Community The MetaVerse VR thread (hardware/software/etc, all platforms)

Alextended

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Moved this to a new post for the new page :p
Boneworks is an experimental VR physics action adventure game coming to you on December 10th! Witness the events that unravel after Monogon’s MythOS locks down after an unexpected Void breach. Then, play for endless hours with a physics sandbox mode, battle arena, and story replays for additional powerful items.

The video makes the game look pretty polished but as a trailer it sucks (I guess it trumps fake scripted shit). Can't wait though (Stormland will help, 5 days left)!

They kinda killed the hype with it. I'm sure every VR user still looks forward to it but I was hoping for a media blowout that would get everyone talking about it like the first demonstrations of the game. This was like, if Half-Life trailers just showed Freeman walk down some corridors, smash some boxes, push some buttons and maybe shoot a little on the side. It works to show me the physics/polish/VR and underlying systems but not to excite the average gamer.

Some more recent cool stuff reposted for the new page to kick off nicely:
 
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Alextended

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This is looking pretty good. Perhaps not THE Indiana Jones game one day we could have since it doesn't have free locomotion and stuff but it seems to nicely hide the lack of moving around with all the magical machinery moving parts taking you to the different challenges as you progress. It looks well made if tacky!
 
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Alextended

Segata's Disciple
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Yep, posted their last gameplay tweet here. They replaced the guns since:

Re Pistol Whip.

The Deadeye modifier (which disables aiming assist) makes the game feel like an old school tough as nails lightgun shooter. Which is great for me because I suck at rhythm games (if it wasn't for the haptic feedback I wouldn't even understand the beat of some of these songs, they're not what I usually listen to).

Still, I really don't think anyone will be able to both play Deadeye and keep the rhythm aspect of the game in mind in the higher difficulty scenarios. Then again some of the Beat Saber players out there appear to be superhuman too so I could easily be eating crow about this soon enough.

I do think it should have different scroreboards for some of the modifiers though, not just alter the one main score by + and - percentages based on them. Deadeye is one that should have its own scoreboard. Maybe it should be a different mode of play altogether in the main menu rather than appear as just a modifier. And maybe Dual Wield shouldn't have as much of a penalty in that as for most people it's gonna be impossible to be ambidextrous in that way and aim well with both hands anyway, the bonus bullets only being a benefit for bonus real skill. Or just not have the same modifiers as the main mode of play, I dunno.

I don't know if some levels/difficulties will even be possible to complete at all in Deadeye, score considerations be damned. There are instances with TONS of enemies that you normally just vaguely point at and pull the trigger like mad for a killing streak, you can kill folks behind your back that you missed without even looking at them and so on, Deadeye doesn't work like that so it could be literally impossible to get through. Although, again, it would be cool if Deadeye was its own mode of play, maybe ditching the rhythmic aspect altogether, possibly adding things like a max payne style slow motion gauge you can fill up with accurate killing streaks and then spend on the more insane sections that would otherwise be impossible.

Stuff like that. It really works great as an arcade style shooter even if that wasn't their primary intention. Again, great for me, I'm not much into rhythm stuff.

Also, the game's super polished, but they need to add the modifier information in game, I still don't know what some do and the menus some times bork. Additionally, it could do with some kind of arcade mode that lets you play through various levels in succession rather than just the level. Especially since they have a lot of things that try to make it like a little bit of a story rather than just a track selection as in Beat Saber and other music based games.

Other than these it's near perfect! I'm sure it's going to be a mainstay for anyone who has the slightest interest in rhythm games. Maybe for others like me too! So it should be very successful and that should let them keep updating and adding to it (and not just more songs).

Also I got a good score on 2 levels' easy mode, 3 & 5! On the others I'm like 250th. Probably 2500th by next month once more people play, lol.

 
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Alextended

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Alextended

Segata's Disciple
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Alextended

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The doctor is in the house!

