Community MetaSteam | March 2023 - You know, Wo Leon, we really are the last of March

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Dandy

Bad at Games.
Apr 17, 2019
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I played Diablo 4 Open Beta for an hour this morning and it just confirmed my long-standing opinion on the franchise -- I don't get the appeal. It has great atmosphere and the world seems interesting, but the actual gameplay is just too repetitive and pointless for me.
 

Paul

MetaMember
Jan 26, 2019
570
1,389
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I played Diablo 4 Open Beta for an hour this morning and it just confirmed my long-standing opinion on the franchise -- I don't get the appeal. It has great atmosphere and the world seems interesting, but the actual gameplay is just too repetitive and pointless for me.
I generally agree (and to be honest, I have kinda the same opinion about Soulslikes, all combat combat combat).
But somehow Diablo 1 and 2 (and from what I played so far, maybe 4) are the only ARPGs I somehow enjoy. I think mostly for that atmosphere and style. And...nostalgia. Diablo 1 back in 1997, when I was 10, playing it with a friend, falling out of our chairs upon hearing Butcher's "FRESH MEAT", those memories stay :)
 
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mastemas

truman doctrine (actual norwegian guy)
Apr 15, 2021
609
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whaaaaaaaaaaaaaaaaaat, dont tell me.... is it... another game no game update from yours truly?

i have been busy making a game - a game of Go
the assignment that i currently have requires us to make Go in Haskell + SDL2 library (which turns out to be a big hellscape for most people in our class - as 4 out of 5 people i've asked just said they're not even gonna try the assignment, and rather retake the subject next year) - but, i sacrificed my optional exam for this, as well as neglected teamwork in another subject - so if i dont get this one, i'll be in a rightful crappy crap crap situation

however, for the moment, i have it under control; SDL2 is installed on a virtual machine with ubuntu (as its a pain in the ass to install on Windows properly), and I have currently a correct and working structure for Go in Haskell, which includes the initialization of a list of lists of a custom datatype (which then holds information on the type existing on point as well as the coordinates for it), as well as the finding state of a point, and changing state of a point
finding state will be used to check the pieces around one piece to see if they're real, and the changing states of a point will be used to both create and get rid of existing points on the board
edit: this is incredibly fucking easy to do in imperative languages, but it's a fucking HELLSCAPE IN HASKELL (MENTAL GYMNASTICS)

now, another life post: i deeply regret every bit of action i have done these past two months (except for the part where i lost 7 kilograms and got more muscular) - turns out a personal mantra of "GROW SOME FUCKING BALLS" getting yelled at you by Travis Touchdown isn't a good mantra, as it basically makes you not think of the consequences of the actions you have committed until it is too late


somehow, this situation has turned into my very own personal Spec Ops The Line - i have seriously overstepped the line in the name of pride and ego, and things will probably not be the same again with me and this friend of mine - maybe even the entire friend group that i have for all i know
it's a real pain in the ass to write the entire story (and its sure not a good idea to write all of that stuff in a videogame focused forum), but the short part is that i did dumb stuff, she hates me now, and i believe it's all my fault despite my other friend saying it's both of our faults
 

Line

meh
Dec 21, 2018
1,700
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I played Diablo 4 Open Beta for an hour this morning and it just confirmed my long-standing opinion on the franchise -- I don't get the appeal. It has great atmosphere and the world seems interesting, but the actual gameplay is just too repetitive and pointless for me.
The games can get really, really repetitive indeed.
But you don't need to get that deep into the gameplay loop, they are a fun dark fantasy adventure too, with some cool loot along the way, which Diablo 4 seems to nail quite well. The cinematics being Blizzard quality always help. Plus the combat does look and feel great, thankfully.

I would not buy it at full price for story runs though.
 
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Madventure

The Angel of Deaf
Nov 17, 2018
1,670
5,755
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Alright played the beta for D4 and Ive playe diablo forever along with lots of other ARPGs (Titans Quest, Grim Dawn, POE, etc etc)

I was kind of expecting it to be a whole new "thing" or like we made everything super amazing but all of the sense that im really getting from it is that it's just kind of more of the same.

I would of thought 9 years after Reaper of Souls that they would have more to show for the game for expanding upon the genre to make it better overall. All I really get from it is that it's more of a side step as opposed to a step forward in anything and doesn't really bring anything new to the table.
I haven't played the endgame so I can't comment on that but It's overall fun but sort of disappointing I was hoping for more "Wow that's cool!" or "Wow this is exciting!" factor from the game.
 

Line

meh
Dec 21, 2018
1,700
2,945
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Glad I tried Ryza 3 before activating my key.
It's the worst feeling JRPG I've ever played.
Ryza plays like a rat covered in lube, she has two modes: too slow to do anything, and way, WAY too fast to do anything correctly... and it's not fully analog movement, only 8 directions. She has no weight moving around and it feels like rubbish.
Combat is weirdly, the same. Way too fast (and easy), so you spam spam spam... while the camera goes CUT CUT CUT, between skills, skill links and switching chars, as well as switching targets, it's just frenetic and also feels like shit (and weightless, again)... and I think I'd get a headache after a while. Thankfully combat tends to end before it really starts I guess?

