your game performs. I mean it makes perfect sense really why would ignoring a distribution platform that has over 90 million users have any effect on your game sales ................ /s
However whatever the reason for this it is gratifying that this is kinda blowing up in the greedy fuckers face and it is especially nice to see Ubisoft suffering because they sure as hell made pc gamers suffer in the beginning with their bullshit about PC gamers being pirates and then making that god awful Uplay client mandatory.
Correction, it sold 10 times D1 sales number on uPlaysold 10 times D1 sales number.
hopefullybut many more did not.
Yeah that's what I thought too. They were so happy to brag about how much more they sold D2 copies on Uplay and now they're saying it was not good enough ? Could bad console numbers explain such an overall bad result ?Correction, it sold 10 times D1 sales number on uPlay
which is not hard when the only other alternative is egs.
So basically how I read this statement is that some of the Steam customers followed them to uPlay, but many more did not.
Be sure that if there was something positive to say about it they would have slapped at least a note on that call (Be copies sold, uplay user gain number thanks to the games released and so on), you don't omit good news at all when you talk at your shareholdersYeah that's what I thought too. They were so happy to brag about how much more they sold D2 copies on Uplay and now they're saying it was not good enough ? Could bad console numbers explain such an overall bad result ?
That's great Epic! Go focus on mobile stuff and leave PC gaming alone![Update 2: Live] Epic Games is launching an Android game store in 2019 with 88% revenue share
Epic Games is launching an Android game store in 2019, with one big attraction: developers will earn 88% of all revenue generated.www.xda-developers.com
Never had I thought that a game company focussing on Mobile and leaving PC gaming is desirable.That's great Epic! Go focus on mobile stuff and leave PC gaming alone!
When you are making a GaaS in a grossly oversaturated market, of course all these factors count. Another factor that counts is visibility, and Ubisoft made their GaaS titles invisible. We're at a point now where consumers eyes will just glaze over any GaaS that doesn't ding all their dongs, so to speak. I have no doubt that not being on Steam did nothing to help this game and Ubisoft may try to breathe a new lease of life into the game by releasing on Steam as soon as they are contractually allowed to.Whilst I'm sure not being on Steam and being exclusive to UPlay/EGS has something to do with it I think it's more a case of folks can only have so many of these GAAS titles being played at any one time, there's gonna be a point when you reach saturation. Division 2 released far too close to Division 1 IMO, it should have been a paid expansion at a cheaper price for the first game and incorporated into it IMO. You're asking people to put all this time into it and to then just abandon the work they've put in for a sequel a short time later. This is fine say 4 - 5 years later (at the earliest), but only 3 ? Hell at the minute I've only got time for Destiny 2 as an ongoing game and even then I've got family commitments to take care of as I'm sure many folks here have. There's nothing wrong with smaller games Ubisoft, not every game has to be 100 hours long at least.
I actually think a gaming store for Android is no bad thing. I wish Epic every bit of success with it! And I'm not being sarcastic here - I actually think they will be more welcome on Android where prices are much lower and margins are a lot tighter and piracy is a real and persistent problem. A good curated store with a better cut for developers and a quality service for gamers wouldn't go amiss, and I only wish Steam had done it first. But if Epic gets there first and does to Android what Valve did to PC then that's a very good thing for the platform.[Update 2: Live] Epic Games is launching an Android game store in 2019 with 88% revenue share
Epic Games is launching an Android game store in 2019, with one big attraction: developers will earn 88% of all revenue generated.www.xda-developers.com
I prefer to be intellectually honest about things so as not to have a cold wake-up call later. Breakpoint had a lot of reasons to flop other than EGS. I agree that the side-consequence is a good one though.It doesn't matter if EGS exclusivity was not the main reason for the game underperforming. As long as the stink of failure is associated with EGS, it's all good.
Agreed, As I said, however, in a saturated GaaS market they weren't doing themselves any favours by avoiding the top PC storefront. But it's hard to say whether it would've moved the needle or not because the game seemingly flopped on the console platforms too.I prefer to be intellectually honest about things so as not to have a cold wake-up call later. Breakpoint had a lot of reasons to flop other than EGS. I agree that the side-consequence is a good one though.
many games flop on console and have a thriving PC community. Especially GaaS games. Just look at Rainbow Six siege, Correct me if I am wrong, but Siege is only active and successful on PC, right?Agreed, As I said, however, in a saturated GaaS market they weren't doing themselves any favours by avoiding the top PC storefront. But it's hard to say whether it would've moved the needle or not because the game seemingly flopped on the console platforms too.
I think it can be safely assumed though that EGS was one of those reasons.I prefer to be intellectually honest about things so as not to have a cold wake-up call later. Breakpoint had a lot of reasons to flop other than EGS. I agree that the side-consequence is a good one though.
I don't think so. It has always been high in the most played games list on Xbox.many games flop on console and have a thriving PC community. Especially GaaS games. Just look at Rainbow Six siege, Correct me if I am wrong, but Siege is only active and successful on PC, right?
Ok, thanks, never been big on Console player charts.I don't think so. It has always been high in the most played games list on Xbox.
You can find it here:Ok, thanks, never been big on Console player charts.
Back then it was seamless with a caveat, if your account touched the PSN then your purchased content wouldnt be available on other consoles. I think they fixed that with the Crossplay thingy.While we are at it: How does the Fortnite account work on Console? Would it be a seamless transition from one gen to another? or is it console-bound?
And if you are an Xbox player who didn't buy a PS4 because you don't have the disposable income to purchase 2 consoles, and want to switch to Playstation, would the Fortnite Account be a decision on getting another Console or quitting Fortnite? (because all your stuff is on the other console library.
so they have worse support than steam?More than 12 hours since i filled out a refund request...... and just a automated reply that support staff will report back.
No, it's just that with curation so great Epic couldn't fathom why anyone would want a refund.so they have worse support than steam?
true ... trueNo, it's just that with curation so great Epic couldn't fathom why anyone would want a refund.
In this case? Yes.so they have worse support than steam?
awww, that's a shame ... hopefully you'll get your refund soonIn this case? Yes.
That would be pretty sweet. But who knows, maybe Epic will surprise us and create an actually good platform that competes in a pro-consumer way.Snacks on popcorn
So the Epic Experiment has reached critical mass and the chinks are begging to show as it gradually crumbles and crashes down in a comically laughable outcome?