Controversial Sunday? We need to do this more.
My take: Skyward Sword is a masterpiece. No one can convince me otherwise!
My take: Skyward Sword is a masterpiece. No one can convince me otherwise!
big disagree, love linear gamesHere's a take that everyone is going to kill me for... but EVERY linear game is a disservice to gaming as a medium.
Yeah, it's good ideas that don't come together very well.I'll throw a bit more fuel to the fire, especially consider the tastes of the majority of the people in here and the fast approaching sequel release.
Dragons Dogma is a terrible game. It's full of half backed and broken systems that are held together with gum and string. None of it works as intended and the cult following it has is one of gaming's biggest mysteries. The world is bland, boring and barren, the story is basically non-existent and nonsensical, the combat is repetitive and the enemies boil down to health sponges. I can see the good intentions and ideas the team had and how they could work together to make a good game but the execution is severally lacking. It's a 5/10 game at best.
Ok now that's too far even for meHitman Absolution too
(except in that case it's a great game in a mediocre otherwise franchise)
Yes, yes you willDmC is the best DMC game. I'll die on this hill.
Now you guys are trying to troll me.Hitman Absolution too
(except in that case it's a great game in a mediocre otherwise franchise)
Dunno about terrible but yeah it's a deeply flawed and overrated game. What's so baffling to me is the sequel looks exactly the same to me, they don't seem to have put more effort into the RPG side.I'll throw a bit more fuel to the fire, especially consider the tastes of the majority of the people in here and the fast approaching sequel release.
Dragons Dogma is a terrible game. It's full of half backed and broken systems that are held together with gum and string. None of it works as intended and the cult following it has is one of gaming's biggest mysteries. The world is bland, boring and barren, the story is basically non-existent and nonsensical, the combat is repetitive and the enemies boil down to health sponges. I can see the good intentions and ideas the team had and how they could work together to make a good game but the execution is severally lacking. It's a 5/10 game at best.
For me there's linear and then there's LINEAR. I'm fine if there a set path through the game I just tend not to like noticing how railroaded my experience is. I feel like it was at it's worst in the early HD PS360 era. Those things where struggling so much for resources that so many games were incredibly focused on corridors and blocking off any route behind you at every moment so you had no feeling of exploration at all. Some managed to hide it better than others though but I hate the feeling that your fighting the game if you dare try to do anything "off script". It's what I assume The Stanley Parable is a parody of.Here's a take that everyone is going to kill me for... but EVERY linear game is a disservice to gaming as a medium.
I agree. For me, Absolution was the only good Hitman. It was also one of the few games that I tried to beat at the harder difficulty levels.Hitman Absolution too
(except in that case it's a great game in a mediocre otherwise franchise)
I would say Dishonored series scratched similar itch, but I get your point, there is nothing quite like Thief in commercial sphere and even Dishonored 2 is now almost decade old.It boggles my mind that those games are so beloved that 25 years later (!!!!) many people are still spending ungodly amounts of their free time making total conversion mods and/or reimplementing the engine / reimplementing the game mechanics in another engine, but nobody has actually made a commercial product that genuinely competes with it.
Amazing. I couldn't disagree harder about literally everything you just wrote if I triedHere's a hot take: I don't think CD Projekt has made a good game and I get bored of their games after 3-4 hours of playing them.
ANother: I prefer live service and multiplayer games over single player ones.
I agree. For me, Absolution was the only good Hitman. It was also one of the few games that I tried to beat at the harder difficulty levels.
Those are not hot takesHere's a hot take: I don't think CD Projekt has made a good game and I get bored of their games after 3-4 hours of playing them.
ANother: I prefer live service and multiplayer games over single player ones.
I agree. For me, Absolution was the only good Hitman. It was also one of the few games that I tried to beat at the harder difficulty levels.
I kinda feel the opposite to be honest, that whole "make your own story" thing doesn't appeal to me and I don't like how it tends to make the main character not really feel like a characterControversial Sunday, huh?
Every few years I will pick up a JRPG and quickly remember that for me, they lack what I enjoy most in RPGs -- player agency. I don't need branching narratives and multiple endings to be happy(though I do appreciate them!), but even the illusion of my choices and actions affecting the story would be nice.
Though I'm willing to admit that maybe I just haven't played the right JRPGs.
That URL tho ...
https://store.steampowered.com/app/2532150/Was_A_Good_Franchise_Decades_Ago/
Hmm interesting. I didn't noticed URL XD So it could be MS, EA, Sony.That URL tho ...
https://store.steampowered.com/app/2532150/Was_A_Good_Franchise_Decades_Ago/
Was updated 5 days ago, so still being worked on as of last week.Hmm interesting. I didn't noticed URL XD So it could be MS, EA, Sony.
NOLF returnsThat URL tho ...
https://store.steampowered.com/app/2532150/Was_A_Good_Franchise_Decades_Ago/
That's a global change so it's irrelevant.Was updated 5 days ago, so still being worked on as of last week.
This does not have anything to do with Ghost of Tsushima PC, does it ? Unless I'm reading it wrong.
Oh, that's a shame.That's a global change so it's irrelevant.
No, it's not relatedThis does not have anything to do with Ghost of Tsushima PC, does it ? Unless I'm reading it wrong.
It's a pure stealth game; if you have aggro on you your objective is never to fight, but to disengage and disappear, and you have tools to do that. Garrett sucks at melee; he's a master thief, not a master warrior.I only ever played the first Thief but I abandoned it fairly early on because I was really bad at the stealth and I despised the combat, especially with none human enemies.
