Regarding the 300 dollar price point of the
Sony Streaming Device: they probably think their products need to carry a "premium" price to sell. Its a weird logic but we've seen it work: some people are more likely to spend more on something thinking higher price=better product.
Just look at Apple and their overpriced hardware – the only reason they cost what they cost is the
Apple Logo Tax; and in this case, it feels like its the
Sony Brand Tax, as knurek also stated.
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I just finished the
Lies of P demo – its great in my opinion. Leaning more towards Sekiro than Bloodborne, with a weaker dodge roll than I'd like and reliance on perfect parries which Im too slow for, but even then I just liked it a lot. Looks great, runs great, feels like an interesting world, every character I met was neat...
It was also quite a lot of content for a demo, I spent 6 hours with it and levelled to 44. Looking forward to the full game! (and I hope the save carries over, but I, not counting on it)
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regarding
Cyberpunk: I had said this before, but I liked the game a lot (clocked approx 145 hours; finished it with two different chars). It did of course also have problems on launch, no denying that, but it ran mostly fine for me, thankfully.
But even with those launch problems I had a TON of fun playing it. And to me it also felt closer to Eidos-Deus Ex than GTA, but in truth it was a bit of a mishmash; and I know peoples expectations were just way too high for anything it could ever deliver; and everybody, including CDPR was overhyping it (and had massive trust in their abilities after The Witcher 3). They couldve learned from other overhyped+underwhelming games that that is a veeery risky thing to do.
I would agree with the notion that the public opinion can switch fairly quickly and massively; going from overhype to "worst thing ever" can happen so rapidly these days. It was a great game in my opinion, for what it was. It wasnt the Second Coming as some imagined, it wasnt the crime against humanity some others claimed it was.
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I also finished
Amnesia The Bunker recently. While I loved the original game, nothing with the Amnesia label released afterwards quite came close.
Machine for Pigs is best forgotten, and
Rebirth had its moments but was ulimately a tad boring.
The Bunker has a cool setting, some cool gameplay (and having actual gameplay is something that was severly lacking from Frictional games in the ....past decade, I'd say) ... but it also has a couple of core mechanics I didnt like: Having to find oil to power a generator to keep everything lit up just resulted in more running back and forth, and the tension it was supposed to bring (no light means the monster could roam, because "the fucker hates light") didnt work for me since Im not scared in these games.
The monster doesnt have any effect on me, its just a nuisance when it stalks you or kills you and I just wanna explore & collect stuff.
Having to find explosives to blow up doors to get items/clues also got boring fast, and it altogether just didnt work for me, but I know some will enjoy the gameplay mix.
The touted freedom to "try out stuff, it will most likely work" btw mostly boils down to "how to break that door" (usually with a brick, a grenade or
the shotgun). Certain tools can be used to use different entries (for
some doors), but the whole "Immersive Sim" aspect felt very limited, at least in my opinion.
I dunno. I still liked it, but after kinda rushing through it the first playthrough, i decided to install two mods: unlimited light, and unlimited ammo. Both helped to alleviate the gripes I had with the game and made it enjoyable. i could roam around freely without having to stumble in the dark, I could just shoo the monster away everytime it showed up to annoy me (by shooting it
), and could play it the way I felt made sense
I know thats not what Frictional envisioned, but hey, thats what mods are for
Side note: I felt the same about Mr X in RE2R and Mr X II in RE3R (and other unkillable stalker-monsters pestering you in games); they felt like a bothersome nuisance rather than terrifying. Its obvious when they catch you, they kill you, you have to play that bit again... like I said, it doesnt work for me.