Community MetaSteam | August 2022 - Remember Ringo, With Great Power Comes No Regional Pricing

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fokkusu

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Dec 9, 2018
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Update 4 for Quake includes the return of the legendary progenitor of team-based multiplayer: Threewave Capture the Flag! We have resurrected nine iconic levels from the original mod just in time for QuakeCon to bring you and seven of your closest frag friends back together again!
 

Stevey

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Dec 8, 2018
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I still wonder why they are still doing a Dead Island 2 when Dying Light pretty much surpassed the original formula. The "brand" can't be that much in demand all these years later and they still have that "Dead Island Riptide-torso" media debacle tied to the brand name.

Is the Dead Island brand still sought after 10+ years after it's initial release? Is anyone still waiting on Dead Island 2?
I'd buy Dead Island 2
 

lashman

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Sep 5, 2018
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Hello,

Due to circumstances that we will explain below, we're being forced to increase our prices in Argentina & Turkey.

We don't make this choice lightly, but unfortunately a significant portion of sales in the last year came from these two countries, without a corresponding increase in players there.

To put this in context, the % of our total sales from a given country will roughly equal the % of our total players from that country. For Argentina & Turkey, their % of total sales is 3-4x the amount of the % of their total players.

By no coincidence, the price of Dead Cells and DLC in these two countries are by far the lowest in dollar/euro terms, so it is extremely likely that people are changing their region to take advantage of a 70-90% reduction in price.

Dead Cells is already not an expensive game at $24.99 and we regularly discount Dead Cells by 40-50%. With people taking advantage of the region pricing on top of this discount, hopefully you can see why this is impacting us so heavily.

We realise that this will seem unfair to legitimate Steam users in Argentina & Turkey, but we are not a big studio and we are losing a very significant amount of revenue while trying to finance future projects and more Dead Cells content, so we are being forced to act.

We hope that explains why we're making this change, we always try to be as open as possible with our community here on Steam and we are always open to feedback.


Thanks,
Matt, EE & MT
 

LRB1983

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The game is sold at Walmart which I'm sure exists in Washington state and also on PSN/eshop which i'm sure have users in Washington state, so I frankly don't believe that washington state law is the issue.

The issue is Valve guidelines being what they are (or aren't in this case) and causing this situation, which also leads to people pointing their fingers at everything and anything as the cause for this because nobody knows, except the idiot with unilateral power to veto games who reviewed the game in question.

edit: various edits for grammar
Of course all those Washington words were just a nonsense excuse. This is the main problem here, it's totally arbitrary.
Everyday appears a new game that is like some other banned game just some weeks before or otherwise. Valve should work on this, but well I doubt this will change, it's been four years since Valve changed the guidelines.

This not only happens with anime games. Super Seducer 4 ban was quite paradigmatic too.
Or the drama behind pornographic HoloDeXXX game where devs spent a lot of money on this game just to get banned after few
unsuccessful attemps to get Steam approval.
 
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Ascheroth

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All these devs and publishers "thinking", but apparently not have the brainpower to do minimal research and learn that region hopping on Steam has been incredibly difficult for a while now.
 

lashman

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All these devs and publishers "thinking", but apparently not have the brainpower to do minimal research and learn that region hopping on Steam has been incredibly difficult for a while now.
that's what happens when you look at "stats" instead of, you know, actually talking to people in those countries
 

NarohDethan

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Apr 6, 2019
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That's a neat way of guaranteeing 0 sales for your next game.
 

spindoctor

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All these devs and publishers "thinking", but apparently not have the brainpower to do minimal research and learn that region hopping on Steam has been incredibly difficult for a while now.
Come now, let's not spread that misinformation on a PC gaming forum. It is remarkably easy to buy games on Steam from Turkey/Argentina.

If you don't mind using your main account, and don't have a friend in those countries who can switch it for you, there are people online who will sell you an account switch as a service for a small fee on sites like Fiver for example.

If you don't want to risk your main account and/or don't care about having a second account, it's even easier. You just fire up a VPN, create a Steam account in your browser from the target country and then start feeding it wallet codes that you can freely buy from key seller sites like G2A. You will never be asked for a local payment method and never have to use a VPN again. Or you can just feed this new account with Steam digital wallet gifts from your main account. (EDIT - here's a video of a Lost Ark content creator showing the whole process. He made this video to show how people in unsupported regions could play the region locked game but the process is identical no matter which country account you want.)

For the people doing this, the savings are so substantial that they will buy wallet codes at double their real value and happily play from a second account or family share to their main.

