It's Sunday morning, and NOBODY is posting![]()
I'm too glued to the ensuing car crash that is the UK management of the coronavirus, and its latest scandals.
It's Sunday morning, and NOBODY is posting![]()
I had no idea what day it is.It's Sunday morning, and NOBODY is posting![]()
I've fallen down the Fallout 4 well again. Up 243 hours played in it now!It's Sunday morning, and NOBODY is posting![]()
Too busy playing vidya games (Fallout 76 and Battletech).It's Sunday morning, and NOBODY is posting![]()
Hi!It's Sunday morning, and NOBODY is posting![]()
I don't think it has that feature currently. Would be nice to have though (and probably not hard to implement).
It's not very efficient use of bandwidth, but if you don't want to miss official art uploads (though I'd argue for game that still didn't get any those are getting more and more scarce anyway) you could just delete all the downloaded art and rerun the program from time to time.
I'ma go get me a chocolate milkshake.It's Sunday morning, and NOBODY is posting![]()
Too busy playing vidya games (Fallout 76 and Battletech).
I'm a bit behind on playing the "Tales of" series.
For those familiar with the series, may I ask:
-the 4 games available on Steam (Symphonia, Vesperia, Zesteria, Berseria) are unrelated, I mean none is a sequel of the other, right?
-should I start with Symphonia, the oldest entry, or Vesperia (I'm familiar with it, since I played the Xbox 360 demo)?
Berseria is technically a prequel of Zestiria (but it came out after Zestiria).I'm a bit behind on playing the "Tales of" series.
For those familiar with the series, may I ask:
-the 4 games available on Steam (Symphonia, Vesperia, Zesteria, Berseria) are unrelated, I mean none is a sequel of the other, right?
-should I start with Symphonia, the oldest entry, or Vesperia (I'm familiar with it, since I played the Xbox 360 demo)?
Additionally, a DLC question, so I can buy the DLCs I'm missing in the next Steam sale:
Regarding Tales of Zesteria:
-at the time I pre-ordered the game (it was one of those tiered pre-orders, that granted several bonuses, like a free copy of Symphonia); I see on the store that there's a "pre-order items" DLC, that I'm listed as not owning (despite pre-ordering the game), but that's the same thing as the 3 DLCs I do own (Tales of Characters Costume Set (Female), Tales of Characters Costume Set (Male), and Tales of Weapons), right? There's nothing extra on that DLC, that I don't own already, right? I hate when publishers make things unnecessarily confusing. If it's the same content, why not do it in a way it shows up by owners of this content?
-what about the "Adventure Items" DLC, is it all "cheats" and early unlocks, or is there any content that is otherwise unavailable in the game?
Regarding Tales of Berseria:
-I only own the free DLCs, and the Tales of Legacy Bundle DLC; of the others, do I "need" all of them (as in, do all provide content unavailable otherwise), or is any of the DLCs just early unlocks or "cheats"?
thank you![]()
Here are the biggest changes:
- The world is much denser in DLC1. It is smaller, but there is much more stuff everywhere. In the first game the world is bigger but also much emptier. Red Town was the only very dense place. I find a high density much more appealing and in general better game design.
- The dialogue writing is much more interesting.
There are stories playing out in the world now, while in the first game there was pretty much nothing.
Narration for Supraland is tricky, because you don't want to interfer too much with the player's freedom and agency, which is the core of the game.
- The NPC characters are more fleshed out and interesting, compared to the random throwaway hint-givers from the maingame.
- The production value is higher when it comes to animations. You will see some cool animations here and there that we made just for an easter egg for example. Same for some elaborate assets that were built just for one little joke.
- It's pretty much all new assets. You will barely see assets repeating from the first game.
- There are more cutscenes, but we are honestly not quite sure yet how much we like it. During development you completely lose your senses for this kind of stuff. Some of these cutscenes take the control away from you for a moment, which is something I prefer to avoid, but sometimes there is just no other way because you must see certain things and we can't allow you to look the other way or run away. But these scenes are like 1% of the full playtime.
- A big difference is that the world design is now much more clearly a miniature world. When the first game was started, it was not supposed to be a small world. I got that idea when I was halfway through, so a lot of the game is not really built with big things. This time around it's pretty obvious.
- Combat is very minimal and barely noticeable. I know combat is the most controversial thing in the first game. But everyone saying "get rid of combat alltogether" is wrong. It has big effects on exploration rewards, on the entire atmosphere and other things. So what we're doing in this DLC is basically an experiment, but I have other combat plans for future games. But you can be sure, no monster is gonna bother you while you try to solve a puzzle.
- There are tons of little improvements that also made their way into the first game, like better speech bubbles, a reactive crosshair and much more. The next update will include a lot more of these.
- Last but not least, the music in the first game was all bought in the asset store. It fit very well, but it's awkward if you hear the same tune in another game. Now almost all music is made by us.
The songs also feature different moods, and we created a system that can seamlessly blend back and forth between them depending on the situation. The background music will become more energetic in an action scene and it becomes muffled when you're entering a house.
David
I can't wait for Supraland's first DLC
Cats know stuff.
