Community MetaSteam | March 2023 - You know, Wo Leon, we really are the last of March

Status
Not open for further replies.

Sobatronix

MetaMember
Mar 9, 2021
797
2,615
93
13,092 currently in-game in TLOU not bad really, already surpassed Miles Morales and Uncharted. I just downloaded it but I still have to wait like 7 hours because I'm at work :loudly-crying-face:
 

C-Dub

Makoto Niijima Fan Club President
Dec 23, 2018
3,992
11,886
113
should be ready to play in a couple minutes on my Linux machine.
Until you start the game and get stuck in very long shader compilation. I’ve read a few people saying they’re sitting around waiting for that, and it ain’t quick!
 

LEANIJA

MetaMember
May 5, 2019
3,234
7,904
113
Austria
Until you start the game and get stuck in very long shader compilation. I’ve read a few people saying they’re sitting around waiting for that, and it ain’t quick!
Yes, Im currently waiting for the very slow shader compilation, indeed. I assume thats also what drags the framerate down to about 25 fps (even in the menus). The game set everything to Low and VRAM is still almost full, with FSR set to Balanced

Options are, as has been reported, plentiful tho.

For comparison, I got a 3060 Laptop card, with a Ryzen 5 5600H CPU, 16GB RAM, 6GB VRAM; running on Linux Manjaro.
 
  • Like
Reactions: C-Dub

Mivey

MetaMember
Sep 20, 2018
4,296
12,184
113
I dont think so; as was mentioned earlier, Sony didnt send out review copies



but not to worry, I am bravely gonna ....wait until its unpacked and then give it a go ;)
should be ready to play in a couple minutes on my Linux machine. Steam Deck and Windows PC, where I also installed it, are way slower at unpacking
Looking forward to hearing your impressions then!
 

C-Dub

Makoto Niijima Fan Club President
Dec 23, 2018
3,992
11,886
113
Gonna continue playing Octopath II this evening now that I’m allowed back on screens again. Though only for a little bit.

Though I was hoping to have been done with this game by now and straight on to RE4. Ah well - at least I’m not in hospital.
 

Arsene

On a break
Apr 17, 2019
3,280
8,305
113
Canada
Gotta wait until May to pick up TLOU but glad to see its doing well. The dev blog seems to imply ND is the lead on the project so hopefully the port is good
 
  • Like
Reactions: Mor

LEANIJA

MetaMember
May 5, 2019
3,234
7,904
113
Austria
So far its too early to tell, since the shader compilation is so slow, I started a game without it being finished, but it ran like crap...so I changed some settings (switch to Proton Experimental, enable Feral Gamemode), but then upon restart the shader compilation started anew, again very slow (but a bit better),...until it crashed. Now thats all Linux+Proton, so I will check how it runs on my Windows machine now. ;)
 
  • Like
Reactions: ExistentialThought

Mivey

MetaMember
Sep 20, 2018
4,296
12,184
113
So far its too early to tell, since the shader compilation is so slow, I started a game without it being finished, but it ran like crap...so I changed some settings (switch to Proton Experimental, enable Feral Gamemode), but then upon restart the shader compilation started anew, again very slow (but a bit better),...until it crashed. Now thats all Linux+Proton, so I will check how it runs on my Windows machine now. ;)
Sounds like the famous Iron Galaxy seal of quality so far.
 
  • Toucan
  • This!
Reactions: Stevey and lashman

LEANIJA

MetaMember
May 5, 2019
3,234
7,904
113
Austria
TLOU runs much better on Windows so far, even without finishing shader compilation its at 60 FPS in the opening bit with Sarah. GTX 1070 Ti, 16 GB RAM, Windows 10, 8 GB VRAM, i7-8700
medium settings, 2560x1440

we'll see how the more open areas fare



.... he says as he gets framedips upon turning :p



the array of options is really vast, tho!



once the shader compilation FINALLY finishes (im assuming its slower while you play, but I cant be arsed to just let it do that for an hour or whatever) it should bump fps but so far its been 40-60, but all the more intense scenes are still upcoming (Im in the car ride sequence, which has dipped to below 30 a few times now)
 
Last edited:
  • Like
Reactions: C-Dub

C-Dub

Makoto Niijima Fan Club President
Dec 23, 2018
3,992
11,886
113
The game is taking flak for the shader compilation.

I guess people have a point - this time is eating into their 2 hour refund window. But it kinda sucks that people are upset they’ve added shader compilation to the start of the game to prevent stutter, which they’d also probably moan about.
 