Look I live in one of the low cost regions where regional pricing is vanishing and it really sucks when I have to skip games I'd like to buy because they're too expensive. But these developers aren't lying when they say region swapping is a problem. They don't share data publicly but they have metrics telling them exactly what is going on. One developer said they had twice the number of downloads for their game from the UK than actual sales. So that means, for example, 10% of all downloads were from the UK but it accounted for only 5% of the sales. There's no reasonable way to explain that unless you want to believe that somehow all his customers decided to take a vacation to the UK when they downloaded the game and like, come on... right?

So yeah, people from poorer countries are getting fucked over by people from rich countries. A tale as old as time.
 
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Alexandros

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Come now, let's not spread that misinformation on a PC gaming forum. It is remarkably easy to buy games on Steam from Turkey/Argentina.

If you don't mind using your main account, and don't have a friend in those countries who can switch it for you, there are people online who will sell you an account switch as a service for a small fee on sites like Fiver for example.

If you don't want to risk your main account and/or don't care about having a second account, it's even easier. You just fire up a VPN, create a Steam account in your browser from the target country and then start feeding it wallet codes that you can freely buy from key seller sites like G2A. You will never be asked for a local payment method and never have to use a VPN again. Or you can just feed this new account with Steam digital wallet gifts from your main account. (EDIT - here's a video of a Lost Ark content creator showing the whole process. He made this video to show how people in unsupported regions could play the region locked game but the process is identical no matter which country account you want.)

For the people doing this, the savings are so substantial that they will buy wallet codes at double their real value and happily play from a second account or family share to their main.

Look I live in one of the low cost regions where regional pricing is vanishing and it really sucks when I have to skip games I'd like to buy because they're too expensive. But these developers aren't lying when they say region swapping is a problem. They don't share data publicly but they have metrics telling them exactly what is going on. One developer said they had twice the number of downloads for their game from the UK than actual sales. So that means, for example, 10% of all downloads were from the UK but it accounted for only 5% of the sales. There's no reasonable way to explain that unless you want to believe that somehow all his customers decided to take a vacation to the UK when they downloaded the game and like, come on... right?

So yeah, people from poorer countries are getting fucked over by people from rich countries. A tale as old as time.
That is fucked up, people can be real assholes.
 

Ascheroth

Chilling in the Megastructure
Nov 12, 2018
5,139
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Come now, let's not spread that misinformation on a PC gaming forum. It is remarkably easy to buy games on Steam from Turkey/Argentina.

If you don't mind using your main account, and don't have a friend in those countries who can switch it for you, there are people online who will sell you an account switch as a service for a small fee on sites like Fiver for example.

If you don't want to risk your main account and/or don't care about having a second account, it's even easier. You just fire up a VPN, create a Steam account in your browser from the target country and then start feeding it wallet codes that you can freely buy from key seller sites like G2A. You will never be asked for a local payment method and never have to use a VPN again. Or you can just feed this new account with Steam digital wallet gifts from your main account. (EDIT - here's a video of a Lost Ark content creator showing the whole process. He made this video to show how people in unsupported regions could play the region locked game but the process is identical no matter which country account you want.)

For the people doing this, the savings are so substantial that they will buy wallet codes at double their real value and happily play from a second account or family share to their main.

Look I live in one of the low cost regions where regional pricing is vanishing and it really sucks when I have to skip games I'd like to buy because they're too expensive. But these developers aren't lying when they say region swapping is a problem. They don't share data publicly but they have metrics telling them exactly what is going on. One developer said they had twice the number of downloads for their game from the UK than actual sales. So that means, for example, 10% of all downloads were from the UK but it accounted for only 5% of the sales. There's no reasonable way to explain that unless you want to believe that somehow all his customers decided to take a vacation to the UK when they downloaded the game and like, come on... right?

So yeah, people from poorer countries are getting fucked over by people from rich countries. A tale as old as time.
Wasn't aware of that. That's super shitty. :disappointed-face:
 

Durante

I <3 Pixels
Oct 21, 2018
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I really don't like this targeting of individual employees, honestly. Especially with former employees.

Valve clearly has an internal hardline stance on this issue, likely inspired by state laws. I think any game with English support just gets more scrutiny, as arbitrary as that is.
It's honestly my biggest current issue with Valve though.

Of course there are justified bans. But if some pretty good games manage to release on fucking Nintendo consoles of all places, then barring them from release on Steam is just dumb, and handwavy excuses about nebulous "state laws" don't make it better. If that's actually the reason, then geoblock the release in those states. You have the technology.
 

Mivey

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Sep 20, 2018
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It's honestly my biggest current issue with Valve though.

Of course there are justified bans. But if some pretty good games manage to release on fucking Nintendo consoles of all places, then barring them from release on Steam is just dumb, and handwavy excuses about nebulous "state laws" don't make it better. If that's actually the reason, then geoblock the release in those states. You have the technology.
I also don't understand how a developer cannot simply point to releases in actual US retail stores and just ask Valve how they have legal concerns about shipping on Steam.

