Im so fucking tired of these bullshit conversations that have been going for 10 years now.
Can indiedevs just shut the actual fuck up?
There are just too many games. That's it. That's all there has ever been to it.
The thing you are doing wrong as an indiedev is only one thing: TRYING TO BE A SUCCESSFUL FUCKING INDIEDEV.
It's just like kiddos starting a band and wanting to be Rockstars. Yes sure, some bands came to be known as Metallica, Megadeth or Bad Religion.
But 99% of bands disbandend before they left the garage.
This is really on point.
As someone who doesn't even f**ks with the AAA scene at all, I still only have the real-world time to explore just a fraction of the indies I'm interested in overall.
I've simply stopped trying to keep up with it all because it's literally impossible to do so. I instead just enjoy what's in front of me before moving on to the next title of interest that crosses my radar.
It's not my job to prop up the entire indie segment of the market nor should I feel obligated or guilty for not being everywhere at once.
That tweet is incredibly naïve, and I say that as someone who loves the indie/hyper-indie market dearly.
As with any modern democratized entertainment media today (YouTube, TikTok, Bandcamp, itch.io, whatever) talent is not enough. Timing and luck can be just as important. It's the price paid for having the middlemen & gatekeepers of old, Big Publishers, Big Record Companies, etc. completely removed from the equation.
Artists are now using cheap and intuitive production tools and connecting/selling direct to the audiences. That's an explosion of talent, breaking the dam once held back by Big Execs that only let the few "chosen ones" trickle through to the public's eyes and ears. Of course there's going to be a glut of talent because of that.
No one is owed anything, and it's foolish to think otherwise. That's why with any artistic pursuit, you do it for yourself first. If someone notices along the way, great. Congratulations. But if your work goes unnoticed, at least you hopefully created something you can be proud of.
Participation trophies are not a thing in any cutthroat business where there's
dozens hundreds of talents just as good as you looking to get a very real finite set of eyes on their projects.
As the quoted post nods to,
You know it's sad but true.