LEANIJA

MetaMember
May 5, 2019
3,234
7,904
113
Austria
in the first city scene it stopped gameplay for about half a minute with a "please wait" notice, as if it was a loading screen...just in the middle of the action. strange. in that area fps was also lower, 35 maybe, but still playable; with stutters in between.

and again, i think this might be fine if i waited out the shader compilation. its a shame i cant do that on Linux, Windows and Steam Deck simultaneously otherwise I would just let it do its thing and play Resi4 :p
 

Paul

MetaMember
Jan 26, 2019
570
1,389
93
TLOU almost toasted my PC during the shader comp (and actually froze until I increased my swap file due to running out of RAM), but the game itself seems great, port-wise. No performance issues in the prologue or first part of summer, looks great.
 

Sobatronix

MetaMember
Mar 9, 2021
797
2,615
93
TLOU almost toasted my PC during the shader comp (and actually froze until I increased my swap file due to running out of RAM), but the game itself seems great, port-wise. No performance issues in the prologue or first part of summer, looks great.
Yeah that shader compiler totally maxed out my CPU lol
 
Last edited:
  • This!
Reactions: LEANIJA

Paul

MetaMember
Jan 26, 2019
570
1,389
93
Yeah I that shader compiler totally maxed out my CPU lol
My 5800X3D was at 91 degrees. It made me open balcony and remove my solid case front panel :D
Then it dropped to 85 or so.

Of course, during gameplay, even with balcony closed and front panel installed the temperature never goes above 75.
 
  • Like
Reactions: lashman and LEANIJA

Parsnip

Riskbreaker
Sep 11, 2018
3,258
7,255
113
Finland
Not when so much of it is documented online. Again, those women would not have retracted and paid if they were in the right. Trying to muddy the waters with "eh it was a long time ago, maybe it happened, maybe it didn't" does a pretty big disservice to people who get falsely smeared like this.
I mean I'll be honest here, I haven't followed the story at all, it doesn't really concern me so I've just skimmed the surface on the reporting that was done (eg reading the Bloomberg article way back when). Maybe I worded it poorly but I was just literally saying that the whole thing is ultimately about events that have been claimed to have happened a decade ago, not trying to muddy the waters.

But anyway, I went and looked at this proof that's documented online. Some of it is pretty damning towards the accusers for sure so I can see why people also believe Avellone but also why the defendants would feel like they needed to settle. To counter some of that they would probably have to have actual hard evidence of events, which neither side obviously has. I'm talking about, I don't know, security footage from the venue or something, that's the kind of proof I meant earlier. Solid, absolute, but probably impossible to come by by anyone a decade later. Not relying on memory or witness testimonies etc. Like even DM's from the accuser with someone else and being thirsty towards Avellone isn't really as solid as it may seem. Repressing events and behaving like everything's normal or even great is common in assault victims, and sadly it can take years for some to realize that what happened to them wasn't normal and not what they had signed up for.

Again, not saying this is what happened here, Frankly my opinion (or anyone elses over here) on the whole thing doesn't matter so I don't feel compelled to give one. Just saying that receipts like these aren't as solid as it may seem at a glance and where a person reading them leans probably depends very much on personal experience more than anything. So I'm not surprised at all if I see that people still believe the two women instead of him.

Again, those women would not have retracted and paid if they were in the right.
But this specifically I need to comment on.
It's possible to be right but be unable to prove that you are right. What would be their options in that case? Fight the case, lose anyway, pay even more?

This is what I actually have some adjacent personal experience on, getting potentially sued (by copyright trolls) for something I didn't do but being completely unable to prove it. The options presented to me were to pay a fine of x for something I didn't do, or go to court and fight it. But because I couldn't have proven anything, the fact that I was right and "truth was on my side" wouldn't mean shit, I would have lost, still had to pay the fine plus all the court expenses which would have been 10-20 times the original fine. I think I got about 7 letters in total about the same alleged infringement over couple of years, with increasingly hostile language and mentions of big, personal bankruptcy level payouts from cases that had gone to trial. The payouts weren't actually as large as that, but the way the letters were written made it seem like the court expenses were part of the payout. Obviously for anyone losing the case it wouldn't matter where the money was going and it certainly made for a very stark difference between the proposed payment plan for the fine, vs the big honking 5 digit numbers that might come down on you if you went to court.
Fortunately in my case I had a third option which was to just ignore the threat and hope it all goes away and eventually it did. The specific law firm eventually went bankrupt (I assume, their website vanished) but I think that shit is still happening over here at least on some level.

That's a bit of a tangent but it's just to make the point that there are other things that might compel someone to pay up and settle, regardless of who is in the right. I think it's a bit naive to think otherwise.

Anyways, that's probably all I'm going to say about that.
 

