Finally DirectStorage 1.2 game.
Hey everyone,
In two weeks, Ratchet & Clank: Rift Apart is launching on Steam! Many of you have asked for details about the technologies used and the system requirements. Today we are answering those questions and on top of that we have some exciting new feature announcements.
To ensure a smooth dimension-hopping experience, our team implemented DirectStorage 1.2 in Ratchet & Clank: Rift Apart on PC, including GPU decompression.
Richard van der Laan, Senior Lead Programmer at Nixxes Software, explains:
\u201cTo enable quick loading and instant transition between dimensions, the game needs to be able to load assets quickly. DirectStorage ensures quick loading times and GPU decompression is used at high graphics settings to stream assets in the background while playing. Traditionally, this decompression is handled by the CPU, but at a certain point there is an advantage to letting the GPU handle this, as this enables a higher bandwidth for streaming assets from storage to the graphics card. We use this to quickly load high-quality textures and environments with a high level of detail.\u201d
Principal Programmer Alex Bartholomeus:
\u201cFor Ratchet & Clank: Rift Apart on PC we added adaptive streaming based on live measurement of the available hardware bandwidth. This allows us to tailor the texture streaming strategy for the best possible texture streaming on any configuration. With DirectStorage, the use of a fast NVMe SSD and GPU decompression, this results in very responsive texture streaming even at the highest settings.\u201d
DirectStorage is developed to fully utilize the speed of fast PCIe NVMe SSDs, but the technology is also compatible with SATA SSDs and even traditional hard disk drives. This means Ratchet & Clank: Rift Apart on PC can use the same technology for loading data, regardless of the storage device in your system.
Ray-Traced Ambient Occlusion and XeGTAO
In our initial announcement we shared that Ratchet & Clank: Rift Apart on PC will feature ray-traced reflections and newly added ray-traced shadows for natural outdoor light. Today we can reveal the addition of another option that will further enhance the realism of light in the game: Ray-Traced Ambient Occlusion, with various quality levels to choose from.
Graphics Programmer Menno Bil explains:
\u201cAmbient occlusion is a technique used in games to simulate how ambient lighting affects a scene. Ambient lighting is a form of indirect lighting: the light reflected from other surfaces. This effect mostly appears at creases, cracks, and corners where surfaces are close to each other. Commonly used AO techniques are SSAO (Screen Space Ambient Occlusion) and HBAO+ (Horizon-Based Ambient Occlusion). These are not very demanding on the hardware, but they do not provide physically accurate results. RTAO utilizes ray-tracing to further enhance the realism of ambient occlusion in the game. We have implemented RTAO as an addition for those with high-end systems with ray-tracing compatible hardware and processing power to spare.\u201d
Menno and the team also implemented XeGTAO; Intel\u2019s implementation of Ground-Truth Ambient Occlusion.
Like SSAO and HBAO+, this solution is based on screen-space. Therefore, this technique does not enable the level of realism that RTAO does, but the performance cost is much lower and comparable to that of the HBAO+ implementation. XeGTAO is selectable as an option in the game and works with graphics cards from all vendors. \u201cXeGTAO generates a very high-resolution ambient occlusion that shows even the smallest details in geometry. Overall, the output quality of XeGTAO is very high and results in a pleasant look.\u201d
System Requirements
Now that we have detailed all the features of Ratchet & Clank: Rift Apart for PC, it is time to tell you more about the system requirements. When making a PC version of a game, we put a lot of work into scalability. Additions like ray-traced shadows, ray-traced ambient occlusion and triple screen support are aimed at those with the latest and greatest hardware so they can push their systems. With highly customizable graphics and features, we make the game scale to less powerful systems, to make it accessible for as many gamers as possible. Below is an overview of the recommended specifications for a variety of graphical presets.
PC SPECS
While Ratchet & Clank: Rift Apart can be enjoyed using an HDD and the minimum system requirements, we encourage players to use an SSD in combination with the recommended system requirements or higher, to experience the game's signature dimension-hopping gameplay as originally intended.
The intergalactic adventurers are back with a bang in Ratchet & Clank: Rift Apart!
Go dimension-hopping with Ratchet and Clank as they venture onto a PC near you for the very first time. Help them take on an evil emperor from another reality as you jump between action-packed worlds and beyond.
If you pre-purchase ahead of launch, you'll get access to the following in-game items early in your playthrough:
- Pixelizer Weapon
- Carbonox Armor set
The PC version includes the five armors of the Digital Deluxe Edition and the 20th Anniversary Armor Pack, with another five armors inspired by previous games in the series.
With their own universe next in the firing line, dust off the dynamic pair\u2019s outrageous weaponry and stop a dimensional collapse in its tracks!
Unite the double team supreme with a cast of familiar allies and new faces, including newcomer Rivet. She\u2019s a Lombax resistance fighter from another dimension, who is just as determined to take out the robotic scourge.
Enjoy a dazzling interdimensional adventure. Developed by acclaimed studio Insomniac Games and brought to PC by Nixxes Software, you\u2019ll go beyond what you see with in-game actions coming to life in your hands via the DualSense\u2122 wireless controller.
Haptic feedback and adaptive trigger technology create lifelike sensations: feel the hum of a spacecraft vibrate across the surface of the controller, or the kick of pulling your trusty Enforcer\u2019s trigger.
PC features:
- Blast your way through an interdimensional adventure as Ratchet and Clank make their way to PC for the very first time!
- Wrap your eyes around delightful, diverse dimensions, with ultra-wide support for 21:9, 32:9, and 48:9 (triple monitor support) resolutions!*
- See the omniverse brought to life with the option of unlocked frame rates! You can also enjoy ray-traced reflections, as well as newly added, ray-traced shadows for exteriors.**
- Witness the very latest, performance-enhancing upscaling technologies for yourself, including NVIDIA DLSS 3, AMD FSR 2, Intel XeSS and Insomniac Games\u2019 Temporal Injection. NVIDIA Reflex and image quality-enhancing NVIDIA DLAA are also supported.
- Play with the DualSense\u2122 controller to experience haptic feedback and dynamic trigger effects.*** Or choose mouse and keyboard \u2013 with a wide range of control customization options.
- Includes support for achievements and cloud saves on PC game launchers.
* Compatible PC and display device required.
** Compatible PC and graphics card required for enhanced graphics.
*** Wired connection required to experience the full range of in-game controller features.
\u00a92023 Sony Interactive Entertainment LLC.
Developed and created by Insomniac Games, Inc. PC version by Nixxes Software BV.
Ratchet & Clank and Ratchet & Clank Rift Apart are registered trademarks or trademarks of Sony Interactive Entertainment LLC.
Insomniac Games is a trademark of Insomniac Games, Inc.
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