That would be cool, but I think it will be gone after the event but show up in other country festivals.I hope they make the TD minigame, at least, part of the weekly BP tasks.
For me, idealy, they would rework the TD minigame as something like the Abyss, with seasons and shit, abyss is just boring, it would be more fun, to me.That would be cool, but I think it will be gone after the event but show up in other country festivals.
I'm not sure if it was a leak, something official or a dream, but I remember something about Ruijin wanting to go bring the game to other countries if it got popular.
But yeah, having it available permanently and get some small rewards if you play it every now and then would be nice.
Imo the game really has a repeatable content problem. The only thing that got added since release was basically the reputation system with its bounties and quests once a week.
There's lots of different activities in total, but they always just remove them instead of using them to diversify the "base" activities.
Even the bounties and reputation quests are not really that repeatable, since once you max your reputation the rewards aren't really worth it.Imo the game really has a repeatable content problem. The only thing that got added since release was basically the reputation system with its bounties and quests once a week.
There's lots of different activities in total, but they always just remove them instead of using them to diversify the "base" activities.
That would be really cool.For me, idealy, they would rework the TD minigame as something like the Abyss, with seasons and shit, abyss is just boring, tt would be more fun, to me.
Yeah, it's about variety and options. I definitely do not want to have to do daily quests, food delivery, treasure hunting, tower defense, boss arenas, gliding challenges, etc every day, lol.Even the bounties and reputation quests are not really that repeatable, since once you max your reputation the rewards aren't really worth it.
I'd say the only real growing (infinitely) repeatable content currently are the bosses and domains, and both of those are growing rather slowly.
I don't see this as a huge issue per se, since I don't need or want to spend hours on the game every single day, but more variety would still be nice.
This right there. I was disappointed when no other gacha appeared.The big problem I have is that they are only fleshing out NPCs. Where are all the gachacharacters?
They had Xinyan play a concert in the trailer, with others in the crowd.
Yet in reality the only character that appears at all is Xiao. No one else exists. That is a huge downer.
They even went out of their way to write-away the characters, like when you go to the pharmacy for one quest the guy tells you Qiqi and Baizhu are out, and same with the restoraunt, where Xiangling is out.This right there. I was disappointed when no other gacha appeared.
Like this is supposed to be a big event happening in Liyue and there were no involvement from Ningguang or Keqing? Not even Zhongli appearing to say some random facts about the whole festival.
Same.So the lunar new year lottery is done, you can get your primos on the web event.
Got a whopping 108 gems from it, yay.
I too have Ganyu and Qiqi, lol.Too bad she's Cryo, my best damage dealer and my only really good healer are both already cryo.
Yeah I also got a Scifi impression, especially from the initial artwork.Eula looks good, in a vaguely SciFantasy style.
Congrats!
Look what just happened. The fact that it's a 5-star didn't come out of nowhere (I was already well into soft pity), but getting the one 5-star character from the standard banner that I wanted the most is certainly a very nice surprise.
Sadly, I don't have the resources to level her currently, but that's just a matter of time.
Yeah the housing looks super coolLots of cool things, the housing seems really solid and there's already upcoming events rewarding housing items, that's nice. Hope they'll support tht well, that would give value to a lot of boring items like aaaall those ascending materials that you seldom use.
I like Eula's movements, and since I got a Wolf's Gravestone's from a random fate, maybe she could be of useful
My guess would be because they're kinda designed to get social media presence with how the daily tasks are all about opening some community site and sharing the link on socialmedia.Why those things aren't ingame, I'll never understand.
You're fine, the pulls aren't wasted. The pity counter persists between banners of the same type.Quite enjoyed this once I was able to settle into it after the controller confirm button could be remapped. Really wish I could put down a tenner to get a character that I like, but I guess that wouldn't be quite as lucrative. Right now only have 2 characters in my team that I really like. At least I got lucky enough to pull a 5* I really wanted.
Question for the pros: should I only pull on banners when I have enough to hit the first pity 5* pull? I don't know how I'm supposed to get that many primogems without paying though. Is that just not realistic? I have like 1400 right now, and I blew like 30-40 on the Venti one to no avail so that was kind of a waste.
Pity is saved per banner type (standard banner, character banner, weapon banner), but carries over between the indiviudal banners of that type, and restarts at 0 for that banner type once you get any 5*. Whether you lose or win the 50/50 also carries over.Wow, thanks for the detailed reply! I got my first and only 5* from the Venti banner (and it wasn't Venti), so I presume my odds would have reset to zero because of that. Or since I didn't get the featured 5*, will it carry that over into the next character banner? That seems a little too generous.
Also, when you say that there's a soft pity that starts at 75 pulls, does that count overall pulls or just on a single banner? Because I've been trying to keep track, and I got my 5* on my 80th wish total, but it was the 35th on the Venti banner. Or was it just a coincidence that I got it between 75 and 90 wishes total?
Crystal clear. You explained it absolutely perfectly. Thanks again!Pity is saved per banner type (standard banner, character banner, weapon banner), but carries over between the indiviudal banners of that type, and restarts at 0 for that banner type once you get any 5*. Whether you lose or win the 50/50 also carries over.
So pulling on the standard banner or the weapon banner will not increase your pity for the featured character banner, but all your pulls and results from i.e pulling on Venti still count for the next character banner(s).
So since you didn't get Venti, your next 5* will be 100% the character featured on the character banner, regardless of which character . Right now that would be Tartaglia. After him it would be Zhongli. Then Eula. And all the pulls you did on Venti's banner after you didn't get him, still count towards the pity for getting Tartaglia or any of the 5* afterwards, until you get one, then it's back to 0.
I hope that makes sense
Don't worry about that, the resources needed for level 40 aren't really much in the grand scheme of things and you'll need more characters for Abyss anyway at some point.Crystal clear. You explained it absolutely perfectly. Thanks again!
I did Spiral Abyss for the first time today and got Xiangling, who I quite like so far. My primary team's now Xiangling, Kaeya, Diluc and Xingqui. I had Sucrose (C2) in Xiangling's slot before, but I didn't use her very much and the extra 25% damage on Diluc from having two Pyro types is nice. Don't really have a great spear for her, but I figured I'd give her the Halberd (R5) for some quick burst damage when DIluc's on cooldown (which is almost never it seems). I feel a little bad for shelving Sucrose because she's also got those extra constellations... I keep reading how great she is, but I haven't been able to make it work in this team.
Edit: Dammit, just as I've leveled Xiangling to 40 and upgraded her weapon, I pull Bennet who would pair much better with Diluc :')