Edit: I tried it and it's probably a pretty decent adventure, especially for Doctor Who fans (I really never got into it, it's decidedly too weird and British for me), but it's brought down by object/puzzle interactions that are just too rigid when in VR they should be far more natural and convenient. For example there's a puzzle where you open a safe with a numeric key lock but to use it you just shove your hand on it rather than try to actually push the buttons manually (there are no gestures beyond open/closed fist so you can't point accurately, the hand positions are a little bit off for Oculus Touch also) and it inputs 4 wrong random digits as you do it 4 times, then only after you find the clues does it automatically input the 4 correct digits when you repeat the process. Additionally, while snap turning and teleporting are fine, smooth turning and free locomotion are too slow even on the fastest settings making it unplayable. I guess they could patch this to fix it for those who want the smooth/free options but I don't imagine they will overhaul object interactions. The visuals are pretty nice, it all seems decidedly doctor-esque and very clean even on my CV1, I was worried it would be a jagged mess or hurt my eyes with all that bloom but it's actually pretty, especially the environments. I've only encountered a couple other, well, character-ish models and they're not as good but also for now they've been kept at distance/hidden by darkness, things like that so it's hard to say exactly. I guess overall it feels like a good and polished VR adventure... from 2016.
 
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fantomena

Toss a coin to your Witcher.
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We're getting a lot of VR releases now.

Doctor Who today

14th nov:


14th nov:


14th nov:


10th dec:

12th dec:


Other 2019 games without dates (may be pushed into 2020, but who knows):



Phantom: Covert Ops (Oculus exclusive)

And maybe Valves Half-Life VR game.
 

Alextended

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Yes, I've been posting about most of it, recently in the last couple of pages for some of it. Espire 1 was meant to be already out but last minute performance bugs have delayed it. I imagine Onslaught may be delayed too. VR Ping Pong Pro should release some time today and Last Labyrinth today/tomorrow depending on time zone. There's no confirmed Half-Life VR as of now but an equally exciting (or one and the same) flagship VR game by Valve. I think they could delay that too in order to give Boneworks some breathing room as they have some kind of relationship with its developers but who knows.

Edit: the last Espire 1 progress update for posterity.
 
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TheGreenArrow

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Nov 20, 2018
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Set up my VR for the first time in like 8 months and grabbed Gorn while on sale. Verrrrry fun game but the movement gave me a killer headache. Had to refund :/
How is the movement in Blade & Sorcery? I have very limited movement space.
 

Alextended

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Analog stick movement for traversing the maps, room scale/standing for your toe to toe fighting. That's how most action based free roaming games are these days. Maybe you can get used to it if you play some more, starting with slower paced non-action games or games where you can both teleport and use analog stick movement like In Death but if not then games where you don't move around like Beat Saber (possibly also like Pistol Whip but the constant forward movement could trigger you perhaps) or teleport movement games like Budget Cuts are probably your best bet. There are plenty of those.
 
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TheGreenArrow

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Analog stick movement for traversing the maps, room scale/standing for your toe to toe fighting. That's how most action based free roaming games are these days. Maybe you can get used to it if you play some more, starting with slower paced non-action games or games where you can both teleport and use analog stick movement like In Death but if not then games where you don't move around like Beat Saber (possibly also like Pistol Whip but the constant forward movement could trigger you perhaps) or teleport movement games like Budget Cuts are probably your best bet. There are plenty of those.
Analogue movement would probably be okay for me after getting used to it. Gorn’s is kinda weird. You hold down a button and use your arms to move around. Was very difficult when people were behind me haha
 

Alextended

Segata's Disciple
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Oh. I'm pretty sure in the options you could switch to analog stick in Gorn. I must have done so, I recalled it being quite similar. But Blade & Sorcery is better imo anyway (but for now doesn't have any of the progression stuff with better equipment as you progress and shit, but it will). Always check options in VR games, with different people reacting differently to different locomotion methods sometimes they include very diverse settings to make sure it works out.
 
