Here is what comes to mind, I can doubtlessly think about many more. You are obviously not forced to read through my shit.
No way that I know how to access your character sheet when leveling, leading to canceling the process to check this or that.
You use an object with a special windows to put something in, the inventory cover 3/4 of said windows when opened.
Those secondary windows can be fiddly to move in the case of the camp chest, as the title bar where you click to move a windows is used to rename it.
Most windows donāt remember resizing.
Keys go into the keyring, unless when they donāt.
Orders are strangely handled. If you tell the team to go somewhere and change selected character, everyone stop. On the other hand I already had several occurrences of changing my mind but god in heaven the characters wonāt stop.
The camera only generally follows the action, Iām used to move it around when an enemy plays by now.
No way to adjust the cameraās height, the little thing does her best but sometimes she clearly canāt do enough.
Having to talk to the teammate you donāt want in the team anymore is clownshoes.
As a result, do not, I repeat, do not find yourself in a situation where you have to sort through the inventories of multiple non active characters.
Having the ability to lock your shortcut bar is nice, now if only the game wasnāt perpetually adding shit to it I donāt need, like every potion I loot.
Would be cool if the icons in the bar had an order that makes sense and not be the far west with sudden holes in it when you lose an ability.
The touch to highlight objects is great, until you realize it doesnāt highlight all objects.
No idea if I should have wrote UI like I did, maybe UX, I donāt know, but we clearly are not using the same one.