Gamall Wednesday Ida

Just a loon, apparently.
Dec 4, 2020
360
1,085
93
France
www.youtube.com
So far its too early to tell, since the shader compilation is so slow, I started a game without it being finished, but it ran like crap...so I changed some settings (switch to Proton Experimental, enable Feral Gamemode), but then upon restart the shader compilation started anew, again very slow (but a bit better),...until it crashed. Now thats all Linux+Proton, so I will check how it runs on my Windows machine now. ;)
I haven't tested TLOU (might buy it someday), but I recall that Uncharted on Linux was an absolute stuttery and crashy mess until the shaders fully compiled. And then it was and remained perfectly fine and smooth from beginning to end. My takeaway from that was that playing while compiling is an act of unbridled optimism.

Much more crucially, GIVE US BLOODBORNE, SONY !!!
 

toxicitizen

MetaMember
Oct 24, 2018
1,634
4,190
113
Heard the TLoU shader comp is long so I fired up the game to let it run on my second monitor while I'm working and holy fuck. It's running my CPU hot, temps in the mid 90s. :dizzy-face:
 
  • Blobxorcism
Reactions: lashman and LEANIJA

LEANIJA

MetaMember
May 5, 2019
3,234
7,904
113
Austria
I haven't tested TLOU (might buy it someday), but I recall that Uncharted on Linux was an absolute stuttery and crashy mess until the shaders fully compiled. And then it was and remained perfectly fine and smooth from beginning to end. My takeaway from that was that playing while compiling is an act of unbridled optimism.

Much more crucially, GIVE US BLOODBORNE, SONY !!!
thanks for the headsup. GamingOnLinux also posted that Valve has pushed a Proton Hotfix for TLOU, I hope its not just Deck-specific stuff.
Anyway, the shader compilation on Windows is ALMOST done. Its really that long.
 

toxicitizen

MetaMember
Oct 24, 2018
1,634
4,190
113
Shader comp only took about 25mins on my PC. Seeing people claiming to not even be halfway there after waiting twice as long so it must depend on your CPU. Would be nice if I was planning to play immediately but I still have 3 hours of work and then it's time for more RE4 lol.

Also CCU up to 35.6K. Yeah, this one is gonna do alright.
 

LEANIJA

MetaMember
May 5, 2019
3,234
7,904
113
Austria
Shader comp only took about 25mins on my PC. Seeing people claiming to not even be halfway there after waiting twice as long so it must depend on your CPU. Would be nice if I was planning to play immediately but I still have 3 hours of work and then it's time for more RE4 lol.

Also CCU up to 35.6K. Yeah, this one is gonna do alright.
Yeah it was super long for me unfortunately.
Im also torn on how much I wanna play TLOU now because I am also enjoying RE4R a LOT. Why did they have to release those two SO close together ;)


But I wanna say that what Gamall Wednesday Ida said is true, it runs like a charm after the shader comp. At least on Windows, Im betting Linux performance will be alright as well after some Proton patches ;)
 
  • Like
Reactions: FeedMeAStrayCat

Mivey

MetaMember
Sep 20, 2018
4,296
12,184
113
While some of the early impression sound mixed (though mostly just people complaining about the long shader compilation), I couldn't wait and went ahead and bought it.
Finally I will get to experience that infamous scene of the bearded guy talking to young Elliot Page and saying "We really are The Last of Us".
 

Paul

MetaMember
Jan 26, 2019
570
1,389
93
Somewhat dismayed by the bad steam reviews of TLOU. The game is heavy, yes, and shader compilation is long and stupidly intensive, but once done, the game looks and runs well.

But I do wonder, why do these games (Uncharted, TLOU) require such long and intensive shader pre-comp, while something like RE4 does not?

And another question, why do so many of these modern games not support DSR downsampling? And require changing desktop res first?

Sometimes even games on the same engine differ. Like Atomic Heart - no DSR. Shadow Warrior 3 (also Unreal) - DSR resolutions are normally available ingame.

Is this something developers have to specifically support, does anyone know why this is? Durante perhaps?
 
  • Like
Reactions: LEANIJA

LEANIJA

MetaMember
May 5, 2019
3,234
7,904
113
Austria
Yes, for me it was mostly the shader comp which was super long, after that, smooth sailing so far. Plays well, runs well, looks nice, has a truely amazing amount of options, seriously, its nuts how much they put in.
 

ezodagrom

JELLYBEE
Nov 2, 2018
1,878
4,910
113
Portugal
www.youtube.com

While some of the early impression sound mixed (though mostly just people complaining about the long shader compilation), I couldn't wait and went ahead and bought it.
Finally I will get to experience that infamous scene of the bearded guy talking to young Elliot Page and saying "We really are The Last of Us".
Seems like some users are also having crashing issues.
 

