I'm hyped for Elden Ring and already bought it but if it has an high amount of technical problems it shouldn't be receiving high scores.
I'm hyped for Elden Ring and already bought it but if it has an high amount of technical problems it shouldn't be receiving high scores.
It's that. People DON'T want to choose. Like, at all. At least console gamers. Dev can choose for them, obviously, and they decide if the choice suits them. But they don't want to take responsibility, so to speak. Said like that it's more than a little pathetic, but really I'm ok with that, I understand the desire to not have to take those decisions (I still haven't played CP 2077, the decisions in order to have a good experience on my PC are too steep for me). Pure console mindset, launch and play.It seems like there's this strange psychological hangup here where it's fine for the developer to lower settings for you, but if you do it yourself that's somehow painful.
It doesn't help that the great majority games don't make it clear what is comparable to consoles settings, and what settings are meant for high end/enthusiast PCs, since there's often "ultra" settings that barely have any cost in performance while other "ultra" settings have a huge cost.It's always strange when (some, obviously not all) people play console versions and switch to performance mode (or whatever it is called in a given game) and then are perfectly happy with their smooth experience... at 1080p with medium settings (as an example). Of course there's nothing wrong with that! But if you suggest that they could lower the settings to that same thing on PC and get the same or even better performance that's a no-go.
It seems like there's this strange psychological hangup here where it's fine for the developer to lower settings for you, but if you do it yourself that's somehow painful.
That said I think I'll be fine on my 12900k / 3090 without lowering them too much
I just wanna see how it runs on a GTX 1080 @ 1080p.Awesome scores for Elden Ring, preloaded and ready to go. Hopefully they get a patch ready.
I think it is more the problem of being given "too much control". Kinda like how UX works in that you have too many buttons to click people get confused and overloaded. People just see the binary (or 3 options) and dont get as mistaken as on PC, because even if PC has similar solutions ("Recommended" - "Minimum" - etc.) you can see the rest of the tweaks in there which kinda makes it feel as it is a much harder thing. Basically psychology and humans thinking more things make it more complex by default.It's always strange when (some, obviously not all) people play console versions and switch to performance mode (or whatever it is called in a given game) and then are perfectly happy with their smooth experience... at 1080p with medium settings (as an example). Of course there's nothing wrong with that! But if you suggest that they could lower the settings to that same thing on PC and get the same or even better performance that's a no-go.
It seems like there's this strange psychological hangup here where it's fine for the developer to lower settings for you, but if you do it yourself that's somehow painful.
That said I think I'll be fine on my 12900k / 3090 without lowering them too much
High 5!FUCK YOU ALL
I GOT MY ELDEN RING STEAMKEY
I HAVE EVERYTHING I NEED
LET THE WORLD BURN AROUND ME WHILE I PLAY THE FLAWLESS MASTERPIECE OF THE GENERATION
I am preparing to die.
To all of you who are going to be playing Elden Ring I hope you enjoy.To all of you who are going to be playing Elden Ring I hope you enjoy.
Me, I'll be over here playing Lost Ark, FFXIV, FFVI and total Warhammer.
Hello! In anticipation of the Steam Deck launch (two days left!), we're releasing three new tools for customers that will help them understand how their existing titles, and potential future purchases, will run on Deck.
Two of these tools just released:
Lastly, when Deck launches Friday, we're going to enable visibility of Deck Verified compatibility categories on game store pages on the desktop store and allows users to search for titles by compatibility rating.
- First, the "Your Library On Deck" page allows users to log in and view their existing library through the lens of the Deck Verified compatibility categories (Verified, Playable, Unsupported, and Unknown).
- Second, the "Great On Deck" page is the landing page for the Steam Store when using a Deck, and showcases only titles with a Verified rating. It's intended to be the default view of the store only when browsing from Steam Deck, but some technical customers have already figured out how to access it.
As a developer, you can already see the compatibility rating for each of your reviewed titles from the landing page of any app on the Steamworks site. This is the same data that customers will be seeing when using any of the above tools.
Please let us know if you have any questions.
I take back what I said earlierElden 96 opencritic WTF
Untested games in your Steam Library: 1,464
It's 97 nowI take back what I said earlier
I'm waiting for news on the english version before i get hype.It’s good to see that people are united in their incredible hype with the bombshell news today
I know I never thought we’d see something like this either
They aren't raising the bar, they invented the bar and the whole sport97 metacritic
These crazy mofos keep raising the bar with every release.
I think this means he played 95% of it on Deck.
Its really surprising how much praise the exploration is getting. I would have thought it would maybe be the weakest part since FROM had to nail so many other things but everyone is blown away by it.I keep reading how goddamn gigantic the world in ER is and how actually dense and filled with stuff and places to explore. Im so happy.
I was super afraid ER's world would be mostly barred and empty, I have a hard time handling those games anymore (a big reason why I didn't enjoy Greedfall much), so Im super happy to hear that ER is sorta like multiple Dark Souls into one world.Its really surprising how much praise the exploration is getting. I would have thought it would maybe be the weakest part since FROM had to nail so many other things but everyone is blown away by it.
I'm hoping this gives that first Dragons Dogma playthrough vibe. Even with samey enemies I loved how crazy and dark that game was at times.
I still hold that Bully was the last truly great game that Rockstar made (maybe the table tennis game, depends on timings). In fact, thanks to you I just grabbed it on Steam (it's £3.69 till tomorrow).
It is kinda crazy to think that game released in 2006 has better NPC/crowd reaction system than many games released these days ( Cyberpunk 2077 for example). And Bully was also kinda first to do that thing where every NPC is unique and has their own schedule that Watch Dogs Legion did. Game is crammed with so many details that really impressed me. And it owes all that to small scale of the map and focus on quality not on quantity.
I can't imagine what would modern Rockstar achieved if they would to make new Bully game that has small scale map (let's say University city) or to even properly remake Bully in same way that Capcom did RE2 or Square FFVII.
Elden Ring is undoubtedly difficult--much harder than any of From Software's previous games. And while a great deal of that is owed to challenging bosses and enemies, a significant amount is also because of the freedom the game offers the player. It doesn't tell you where to go in any way, so it can be very easy to find yourself in places that are too difficult for you to navigate.
Hi all, Steam Deck launches in just two days! Thought we would send along some details for what you can expect on Friday, February 25th:
Starting at 10am Pacific, we'll be sending emails out to the first batch of reservation holders via the address tied to their Steam account. Those folks will then have 72 hours to complete their purchase on Steam for the specific model they reserved. If they cancel or do not purchase in this time frame, we'll release their reservation to the next person in the queue.
Around the same time is when you'll start seeing coverage from the roughly 100 media outlets we sent early review units to, so there will be a ton of interesting content and coverage for everyone to check out.
We are also looking forward to getting the official Dock for Steam Deck into customers' hands. It won't be happening as early as we wanted, but we're excited to talk more about it soon and are planning to make them available in late spring.
In the meantime we can't wait to get folks playing on Steam Deck, and can't wait to hear what you think! Feel free to tag the official Steam Deck account on twitter (@OnDeck) to share your experience.