Gaming would be a better place if AI was only meant to generate tweets for Timmy.
When it comes to games visuals, personally I value a game's art style far more than I do games that push technical boundaries, games that push realism.Is it going to make a difference to me playing a game if a tree that is supposed to mimic reality as closely as possible is 100% generated?
I don't believe the few benefits of AI are worth all the negatives because lets be honest we know why all these companies are racing to use it and it's not because the execs are salivating at the possibility that their artists or programmers' lives will be easier and games will be better. They're salivating at the thought of not having to pay salaries for half of their company. That insomniac hack really showed just how expensive employee salaries are, the massive bulk of SM2's $300m budget went to salary not marketing or other things.AI that improves something that would be impossible literally or practically = good.
AI designed to put someone out of a livelihood or somehow negatively exploit or impact their lives = bad.
Even then, there are some times where I’d say AI doing the bad thing is actually good. Would love to see the C-suite replaced by AI.
It can be fun but best coop experiences i had were when game was designed around coop and not when coop was simply there.I disagree with this. Designing an entire game around coop is obviously nice, but it's also a massive ask and not a step most projects can take.
As someone who plays more coop than 99% of the gaming population, I'd much rather have a non-ideal coop mode over no coop. This is one case where I think the perfect is the enemy of the good.
I genuinely don't see the fundamental difference between what is happening now and e.g. what people said when recording music first became possible. Before that, every time you wanted to hear music, you had to get an artist (or a group of artists) to perform it for you.Technology improves sure, things like music becomes easier to make, but there's always room for things like live performance people still appreciate, but that couldn't be said about everything else AIs can take over.
I agree, but I'd rather also have the good coop experiences and not just the bestIt can be fun but best coop experiences i had were when game was designed around coop and not when coop was simply there.
It might need...Termination.It needs overthrowing. Maybe we can use an AI to help us?
If I'm not wrong this should have the same functionality a DS R4 flashcard. If you want to deal with homebrew maybe should be better to install a chip IC and CFW. Let's see what happens.Would this allow to extract save games from the Switch to PC? I don't care that much about "backing up" games, but being able to take my switch games states to PC and emulate them there would be transformative.
Why let community mod your SF6 game when you can charge 100 euros for few cosutmes.
UPDATE ?? :: Resident Evil Revelations General Discussions
am i the only one who got update ?!steamcommunity.com
Wake up babe it's time for Capcom's heel turn.
Looks like they reverted the change now, but they're obviously working on cracking down on mods.
The difference is that previous advancements made the creative process easier, while generative AI completely bypasses the creative process.I genuinely don't see the fundamental difference between what is happening now and e.g. what people said when recording music first became possible. Before that, every time you wanted to hear music, you had to get an artist (or a group of artists) to perform it for you.
Photography is similar: you want a portrait? Before, you paid an accomplished artist for many hours of their work. Then basically everyone could do something with the click of a button.
To me those seem like extremely similar situations in the type of interactions between technology and art that result from a new invention.
I personally think that, just like with live music performances vs. recordings and paintings vs. photography, there will still be room for both manually and AI generated text/image/sound/whatever, based on both individual preferences and different use cases.
Given that the most prominent voices in AI are libertarians or outright Nazis, I'd be very worried!My biggest concern with generative AI is really in politics, or specifically in how it will be used to manipulate opinions. Closer to home, I expect that it will eventually reduce the quality of codebases in some aspects, but it's also already an extremely useful tool for some development tasks (and I do expect that it will eventually reduce the number of developers required for a given output).
I feel like this is an extremely close comparison.Including photography, professional/high quality photography has a creative process to it as well, even if it's a completely different process from drawing, it's not just a click of a button.
Well, as I said, I am worried. But I'm also worried that some leftists (which I consider myself to be too) act like it is possible, at this point, to stop generative AI being used, rather than thinking about ways to deal with it, or even leverage it.Given that the most prominent voices in AI are libertarians or outright Nazis, I'd be very worried!
That’s nowhere close to being true. Sure maybe in online spaces like X but in professional IT world AI is huge in very different branches of it.Given that the most prominent voices in AI are libertarians or outright Nazis, I'd be very worried!