But for a flaunted biggest advance in the series... removing loading screens so you're left with long ass corridors everywhere including cities, and empty areas that make FF10 feels open world... yeah, nice I guess. Now you have empty underwater areas too, a first in the franchise.

I remember playing Atelier Iris when the franchise came West, but now, I can definitely burry it along the rest of the porn advertisements franchises.
When the game is not even fun moving around, it's not worth bothering with the crafting that it was supposed to focus on.
 

fantomena

MetaMember
Dec 17, 2018
9,848
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Loved what I played in the Diablo 4 beta, my main issue now is the price, gonna try to get a promo key. If not, not sure what I will do.
 

Line

meh
Dec 21, 2018
1,700
2,945
113
So they made a way worse game and charging way more for it then previous games.
Sounds like AAA publisher move to me,
I don't know if it's really the AAA effect per se (it sure doesn't look like one...), it's more that the priority was put into more... "modern" buzzwords, so it's definitely an aspect of the same problem.
Now instead of linked areas with a loading screen, it's all "seamless" which means replacing loadings with long, empty corridors (with maybe a few mats)... which takes a long longer to traverse than the loading screen was.
You have larger, more open areas... which are even more empty than 2, and they look plain worse because of all the stretched surface area to cover, despite moving much faster than before (and too fast like I said, so any interactions id dodgy at best), the content density isn't any higher.

Note that on PC anything distant looks very bad (and again, worse than Ryza 2...) because their TAA implementation is fucking awful, and the draw distance suffers from being very low range, you can see large props spawning from very close.
And all of that is immensely worse on console, including PS5, because the issues are hidden with one of the most agressive DOF and bloom around, so it's literally glaucoma simulator and you can't see anything from even a medium distance.
I mean look at this shit:

I really don't understand what they're doing, but then, the series tend to jump around all over the place and ignore half their systems along the way (like the turn order that was very helpful in 1 and is now gone), it's just ADHD in videogame form.
 
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Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
7,872
15,903
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Diablo 4 is always online, no ? Then you will pay full price.
 
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Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
7,872
15,903
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Yeah I'm definitely torn, too. I don't hate diablo-likes but this is usually one of the most repetitive and mechanically mundane genre out there (but they are alright palate cleansers). And I never really got into endgame shit, so 70 for a single run ? That's spiky.

Oh yeah, and I'm no steam fanatic, but 70 to have my copy on a... forgotten storefront is another pill to swallow.
 

Kyougar

No reviews, no Buy
Nov 2, 2018
3,295
11,754
113
I don't know if it's really the AAA effect per se (it sure doesn't look like one...), it's more that the priority was put into more... "modern" buzzwords, so it's definitely an aspect of the same problem.
Now instead of linked areas with a loading screen, it's all "seamless" which means replacing loadings with long, empty corridors (with maybe a few mats)... which takes a long longer to traverse than the loading screen was.
You have larger, more open areas... which are even more empty than 2, and they look plain worse because of all the stretched surface area to cover, despite moving much faster than before (and too fast like I said, so any interactions id dodgy at best), the content density isn't any higher.

Note that on PC anything distant looks very bad (and again, worse than Ryza 2...) because their TAA implementation is fucking awful, and the draw distance suffers from being very low range, you can see large props spawning from very close.
And all of that is immensely worse on console, including PS5, because the issues are hidden with one of the most agressive DOF and bloom around, so it's literally glaucoma simulator and you can't see anything from even a medium distance.
I mean look at this shit:

I really don't understand what they're doing, but then, the series tend to jump around all over the place and ignore half their systems along the way (like the turn order that was very helpful in 1 and is now gone), it's just ADHD in videogame form.
I loved the campy and cozy feeling of the time-restrained Ateliers. Ayesha and Eschatology are my favourites. After the switch to no time limit and open world, I lost interest.
 
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xinek

日本語が苦手
Apr 17, 2019
780
1,441
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Loved what I played in the Diablo 4 beta, my main issue now is the price, gonna try to get a promo key. If not, not sure what I will do.
Yeah, I'm really interested in the game, but the price is a hard no. I don't want to play it that much. And key sites have nothing. Also, I don't really want to buy a game on battlenet. I really liked D3 on Switch, but I'm not buying 3rd party games on consoles anymore, so that's a no go. Meh.
 
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Arc

MetaMember
Sep 19, 2020
2,990
11,265
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Finished RE4 and it was great. Took nearly 16 hours on Hardcore with over 60 deaths and is probably harder than a fresh professional run in RE4 2005. It's super different from the original and I don't think one is objectively better than the other, but I would probably go with the 2005 version primarily due to nostalgia. I also liked how 2005 was full on camp while 2023 plays it much more seriously but tries to sprinkle campy moments. Going to do a NG+ run then probably put it on the back burner for awhile.

Steam reached a new ccu peak, 33,596m. Closing in on 34m.
Also CSGO hit 1.5 million concurrent. CS2 will be a monster and easily break 2 million.
 
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