I also how this works internally. Does Valve at least send the developer a clear response what the questionable content is and how to "fix it" to still get released? If Valve just blocks the game and then ghosts the developer, it would be a pretty bad way of enforcing curation.
 

Knurek

OG old coot
Oct 16, 2018
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I also how this works internally. Does Valve at least send the developer a clear response what the questionable content is and how to "fix it" to still get released? If Valve just blocks the game and then ghosts the developer, it would be a pretty bad way of enforcing curation.
No to the first, you get a 'we won't be carrying your product' email with no explanation what part of your content was responsible for the ban.
And yes to the second, they just ghost the dev afterwards most of the times. The few game that managed to overturn it so far did so only because the publishers knew someone at Valve that was willing to look into it.
That's the gist of the issue:
 
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kio

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Apr 19, 2019
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Nice try humble. The prospect of getting the game on day 1 is interesting but mentioning your launcher kills any interest I would have.
 
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Le Pertti

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Oct 10, 2018
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Saw this on reddit, games are free, because the dev died of cancer.:(


a post on the forums.
 

Madventure

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Nov 17, 2018
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So the reason why Amazon didn't gobble up everything for Lord of the Rings by the way:
Which a quick FYI this was only 5-6 months ago


My understanding of it is this (And it might be wrong but I think It's this lol)

Amazon "bought" the rights to do Television stuff for Lord of the Rings from The Saul Zaentz Company that has had basically the rights for everything Lord of the Rings/Hobbit related besides Books (That's still controlled by the Tolkien Estate)

Didn't want to wait around and figure out the spaghetti of a mess of who owned what for all the other stuff and just dumped a truckload of money of the television stuff since no one was doing anything there

The Saul Zaentz Company had basically all of their other contracts etc reverting back to them, after the fight/mess with WB apparently got sorted and so with Amazon buying all that they went back to trying to find a buyer for the LOTR sub company that held all the rights/ips for everything

Which ended up in Embracer yesterday or this morning? Lol whatever. Buying it up for what is seemingly a massive bargain (I think it is)



The Saul Zaentz Company based in Berkeley, California, US, was founded in 1976. It was originally set-up as a film production company, which produced award-winning films such as One Flew Over the Cuckoo’s Nest. The Saul Zaentz Company acquired its rights from the heirs and estate of J.R.R. Tolkien and HarperCollins Publishers, who maintain the print publication rights to J.R.R. Tolkien’s literary works. The Saul Zaentz Company first acquired the rights to The Lord of the Rings and The Hobbit in 1976, in an arrangement with United Artists to produce an animated version of The Lord of the Rings, to be directed by Ralph Bakshi. The film was released in 1978 and has become a cult classic. In 1998, The Saul Zaentz Company licensed New Line Cinema to enable director Peter Jackson’s live-action trilogies of The Lord of the Rings and The Hobbit. The movies have grossed over USD 6 billion at the box office and won many Academy Awards.

 

PC-tan

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California

By the way way I don't know if Chaos Head had an official Steam store page, or if this is only SteamDB stuff that we are looking at and if SteamDB will show Adult tags

I'm not 100% if this was mentioned but wasn't part of the thing with the PC version that it was speculated that it would be uncensored? From what I remember hearing the Switch version was going to be censored.


So if we assume that Switch version was going to be censored and the PC version was not going to be, then we can't compare them both since the PC version would not have been the same one that got an ESRB rating. Based off SpikeChunsofts past work they don't ESRB rate their PC games. Otherwise you might have seen a game with an AO rating or something else? If not an AO rating then it would have at least had some extra description to the rating page. Maybe this is not the case and maybe even the PC version has an ESRB rating.



Anyway if you want to make make mention of (but not to harass, there is a difference) this matter, then there are 3 potential people that this could be brought to.


1. Gabe, write him an email about the situation.

2. Casey, she is now in charge of PR stuff at Valve in addition to other stuff from what I recall.

3. Lawrence. Project lead for the Steam Deck from what I remember and well the Steam Deck officially releases in Japan later this year and will be at Tokyo Game Show next month. So showing it off as a VN machine would actually be great.



By the way funny story, there was a game by the Q company in Japan that made a lot of news for releasing on the Switch. I guess because of that hot topic Nintendo decided not to release it on Switch. Within 2 weeks that game had it's name changed and was then released on Steam. This same dev has even had one or two of their other games banned on Steam (one of those game despite already being released on Switch was then banned from Switch so no on else could by the game)
 

thekeats1999

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My first exposure to Lord of the Rings was the Ralph Bakshi film. To this day it is still my favourite interpretation of the books. Just a shame it was never completed.

in some ways I would love to see more games done with the licence. But then I remember sexy spider lady Shelob and also hope they don’t bother. Although I would love a chance to replay the old RPG that EA did and still annoyed it never came to pc.
 
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