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Alextended

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This just came out. I'll see if I prefer it over Racket Fury which was pretty good and had decent single player content, this looks potentially more involving.


There are new videos on youtube, most of the PSVR version. It looks pretty good but no details on things like the online lag yet (or eventual player base).

The Last Labyrinth released too, they bumped it up, it said 13 hours left just a little bit ago. I hate how limited control appears but it seems to be the point.

Crazy pricing though, $40/45EUR, what the hell are they thinking. How much did they spend on the voice actor of the little girl to demand this. We'll see...

Thief Simulator VR just came out in early access. The non VR version has a fairly positive image and they seem to be doing a proper in depth port too...
 
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Alextended

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Short interview but some good insights, like in how to achieve good looking, polished, intuitive interactions that still make the player feel in full control of it.
“Much like controlling a character in a [non-VR] game, we found that the [interactions which feel best] aren’t the ones where the game literally honors the inputs one-to-one, but instead intuits what the player is trying to do and helps them do it. This is most apparent when picking things up—[Stormland doesn’t] get too picky about having [the player’s] hand close enough or the right orientation; we generally try to make the interaction work in as many circumstances as possible.”
“The best place to put your polish is where you expect players’ attention to be,” Daly says. “In many cases, this is the hand-to-world interactions. These interactions are worth the effort to make them look and sound as good as possible because of both the player’s attention on them and the frequency & regularity at which they occur. The time when it’s passable [in a VR game] to have objects blink into your hands or your hand snap between poses is behind us.”
2 days left!
 
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Alextended

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Various tubers got to play this early and are now showing off. I won't be posting all of them, I just chose one at random. Anyway, one damn day left!

Edit: I'll just leave this here for reviews, who even cares about whatever random "media outlets" any more.
 
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Alextended

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Reviews are coming for this too, again I'll just link this to not spam for every new one.
 
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fantomena

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Im very curious how The Curious Tale of the Stolen Pets will be.
 

Alextended

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Reviews are coming for this too, again I'll just link this to not spam for every new one.
And it's out.

Still waiting for Stormland to go live on Oculus store, dammit. Edit: aaaand it's here, finally!
 
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Alextended

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Quest seems to be moving software really well, the Steam and Rift versions don't have anywhere near those numbers yet. Of course it could be that Quest users are more prone to leaving reviews or that the specific game doesn't have many advantages on more powerful hardware vs Quest's untethered experience and so on. Even Beat Saber has tons more reviews on Steam than Quest so it's not going to be a rule for everything but it's still interesting to see. Any developer that's not being too ambitious with the game's visuals, physics, scale, or anything that would stop it from being ported to Quest should make a port happen.
 
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Alextended

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The Quest version of The Climb looks pretty good, Cryengine's scalability is ace. Trailer, can't embed:
 

fantomena

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There's a clear graphical difference between TheClimb on PCVR and Quest. PCVR version looks really good. I wonder how manu Quest owners will just play it on Oculus Link.
 

Alextended

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Or since it looks great as it is how many will play it on Quest just to be free of the cabling. With the cable pulleys I've got I occasionally do have to feel around it if I do too many actions above my head while also moving/turning (though of course it's way better than tangling it at my feet) and this is all about climbing so...

This looks good as far as arena shooters go but going by some reviews of the non-VR version there's not too much content or progression.

The same developers also have a decently received adventure game with both VR and non VR versions:

And something unrelated. The second tweet it old but just to show what the project is since just a #screenshotsaturday does nothing for that, lol.

And more of the promising Crunch Element
 
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Alextended

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Tokyo Chronos (VR VN) sequel announced.

Vengeful Rites is progressing very nicely once again. I don't play with teleport but it's cool how they accommodate any locomotion method like that even with mechanics like noise levels for stealth, I haven't seen that before (but maybe it's been done, of course this isn't a new feature discussed in this video, it's old).

