Be careful opening barn doors boys.
Mind blown, I completely forgot you can jump, since it has to be used as an ability and isn't just mapped on a button. Thanks.
Be careful opening barn doors boys.
I'm wondering if it's possible / viable / fun to go solo in that game. I dislike micromanaging a whole party. NWN hit a sweet spot there, which I've never found again.
Jump is very useful. Characters with high strength can jump further distances and it helps a lot moving around during the battles to avoid dangerous surfaces.
My Bard found the whole scene very amusing.
I guess you can go solo, but you may need previous knowledge of the game encounters and it's mechanics.
I feel the same way. Lae'zel is the worst. Should've left her in the cage.Karlach is my favorite companion by a mile. Conversely, I can't stand Lae'zel. I like Gale, Shadowheart is okay and I've barely interacted with Astarion and Wyll.
I still think that's a misunderstanding, at least of what most people mean when they talk about that.The talk about "this is an outlier and will probably never be achieved again, even by Larian" is hella reductive and kinda insulting to the devs.
They poured their love, skills, money, time, etc. into this game and people talk like this was a fluke or an accident.
nah, I mean just normal gamers now. Who just do that. Who talk about accidental greatness, flukes, they will never accomplish something like this again.I still think that's a misunderstanding, at least of what most people mean when they talk about that.
It's possible to recognize an unlikely combination of circumstances without diminishing the amazing contributions of the people involved.
btw are we using vulkan or dx11 ?
Karlach is my favorite companion by a mile. Conversely, I can't stand Lae'zel. I like Gale, Shadowheart is okay and I've barely interacted with Astarion and Wyll.
I feel the same way. Lae'zel is the worst. Should've left her in the cage.
Actually, it was possible to solve this situation in the end (while still having to replay the hour). You do not have to send party members to camp to exclude them from conversations that can lead to disapproval, it is much easier to ungroup (right click menu on the character) some distance from the bad conversation you want to have, and then regroup after.I was just punished for trying to power game approval. I sent Shadowheart to camp to avoid otherwise unavoidable disapproval, but this transferred her mysterious object to me. When talking to her there are no dialogue options to discuss this, so seems like at bug. I now have to replay about one hour of the game after just discovering the object in my inventory ...
It is much easier to ungroup (right click menu on the character) some distance from the bad conversation you want to have, and then regroup after.
20 hours played, still in Act 1.
Game is massive
Are you sure that you are talking about level 3 ? Because boy, at level 4 you are in for choice agony.I just blew all my money to buy gloves that I think are redundant with a power I forgot I just got at level 3 (but maybe it stacks? But probably not) and a staff to give my main character +1 on attacks because she cannot do her job to save her or anyone else's life apparently (but nails like every persuasion roll despite having 10 charisma)
I was really stuck on my level 3 choice for a minute since I've not played much 5th edition and want to try all the things but then I remembered we can respec so I went with something a little less my usual wheelhouse, seems appealing though. It's bananas that an in-depth RPG based on a TTRPG has a friendlier respec system than the ARPG of Diablo 4.
So I was exploring a seemingly normal hideout and then I find a elevator straight to the Underdark, after descending a ladder my characters stepped over an explosive traps and this triggered a fight with nearby minotaurs that where patrolling nearby. The fight was hard because the minotaurs pinned my characters against the wall but in the end I prevailed.
I might be misremembering things but I don't think the AI was smarter in regards to spoted traps in D:OS2, at least I don't remember raging as much then as I do now when party members constantly step in spoted traps I wasn't able to disarm yet. (damn big footed Shadowheart...)
I just found this by chance, I thought the elevator would bring me back up lol. Explored a bit but decided to get back, after defeating the minotaurs, as my party was out of resources and I had no short rests left. Too bad I didn't find the teleporter down there yet.
I might be misremembering things but I don't think the AI was smarter in regards to spoted traps in D:OS2, at least I don't remember raging as much then as I do now when party members constantly step in spoted traps I wasn't able to disarm yet. (damn big footed Shadowheart...)
What did you guys do for the Auntie Ethel quest in the swamp? The two brothers attack me because of my dialogue choice so they're dead. Saved the women and force Auntie to give me +1 ability. Resurrect the husband and now the woman and his zombie husband is on their way to the city. The fight with the turned paladins were really hard compared to Ethel herself though.
Well, unless this is the super wrong move to choose, I basically just unlocked ‘Hey, you know, we could fuck’ / ‘Why, yes we could’ dialog.