Yes, day 1 will be full of gifs of bugs on social media.
I am glad we will have plenty of new memes.
You can even intimidate door ?I even got an option to tear down a door, but decided to go with the intimidation instead, which was an easier check.
It was in the waiting room of a "ripperdoc" ("charcudoc" in French). I could tear down the closed door, or intimidate other people in the waiting room.You can even intimidate door ?
You just destroyed my joke, you monsterIt was in the waiting room of a "ripperdoc" ("charcudoc" in French). I could tear down the closed door, or intimidate other people in the waiting room.
Are you Mr Croup or Mr Vandemar? You monster! Don't intimidate Door!You can even intimidate door ?
I use the "PAX" mod on my Cyberpsycho weapon as it inflicts Non-Lethal shots.I keep trying to get those psychos alive as the lady wants but man those are just impossible to not kill.XD
Also you can use the ocular implants targeting mod to make all weapons non lethal.I use the "PAX" mod on my Cyberpsycho weapon as it inflicts Non-Lethal shots.
There's also one Cyberpsycho related job where you can talk to the person and there is one dialog route i found that leads to them backing down.
Which was nice, as i was level 3 and they were creaming me in a firefight!
Yeah, there is definitively a feel of that. I think I'd have liked a bit more Blade Runner to it, and a lot more systemic life. Still, it remains a damn fantastic setting.I made a build that is focused on building stuff. Now I have a sniper that kills everything with one shot and I don't even have to aim with it.
The one thing I miss about the game is the Night City feeling a bit more alive and less like a modern day city. I sorta have the idea of the city being more like Blade Runnerish city and less like LA but with cyberpunk people in it. Oh well that's what I get from being a fan of the 2020 RPG book instead of checking out what they had done with the lore more recently.
thats the one I use as well, super usefulAlso you can use the ocular implants targeting mod to make all weapons non lethal.
I hit the street cred max yesterday and I've only done one main quest.Ah yes, I need to look into mods and implants! I'm level 20 and still haven't gotten any other than the ones in the beginning and one other from a quest.
Imagine if they'd gone with Yakuza level of interaction with the bars and such...Something I really miss from CP2077 that the GTA games do very well, having things to do that are just normal stuff, small activities.
Thank you for reminding me I need to get back to zero. Also, yeah, the quest design of a lot of the gigs is a bit... I mean, the city is a fantastic backdrop and there is an immersive quality to it that is carrying the game on its back. But I feel like it could use a tiny bit more twists and turns. More conversation options, more unforeseen consequences and all that. An open-world game's worst enemy is predictability.Imagine if they'd gone with Yakuza level of interaction with the bars and such...
Yeah, that's what I went with before getting better quickhacks. Blunt weapons felt really powerful in the beginning.You can also use blunt weapons and your fists for non-lethal. It seemed one of the easier ways early on.
Need to make a driving around Night City at night in the rain on my bike with this track playing. Body Heat is a great station for just cruising around.
Out of context forum quotes.I now have a badass baton that I use to smack people around! Sometimes I just walk into a place and just take out everyone, they didn't even know what hit them.
This screenshot is hurting my brain. The street looks far too big for both of them. Is that a hobbit and hobbit sized bike? Also what's with the shadows: she has a huge shadow, yet the bike casts a much shorter one, despite being maybe half heir height?I can't believe there was a quest involving Garry the Prophet. I thought he was just a crazy NPC
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This is my new favorite screenshot