Also I forgot to write about the Until You Fall update. I only wrote that it would release on the 14th a couple days prior and then forgot to say it came out, lol.
Players can now experience the highly-anticipated finale to the Shattered Woods campaign, complete with all-new environments, mysterious encounters, and driving synthwave music. In addition to the expansive new landscapes, players will also encounter two new ferocious enemies. Joining forces with the existing Unraveled, the Empowered Captain and Empowered Spellweaver will fight to take down the land of Rokar. Brave Rune Knights can enter the Industrial Outskirts and experience their final encounter with the Aether Horror. To aid in combat, players will be able to wield the strength of two powerful new weapons, the Twin Katars. These one-of-a-kind punching daggers can be used together or separately with other weapons for a unique and customizable fighting experience.

 
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Alextended

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Links with info, cable specs, currently recommended cable before the official is out, etc., inside. No AMD GPUs are currently supported mind.
 
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fantomena

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From r/oculus, this is how the Quest will show on Oculus client.



 

Mor

Me llamo Willy y no hice la mili, pero vendo Chili
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Cannot wait :)
Indeed, I'm really hyped! if I already was excited about Boneworks because "hey, this reminds me to HL" imagine how I'm feeling right now about HLVR.
 
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Alextended

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I also just love all the salty tears from people (elsewhere) who resist VR like I imagine some people resisting mice and 3D accelerators back in the day :D

Vertigo 2 seen above is being made by the Aperture Hand Lab developer who probably also got to work on Half-Life: Alyx while he was with Valve.
 
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lazerfox

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Since Valve still doesn't officially distribute hardware here I had to look for some import shops and only found a single one with ridiculous prices. It's somewhat understandable considering they're getting their hardware by making multiple steam accounts abroad and then having to import themselves.

Converted it's almost $500 just for the knuckles. I hope Valve will finally do something for the WW availability of their hardware.
 
OP
Durante

Durante

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Here's something I posted in another since people are now understandably more interested in getting into VR -- fits better here. I really should update the OP at some point!

State of PC VR hardware:
  • WMR is cheap, pretty great screens for the price (especially on Samsung!), but mediocre tracking.
  • Rift S is decent if you have an "average" IPD. Unexciting but decently competent in all aspects.
  • Oculus Quest with link hasn't been out there long enough to get a good idea. In theory, if the link works well with 5m cables, it should be a good alternative and a good deal if you also get use out of the portability feature.
  • Second-hand Rift CV1 / Vive might actually not be bad if you find a decent price for it. Both have drawbacks though: CV1 needs 3 trackers connected to high-speed USB ports, and the Vive controller diverges quite significantly from everything else now out there.
  • Index is, well, the best at almost everything (except display contrast compared to OLED HMDs), and sadly very expensive.
  • Everything else (like primarily Pimax) is even more expensive and more for enthusiasts/tinkerers.
Since HL:A won't be out for a few months anyway, might as well wait for more Quest link impressions for now.

Since Valve still doesn't officially distribute hardware here I had to look for some import shops and only found a single one with ridiculous prices. It's somewhat understandable considering they're getting their hardware by making multiple steam accounts abroad and then having to import themselves.

Converted it's almost $500 just for the knuckles. I hope Valve will finally do something for the WW availability of their hardware.
Yeah, Valve really need to sort out WW distribution.
 

ISee

Oh NO!
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Thank you Durante and Alextended and Fantomena.
One last question: Can the Rift S be used without the Oculus Client? Just as a normal "Steam HMD"?
Because if that's the case, but Quest has to use the client to work on PC I might favor the Rift S. In other words, if Oculus stops existing next month: Which of the two headsets would be more screwed? If the question makes sense.

I'd still create an Oculus account and use the client. No problem with it, I'd just like to know which one is more bound to Oculus.
 

Alextended

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Both will need the client running at all times they're used and both will work with SteamVR, it's not a mutually exclusive situation.

The client is good and their dashboard nice even if you only use it to launch Steam games, either added as 3rd party games or just via the virtual desktop.