Cats know the secret windows keys that fuck up each of your activities.
Cats are also assholes that love to use this knowledge [UWSL][/UWSL]
I also finally understood the reason for all those insanely annoying in-game confirmation boxes.
Example -
Lobotomy Corporation
Cat
Pause game
Cat push my finger on the mouse
Mouse was on exit game
Sorrow![]()
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My camp is still stationed near the Wayward, by the river (it's important for the purified water pump). It's a nice & peaceful spot with all the trees, while I can also regularly check out Duchees' stores for outfits and stuff easily from the camp.I'm still pretty early but I"ve been enjoying F76. The trick is to not think about it as Fallout 5 but as a slice of a full modern Fallout, with survival mechanics. The thirst/hunger definitely has me looting everything. I'm usually not great at laying out a camp, but I'm stocking so much junk that I think I'm going to try when I find a cool spot.
For now, it's a convenient fast travel with useful stash, workbenches, and a place to sleep (in the open air.)
people will always find reasons to complain. You know that there would be some that say that it's not worth $5USD for a 2 hours long game or what everYeah I don't know why Helltaker is free. It could easily be a $5 game and I don't think anyone would have grounds to complain.
Giana Sisters TD looks nice with SSGSS AA, but the way it is 'zoomed out' makes some hazards hard to navigate around during platforming but it's otherwise a decent platformer so far.
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I'ma go get me a chocolate milkshake.
Does anyone have a link to a page or something that keeps track of the online events for the summer?
i would say for "relax" and accessibility you are absolutely fine with either of them , there is barely any challeneg in them .Which of the two is the more "relaxing" and accessible title?
My patience has been a bit low for tackling games where I have to think a lot, so I'm wondering which of the two would be a more accessible start?
Based on the theme, I would prefer to play Planet Zoo.![]()
You guys remember "there came an echo"?
The dev gave away thousands of copies on gaf when the game launched.
Sometimes I remember that and wonder how that worked out for him. I've never seen anyone mention that game again.
I dropped the game after about 30 minutes, not because it was bad but because I had too much on my plate.
I'd like to say that I'll give it another go but who am I kidding, I don't have time.
Well, he was on Wipeout and voiced the best character of Dangan Ronpa 1/2, so there's that.You guys remember "there came an echo"?
The dev gave away thousands of copies on gaf when the game launched.
Sometimes I remember that and wonder how that worked out for him.
I remember never getting the game to work well with the audio commands. Lost my interest quite quickly after that. Game itself didn't feel very fun outside of that gimmick.You guys remember "there came an echo"?
The dev gave away thousands of copies on gaf when the game launched.
Sometimes I remember that and wonder how that worked out for him. I've never seen anyone mention that game again.
I dropped the game after about 30 minutes, not because it was bad but because I had too much on my plate.
I'd like to say that I'll give it another go but who am I kidding, I don't have time.
AhHaving recently realized that several games I played, or that I'm looking forward to, where developed in my home country, Portugal (Those Who Remain, out next week, is another example), and also after searching, and failing to find much information on the games currently being made here (since sadly, it seems there's not much interest by the local press in the development efforts of these teams, so even living here, it's very hard to find any information about them), I started a thread to "catalogue", and hopefully also to showcase, some of the games being made in Portugal:
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Community - Games made in Portugal
Recently, as a result of discovering that an upcoming game that I'm looking forward to was developed in my home country, Portugal, I realized that there's a lot more games currently being made here, and being released on Steam, than I ever imagined. Some, I bought and played, without ever...metacouncil.com
If anyone knows any games missing from that list, please let me know, so I can add them.
For example, Tizoc, I seem to remember a game I bought (and I believe you did too) a few months, or a year ago, that was a small, and cheap, point and click game, directed to a younger audience, that kind of had a post-apocalyptic theme, and that was based around the concept of saving water.
I remember realizing the game was made in Portugal, and having some EU financing, but I'm not remembering the game.
Do you remember the name of the game?
I have it from god knows where, but not played it.You guys remember "there came an echo"?
The dev gave away thousands of copies on gaf when the game launched.
Sometimes I remember that and wonder how that worked out for him. I've never seen anyone mention that game again.
I dropped the game after about 30 minutes, not because it was bad but because I had too much on my plate.
I'd like to say that I'll give it another go but who am I kidding, I don't have time.
That's fair criticism and I would agree about the last part. I made it to the final world but it's a bit lengthy so I'll do 2 sessions to finish it.It's mechanically competent and the visuals are pretty nice for a last-gen 2.5D game (especially the real-time world morphing effect, which is still impressive), but the gameplay is quite bland, like a generic 16-bit platformer. Didn't get very far.
Well, he was on Wipeout and voiced the best character of Dangan Ronpa 1/2, so there's that.
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Learning to let go of framerate anxiety made me love PC gaming again
How to stop fretting over frames (and enjoy games!) without the obsessive number-crunching.www.pcgamer.com
Hello. My name is Dave Meikleham, and I’m an addict. It has been three weeks since I last opened the Fraps counter on my PC.