I see your point, but there's one big difference between photography and AI generation, a professional/high quality photo takes skill to create, the photographer has control of how the photo is taken and has control of the end result, while getting a good result from AI generation depends on luck and persistence.I feel like this is an extremely close comparison.
Everyone can take a photo, but there is a substantial appreciation for good, artistic, professional photography -- even though it doesn't require any of the traditional art skills that would be necessary to create a similar image without the invention of photography.
To me, this mirrors the situation with current image generation very closely. Everyone can get an AI tool to generate an image, but the vast majority of these images won't be anything special. (Just like e.g. random cell phone photos hold little interest from anyone other than the person who took them [and maye not even from them])
I agree that there are differences, but I think they are not so binary: there are also some skills in AI image generation, and some control over how it acts, at least if you e.g. want to create a specific composition you have in mind.I see your point, but there's one big difference between photography and AI generation, a professional/high quality photo takes skill to create, the photographer has control of how the photo is taken and has control of the end result, while getting a good result from AI generation depends on luck and persistence.
It's fine in stuff like Diablo IMO, but looks dumb in every other genre.I wonder at what point in video game history did devs decide putting giant hit damage numbers on the screen was some good visual idea. A truly awful trend along with enemy healthbars. It should have never went farther than boss fights imo.
I gave this a try. Very atmospheric game, though I couldn't quite get used to the overly pixelated 3D look. Though the game does have plenty of options (which you cannot access in the demo, after having started it), so maybe in the full game I could find a way to make it easier to look at. Not much in terms of gameplay either, but maybe it is meant to be mostly a third person walking sim
And there's plenty of UE4 games that can hit a locked 60FPS if you're willing to do config tweaks to turn down the effects quality an. Entirely depends if the game constantly overwrites cvars during runtime though.Really don't want to be mean here, but have you actually watched the video, all the way to the end? The conclusion is very positive, and shows that all titles, except one, run quite nicely on the Steam Deck, with a 30 FPS cap.
Oh sweet, finally a Batsugun Steam release. Here's hoping they have the option to run the game with the original aspect ratio, because I had some problems with other rereleases not working right on my CRT monitor.
Apparently what caused Valve to DMCA that project was because they included TF2 assets in the project without licensing them?I find the whole TF2 Source 2 thing interesting, just because based off past fan projects, it looked like Valve was okay with people using the IP (did t people even ask for permission and stuff). But the main thing is that Valve specifically made the tools available to moders. In the case of TF2 on Source 2, they did not do that. You could use Source 2, (to make a mod for a game), but not to make a stand alone game by itself?
With Half Life and other games they had the SDK available didn't they? The same can be said for a lot of games and one of the complaints that people have had about Source 2 was that it was not available to people outside of Valve and Gary's company. And this is a result of that (both good and bad). It shows the lengths that people will go to, to get Source 2.
If the tools were readily available, then this would not have happened. As for the Portal 64 thing. I guess it's best not to get on Nintendos bad side. Things have gone rather decently, the last thing that you need is some one that sees you as competition.
The TF2 assets have been ported to Source 2 without permission and are being redistributed by Amper Software in a game mode for Facepunch's S&box. Facepunch has not licensed any Valve assets for S&box. The unauthorized porting and redistributing of Valve's assets without a license violates Valve's IP.
Prominent voices, I'd agree. And I am fucking worried about the discourse online. Because just like any issue these days it has become politically polarized on social media. Noone can think outside of their box. You either tow the line of your followers or you're out. It didn't used to be as big of a problem on the left, but now it is.Given that the most prominent voices in AI are libertarians or outright Nazis, I'd be very worried!
I have done traditional art for many years, but never professionally. But now I can say I've done AI art for several years, never professionally.The same is not true for AI generation, that control is gone, the creative process is gone, and instead it's just hoping the algorithm spews out an end result close to what the person wants.
Well, it's hard to explain, since after all, art (not just drawings but all forms of creative creations) is completely subjective.