Vertigo 2 seen above is being made by the Aperture Hand Lab developer who probably also got to work on Half-Life: Alyx while he was with Valve.

Missed posting the new OhShape trailer last week.
 
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Amzin

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I just posted this in the Steam thread since a lot of VR discussion going on, but had been wanting to recommend it here too. If you have limited space or generally find yourself VRing in a small central spot, get some kind of mat or pad made for standing on. I really love using my standing desk mat. It's comfy and it keeps me from losing track of where I am, and as a bonus it's great for showing a new person VR since it helps keep them grounded too, and it's in perfect condition after 5+ years, but there are cheaper ones out there.
 
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Alextended

Segata's Disciple
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Release date for Espire 1: VR Operative finally! I'm gonna bet the delay was mostly to get it out on all platforms simultaneously rather than the claimed bugs.

Edit: I'm going to assume they forgot to add "Steam", anything else wouldn't make sense... Here's a repost of an earlier youtuber demo to remind you what it is:
 
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ISee

Oh NO!
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Rift S is in the mail.

Been browsing this thread a bit, in search of one-two games. Too many options.
I want something immersive, not too action oriented or fast that I can enjoy myself and use to show VR to other people. Lone echo, maybe? And something else?
 
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Alextended

Segata's Disciple
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To show VR to other people show the tutorials first I think, the whole set up process you will do. They're excellent in terms of presence and do teach core aspects you'll be using throughout many games, plus free locomotion can make people sick or at the very least uncomfortable if they haven't already been used to being in VR. For actual games I'm not really sure what's best. Most I'd say are good to demo do have action but have you mostly standing in place, things like Beat Saber and maybe Pistol Whip (forward momentum might make this a no) and SUPERHOT VR, but yes Lone Echo is a hugely impressive and immersing experience, maybe Batman: Arkham VR in some ways though it's very limited and not worth the asking price, possibly the Star Wars: Vader Immortal experience trilogy, things like that. The free The Lab on Steam is probably pretty good too for that but you'll need to guide them through the process of getting to the actual mini games and stuff, probably. Also all the free content in general, Oculus has pretty cool little VR movie type experiences (but real time 3D you can look around) like Henry. Also the Mission: ISS experience is a must try. And Echo VR is free too (Lone Echo's zero gravity locomotion in a multiplayer sports game, with $10 DLC for a class based combat mode of play). Well I think you should play the games you're interested in yourself then decide what's appropriate for your target audience after that based on what they like to see and what not and how you think it's best to introduce them to VR after you experience it for yourself. Also, CONGRATS! Come back after you go through all the kinds of different game types/locomotion methods for actual game suggestions for you:D
 
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fantomena

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Rift S is in the mail.

Been browsing this thread a bit, in search of one-two games. Too many options.
I want something immersive, not too action oriented or fast that I can enjoy myself and use to show VR to other people. Lone echo, maybe? And something else?
Lone Echo is very puzzle-adventure oriented. Can't remember if there was any combat in it. It is however one of the best VR games Ive played. Only con is that it is short, Lone Echo 2 (2020) is apparently double the length.
 
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EdwardTivrusky

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ISee WooHoo! Welcome to VR! I don't have Rift but i'd echo what people have said and go for the Tutorials/Demos first as they are usually short and sweet. I'd also recommend some form of music game, my preference is Audioshield but any one will do especially if you can play your own music or Youtube etc in it. They can be a good workout too.

Also you'll have access to a bunch of the apps on the Oculus store from National Geographic and the upcoming Machu Piccu exploration experience looks awesome. Things like Richie's Plank Game are fun, there's a NASA Apollo VR documentary that is very good and some games like Prey have added VR modes So many good experiences to get you started, VR is in a much better place than when i got my first Vive.

Gorn, Superhot VR, Skyrim VR, Star Trek Bridge Crew, dunno if StarSeed The Gallery series is available but my housemate loves that game and Serious Sam and Arizona Sunshine.

Enjoy!
 
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