NarohDethan

There was a fish in the percolator!
Apr 6, 2019
9,153
25,587
113
While some of the early impression sound mixed (though mostly just people complaining about the long shader compilation), I couldn't wait and went ahead and bought it.
Finally I will get to experience that infamous scene of the bearded guy talking to young Elliot Page and saying "We really are The Last of Us".
You know Ellie, these shaders are compiling the last of us.
 

Sobatronix

MetaMember
Mar 9, 2021
797
2,615
93
Somewhat dismayed by the bad steam reviews of TLOU. The game is heavy, yes, and shader compilation is long and stupidly intensive, but once done, the game looks and runs well.

But I do wonder, why do these games (Uncharted, TLOU) require such long and intensive shader pre-comp, while something like RE4 does not?

And another question, why do so many of these modern games not support DSR downsampling? And require changing desktop res first?

Sometimes even games on the same engine differ. Like Atomic Heart - no DSR. Shadow Warrior 3 (also Unreal) - DSR resolutions are normally available ingame.

Is this something developers have to specifically support, does anyone know why this is? Durante perhaps?
I'm no software engineer, but maybe it has to do with the engine? ND's in-house engine seems to be optimized mostly for the ps4/ps5 architecture and with the help of iron galaxy they're trying to reverse engineer how to get it working on PC with decent performance. While the RE engine is pretty much regarded as one of the best engines for a lot of platforms, that's why they've been putting out banger after banger PC port when they started developing games on that engine.

But, now that I think about it, God of war comes from Santa monica's own engine that was designed with the PS4 in my first and foremost, and the god of war port was amazing with no shader compilation. So, maybe I'm just talking out of my ass lmao
 

spindoctor

MetaMember
Jun 9, 2019
1,002
1,955
113
And another question, why do so many of these modern games not support DSR downsampling? And require changing desktop res first?

Sometimes even games on the same engine differ. Like Atomic Heart - no DSR. Shadow Warrior 3 (also Unreal) - DSR resolutions are normally available ingame.

Is this something developers have to specifically support, does anyone know why this is? Durante perhaps?
I've not played TLOU, but DSR requires exclusive fullscreen. Exclusive fullscreen is deprecated in DirectX 12. More and more games will start shipping without exclusive fullscreen and DSR will not work on them unless you a) resize your desktop as well or b) Nvidia somehow makes it work on borderless windowed games.
 
  • Like
Reactions: fearthedawn

Paul

MetaMember
Jan 26, 2019
570
1,389
93
I've not played TLOU, but DSR requires exclusive fullscreen. Exclusive fullscreen is deprecated in DirectX 12. More and more games will start shipping without exclusive fullscreen and DSR will not work on them unless you a) resize your desktop as well or b) Nvidia somehow makes it work on borderless windowed games.
But there are many DX12 games that support DSR correctly from ingame - for example Cyberpunk 2077
 

spindoctor

MetaMember
Jun 9, 2019
1,002
1,955
113
But there are many DX12 games that support DSR correctly from ingame - for example Cyberpunk 2077
That's because the developers of those games still implement exclusive fullscreen mode. But now that the feature is deprecated you will start to see more and more new DX12 games skipping it.
 

fantomena

MetaMember
Dec 17, 2018
9,848
26,510
113
Terra Nil released on Steam, EGS and GOG and the only place that is said is on the website. Looking at their social media presense, it is only available on Steam/PC.
 

LEANIJA

MetaMember
May 5, 2019
3,234
7,904
113
Austria
I'm no software engineer, but maybe it has to do with the engine? ND's in-house engine seems to be optimized mostly for the ps4/ps5 architecture and with the help of iron galaxy they're trying to reverse engineer how to get it working on PC with decent performance. While the RE engine is pretty much regarded as one of the best engines for a lot of platforms, that's why they've been putting out banger after banger PC port when they started developing games on that engine.

But, now that I think about it, God of war comes from Santa monica's own engine that was designed with the PS4 in my first and foremost, and the god of war port was amazing with no shader compilation. So, maybe I'm just talking out of my ass lmao
maybe Santa Monicas engine is just better? ;)


How is MKB in TLOU? I got gifted though I won't be back for another ten days or so since I am in the states to try it out.
M+KB controls are great, thankfully! :)
 

Arsene

On a break
Apr 17, 2019
3,280
8,305
113
Canada
The review for it are now mostly negative, could totally see that being an automatic thing if a frontpage game gets reviews too bad

Doubt it. Destiny 2 Lightfall, Battlefield 2042, and Kerbal Space Program 2 all got hit with negative review scores and didn’t get their banners pulled.
 
Status
Not open for further replies.