We have an MMO thread, feel free to give it a bump.Finished Resident Evil 3 a while ago. Now will try to play Final Fantasy XIV.
I am on the Golf It side of the mini-golf game war.Golf With Your Friends lately, in anticipation for the exit from Early Access soon. Streets of Rage 4, trying to beat the game in Mania. Man, it gets really annoying when the enemies become hit sponges and the "no invicibility after you get hit" factor comes into play.
I like Golf It, mostly for the user-created stages. They are much more unique compared to GWYF's editor, therefore a lot funner to play. I also don't mind the way you putt the ball in Golf It but most of my friends think it's too "complex, sim, or plainly sucky controls". It's why I play GWYF more.I am on the Golf It side of the mini-golf game war.
I respect your opinion !Shadow Hearts brings back memories, I really really like it. I can't think of many JRPGs that have a sorta horror/gothic theme.
I played Covenant too, but against popular opinion I liked the first game much more.
For me, Halo feels like a paradigm shift in console FPS games. Visually it was great at the time, the controls were super tight and it did things with FOV and such that made playing on a TV feel pleasant. While not the first console FPS game to utilise dual analogues, Halo really focussed on the console and TV experience in a way other console FPS games of that generation didn't. For example, something like Red Faction felt like sloppy seconds on PS2, despite releasing a good 3-4 months before the PC version. You could just tell the game was a keyboard and mouse title, and the floaty/inaccurate controls reflected that. Halo felt like the next big console FPS leap since GoldenEye 007 on the N64.Finished Halo CE on Heroic Difficulty. I've enjoyed many parts of it (especially the introduction of the Flood), but the game has so many flaws (vehicle controls, backtracking, copy-paste rooms, way too many corridors etc) that I don't understand so many are calling this the best shooter ever made in a world where games like Half-Life 2, Doom 2016, F.E.A.R, Unreal etc exist.
Now playing Total War Warhammer 2 with the brand new Greenskin faction. It's incredible how the devs keep coming up with fresh ideas!
I mean, you cited the rest of the pantheon right there, Halo 1-3 (in combination) fit right in, imo. If you had listed some new-fangled shooters-as-a-service with healthbars, dance-animations and numbers flying out of enemies instead, that would have been problematic.where games like Half-Life 2, Doom 2016, F.E.A.R, Unreal exist
I didn't play Halo in 2001, so I can't say how impressive it was at the time. But even compared to other shooters from that era (Return to Castle Wolfenstein was released in the same year for example), Halo seems rather uninspired and extremely repetitive to me. I mean, more than half of the game exists of empty corridors, and I can't remember a shooter with such a huge amount of copy-paste in level-design.I mean, you cited the rest of the pantheon right there, Halo 1-3 (in combination) fit right in, imo. If you had listed some new-fangled shooters-as-a-service with healthbars, dance-animations and numbers flying out of enemies instead, that would have been problematic.