Time to leave a negative review
UPDATE ?? :: Resident Evil Revelations General Discussions
am i the only one who got update ?!steamcommunity.com
Wake up babe it's time for Capcom's heel turn.
Looks like they reverted the change now, but they're obviously working on cracking down on mods.
It's less about the engine, and more what performance targets the game sets. Games that are meant to run at 30 FPS on PS5 or Xbox S X will generally not scale to 60 FPS on the Steam Deck. whereas games that target 30 FPS or higher on PS4 generally do run quite well. It's ultimately about the level of performance we can expect from the Steam Deck. Most of those UE5 games are doing a lot of fairly expensive stuff, like Lumen and Nanite, which you can't exactly "turn off" by my understanding, it's just part and parcel of what games that use these technologies do.And there's plenty of UE4 games that can hit a locked 60FPS if you're willing to do config tweaks to turn down the effects quality an. Entirely depends if the game constantly overwrites cvars during runtime though.
I meant about control over the creative process and not control over the final result. You have some control on the output, but you have no control over the creative process, you have no control about how a drawing is made, or how a piece of music is made, and so on.I have done traditional art for many years, but never professionally. But now I can say I've done AI art for several years, never professionally.
AI can give you some control. Control is not gone. Is the range limited? Yes. Does that mean artists are safe? Yes. AI can only generate a fraction of what humans can make.
Can AI art be 'art' or a form of expression. Yes. Can you have enough degree of control to assert authorship over works. Yes. Is it wholly your own? Fully controlled? Fully ethical? No, I'm sure it isn't, I haven't been inclined to sell any AI art nor do I intend to. But I actually can and do express myself with it, as well as 'explore' it, as if it's a video game someone else made.
Yeah this is where I am at too when it comes to using AI that is trained on others art. It seem too common that people pretend to not use AI and sell it and I don't know how to feel about it. In some cases it could be that it is something that helps that person eat that day and I can't hate on that. But I would personally not feel ok buying that and I don't even really like seeing AI art. But I still believe AI is a good tool for artists, like training it on its own art and then using it to speed up and help with menial work that's part of all creative processes that take the most time.I have no problem with hobbyist doing AI art for themselves, as long as they don't attempt to sell it or don't pretend it's not AI art.
PS5 DualSense V2 Controller with improved battery life seen on the Best Buy website!
- “Exceptional 12-hour battery life, on a full charge, supports long gaming sessions”
Make controller with 4h battery life, sell it for few years, put bigger battery after that and make it v2 version of same controller, profit?
Exceptional 12-hour battery life
arrogant Capcpom is backIt's so depressing to see Capcom go from having stellar PC ports, great engine, even having Mac ports ! To become complete shits.
I don't agree with what they're doing about mods, but I understand why they're having this reaction, after a Chun-Li nude mod was used in a SF6 tournament, and also after having to fix monster hunter rise save files that were borked because of a mod, I don't know the exact details, but seems like an anomaly investigation (a quest) was modded into the game, users with the mod went online, users without the mod could join the modded sessions, result was borked save files.It's so depressing to see Capcom go from having stellar PC ports, great engine, even having Mac ports ! To become complete shits.
That's on Valve. Steam Deck has been out for two years now and there is still no clear way for 3rd parties to sell devices with Steam OS3 on it.Ayaneo lite is not using steam os 3.. rather its using holo iso
AYANEO NEXT LITE to Be First Non-Valve SteamOS Handheld - Handheld HQ
AYANEO's NEXT LITE handheld has been confirmed to be the first SteamOS device outside of Valve's Steam Deck.handheld-hq.com
I know but they specifically said in their announcement that i posted earlier today thatThat's on Valve. Steam Deck has been out for two years now and there is still no clear way for 3rd parties to sell devices with Steam OS3 on it.
NEXT Return, AYANEO NEXT LITE, the Ultimate Value Choice Coming Soon… - AYANEO
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I'm fully convinced they'll release SteamOS 3 for third partis the same day they'll release it for Desktop users, which is to say not anytime soon.That's on Valve. Steam Deck has been out for two years now and there is still no clear way for 3rd parties to sell devices with Steam OS3 on it.