I don't think so. That's one thing that Thi4f got right: "Garrett" has a small dagger, not a sword, and is as bad at melee as the original.I actually wonder if the rebooted game would be more my thing.
I don't really disagree that Dragon's Dogma had a lot of issues.Dragons Dogma is a terrible game. It's full of half backed and broken systems that are held together with gum and string. None of it works as intended and the cult following it has is one of gaming's biggest mysteries. The world is bland, boring and barren, the story is basically non-existent and nonsensical, the combat is repetitive and the enemies boil down to health sponges. I can see the good intentions and ideas the team had and how they could work together to make a good game but the execution is severally lacking. It's a 5/10 game at best.
I love creating my own character but I can still enjoy games with pre-set protagonists. In Witcher 3, you play as Geralt but you still decide how he behaves, how much of an asshole he is, how quests resolve, who he has a relationship with, etc... As the player, I just want to have some input in the story -- even if it's just an illusion that changes nothing. That does not exist in any JRPGs I've played. At least that I can remember, anyway.I kinda feel the opposite to be honest, that whole "make your own story" thing doesn't appeal to me and I don't like how it tends to make the main character not really feel like a character
I do still play CRPGs sometimes though, BG3 was probably my favorite game last year
Now here is my controversial opinion for the day, but i find these RPG protagonists to be easily the worst of them all.I love creating my own character but I can still enjoy games with pre-set protagonists. In Witcher 3, you play as Geralt but you still decide how he behaves, how much of an asshole he is, how quests resolve, who he has a relationship with, etc... As the player, I just want to have some input in the story -- even if it's just an illusion that changes nothing. That does not exist in any JRPGs I've played. At least that I can remember, anyway.
I played Dragon's Dogma last year, and I was looking forward to spell casting in this game, and I was left a bit mifffed. The spells look cool, but the novelty of the animations wears of quick, and you are left with spells that are just one-off effects. You can't combine spells, you only get a couple obvious versions for each and since you can only bind 3 (if you are multi-class like i was) or at most 6, you will probably keep using the same few spells the entire game, which further makes spellcasting feel repetitive.One of the things Dragon's Dogma excelled at was spellcasting. We've had decades of fantasy videogames in which you could play as a wizard or sorcerer of sorts, and in all that time nothing implemented a combination of presentation and gameplay integration of casting spells in battle that was as effective as what Dragon's Dogma did.
While I strongly prefer creating a character, in large part because it reinforces character agency through reactivity, there is a recent standout that isn't quite in either camp. What do you think about Detective Raphaël Ambrosius Costeau aka Harrier Du Bois?Now here is my controversial opinion for the day, but i find these RPG protagonists to be easily the worst of them all.
Either give me full control like in most CRPG's, OR give me a completely pre-written character like in most JRPG's.
Character like Geralt or the protagonists of Persona games, just don't work for me at all, where you have a largely defined characters, i find it impossible to utilize dialogue choices. It feels like Anti-Roleplaying, where there's 3 choices in a dialogue. 2 Wrong ones, and the one Geralt would actually make.
I don't mind something being a pure stealth game at all, I've beaten plenty in my time and if given the option I almost always pick stealth first in any game. I just really struggled to do it in that game specifically when I played it, albeit a long time ago now. I can't remember specifics too well but i think I was in some underground area and I just could not avoid aggroing the creatures down there, the fact I thought I actually had to fight them probably says a lot about how poorly I was doing. I hated that area so much and dropped the game.It's a pure stealth game; if you have aggro on you your objective is never to fight, but to disengage and disappear, and you have tools to do that. Garrett sucks at melee; he's a master thief, not a master warrior.
I don't think so. That's one thing that Thi4f got right: "Garrett" has a small dagger, not a sword, and is as bad at melee as the original.
Despite its missteps, the 2014 reboot is still a pure stealth game, so if you didn't enjoy that aspect in the original, I don't think you'll enjoy it any more there.
As someone who just played it last month for the first time I don't agree. It does have a lot of systems that aren't full realized, but as a whole work well enough together. All said, I thought it was a great action RPG.I'll throw a bit more fuel to the fire, especially consider the tastes of the majority of the people in here and the fast approaching sequel release.
Dragons Dogma is a terrible game. It's full of half backed and broken systems that are held together with gum and string. None of it works as intended and the cult following it has is one of gaming's biggest mysteries. The world is bland, boring and barren, the story is basically non-existent and nonsensical, the combat is repetitive and the enemies boil down to health sponges. I can see the good intentions and ideas the team had and how they could work together to make a good game but the execution is severally lacking. It's a 5/10 game at best.
For me, what made the spells so good is that they managed to have a system where powerful spells are "annoying" to use (as in, they have long casting times, or leave you vulnerable, or have very specific hit zones and placement requirements, or all of those) but at the same time also sufficiently powerful for all of that to still feel worth it.I played Dragon's Dogma last year, and I was looking forward to spell casting in this game, and I was left a bit mifffed. The spells look cool, but the novelty of the animations wears of quick, and you are left with spells that are just one-off effects. You can't combine spells, you only get a couple obvious versions for each and since you can only bind 3 (if you are multi-class like i was) or at most 6, you will probably keep using the same few spells the entire game, which further makes spellcasting feel repetitive.
It's not bad system (though I found playing as a pure mage to be pretty bad in terms of balancing early on) , but I didn't understand what about it should be so impressive. Overall, my impression of Dragon's Dogma was of a interesting game, in many ways I get the impression it wants to be highly systemic and almost immersive sim like in terms of player freedom, but just falls short in making a game that ever really works well.
because capcpom hate poor peopleWhy does DD2 cost so much....may as well forget it exists.