So I guess 3rd person is possible after all, maybe it's only usable in a few months.
We are sleep deprivedI'm so relieved just how fast I got used to 30fps again. This game is pretty much the most impressive game I've played. And this is on Series S. Can't imagine how you with RTX can even be alive after the visual feast.
Yeah I also generally prefer driving, at least since I got the bike (cars were a bit cumbersome). I do use fast travel if the distance is more than ~2 kilometers, but that's really rare, since I'd usually elect to do something on the way to wherever I'm trying to go.This is probably the first open world game where I don't actively use the fast travel function. I probably have only used it once, only to see how it works. Most of the time, I just drive everywhere, or even walk up to the destination by foot. The city is so dense, so fast traveling would be a waste.
Fashion >>> stats. Always.I wish there was a way to make your character look cool and not like a clown.
Bike riding is the way ( ) and seeing V in purple trousers with a yellow fedora...
That's how I played Witcher 3 as well. Traversing the world was so interesting, the things you could see, that it felt like a waste of a good game to fast travel around.This is probably the first open world game where I don't actively use the fast travel function. I probably have only used it once, only to see how it works. Most of the time, I just drive everywhere, or even walk up to the destination by foot. The city is so dense, so fast traveling would be a waste.
Yup, I remember doing that in Witcher 3. Besides that, RDR2 does that well too. I think generally, restricted fast travel system should be the way to go for open world games. There must be spots scattered around the world which you can only fast travel from and to. That way, players will tend to explore on their own while finding new things along the way, not simply fast traveling every chance they've got.That's how I played Witcher 3 as well. Traversing the world was so interesting, the things you could see, that it felt like a waste of a good game to fast travel around.
I think it's ok to have fast travel in games, for those who want it. I am just not that interested in using it myself, and I don't think you should force anyone to play in one particular way if they don't wish to.Yup, I remember doing that in Witcher 3. Besides that, RDR2 does that well too. I think generally, restricted fast travel system should be the way to go for open world games. There must be spots scattered around the world which you can only fast travel from and to. That way, players will tend to explore on their own while finding new things along the way, not simply fast traveling every chance they've got.
Nooooooooo....
Evelyn
True, true.That River guy has a serious strut. Guy walks around like...
Yeah me too. was a good side quest.True, true.
But it will eventually turn out to be a strong side quest
Just finished it (I think).
The secret is not looking at any pre-release media.That title card drop would be better if they hadn't spoiled the hell out of it with that CG trailer.
Yeah! I play on console and still this is the most impressed I've been with a game.Every time I play I think I'll get over how amazing the atmosphere and visuals are, and every time I fail.
You'd think that after over 30 hours you've built up a resistance to it, and then you suddenly exit from a penthouse to an impeccably designed and lit Japanese-style roof garden and see the lights of the city through the smog far below you, and the neon above you reflected in the glass roofs. Whew.
Did you see it coming? That game is a little predictable but the execution is just the best damn thing. That mission was just cyberpunk pure glee of a run gone wrongEvery time I play I think I'll get over how amazing the atmosphere and visuals are, and every time I fail.
You'd think that after over 30 hours you've built up a resistance to it, and then you suddenly exit from a penthouse to an impeccably designed and lit Japanese-style roof garden and see the lights of the city through the smog far below you, and the neon above you reflected in the glass roofs. Whew.
The secret is not looking at any pre-release media.
You have a few slots left. You have to do the target sequence in the correct order, with this slot constraint in mind . If you fail, there is an alarm.I just don't get the breaching computers hacking, I've read a guide but when I try to do it it doesn't even work like in the guide.XD
I of course expected something to go wrong in classic Shadowrun/Cyberpunk genre fashion. I didn't expect the details though. But from the point you learn about the Relic I did expect that our character would end up with it.Did you see it coming? That game is a little predictable but the execution is just the best damn thing. That mission was just cyberpunk pure glee of a run gone wrong
It's especially promising, as Cyberpunk 2077 isn't even fully using RT for its Global Illumination, it's still very much limited from the probe lighting, with the RT trying to improve it as much as possible. The next step should be to be purely ray traced, with a fairly large amounts of bounces, say 5 or more to completely work on its own. That would create even more realistic looking light, with much higher contrasts where needed.Ray tracing is the next big thing. It really is stunning in this game.
Yeah i dont like that. I would prefer to be able to either disable it or give it more time before it resets.Camera auto centering while driving. WHY? This is horrible. It happens in first person and third person view. and no option to disable it.
I still don't get it, you can't pick numbers that goes just in one column? Meaning one in each row but in one column.You have a few slots left. You have to do the target sequence in the correct order, with this slot constraint in mind . If you fail, there is an alarm.
Then the way it works is that you start with the first row and you pick a column. Next, you will have to pick a row in this column. Next a column in this row, etc.
I wonder if the pc fixes will just be a copy-paste of what the community have done since it addresses the exact same issuesPatch notes for the next hotfix
Actually, this touches on something I wanted to remark on due to these patch notes.I wonder if the pc fixes will just be a copy-paste of what the community have done since it addresses the exact same issues
Is basically a polite way of saying "you imagined that editing some numbers in a file that isn't even used changed performance". Quite a few people imagined it drastically affected performance.Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.