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The page is unreachable now. Didn't get to read it.
The page is unreachable now. Didn't get to read it.
via Google Cached viewMimimi’s Final Game
Dear community, team and industry,
It is with a heavy heart that today we have to share the news that Shadow Gambit: The Cursed Crew will be Mimimi’s final game.
As we look back at our 15-year journey crafting games (and crying about it), we feel grateful for the incredible love and support we received from all of you. We cherished every game we made and feel proud of what we were able to accomplish as a studio.
At the same time, dedicating the past decade and a half of our lives working on increasingly ambitious games took a heavy personal toll on us and our families. After the release of Shadow Gambit we decided it was the right time to prioritize our well-being and to pull the brakes instead of signing up for another multi-year production cycle.
While this means that we won’t start production on a new big game, we will continue to fully support Shadow Gambit. We are already working on a patch across all platforms and have a big content drop planned for later this year, which we are sure you will love just as much as we do!
This also means we will be slowly ramping down the studio over the next few months. We shared this decision with the whole team at an on-site meeting before releasing this announcement.
We will be doing everything in our power to support our team, and we are now starting to reach out to our friends in the industry to find suitable new jobs for all Mimimis. If you have open positions and are interested in hiring our amazing talents, please get in touch via hiring@mimimi.games.
Thanks to the recent launch of Shadow Gambit, we are also able to pay out a bonus to all employees to help them during their transition.
We want to thank our community and fans for playing our games and engaging with us. Your joy and support were what fueled our passion!
We want to thank our industry peers that helped us along all stages of this company, from founding it to self-publishing for the first time. Your mentoring was pivotal for our success!
We want to thank all our business partners, especially Kowloon Nights, THQ Nordic and Daedalic Entertainment, as well as all external partners and companies that have worked with us. Also, thanks to both the Bavarian regional games fund FFF Bayern and the German games grant of the BMWK. Without the funding, skills and assistance from all of you, this journey wouldn’t have been possible.
And, most of all, we want to thank the whole team and everyone who worked with us in any capacity on these games. You made Mimimi what it was!
We are now focused on delivering the additional content for Shadow Gambit and fulfilling our duties as Managing Directors of the company – to our team, our fans and our business partners, in the most supportive way we can.
And while we don’t know what the future will hold for the both of us, we still love video games.
We had a really good run and we are truly grateful for all of this!
Thank you!
Dominik and Johannes
Why is this happening?
Making these games was amazing and extremely taxing at the same time. Reaching the level of quality Mimimi strives for is hard and requires focus and dedication. We also have to acknowledge that our future production costs are growing faster than potential revenues of our genre. The increased financial pressure and level of risk became unsustainable. Additionally, whenever our games got close to release and were finally fun to play, a new fight for funding of the following projects started, making this a continuous cycle.
Since 2011 and pitching The Last Tinker, there never was any down-time for either of us.
As founders and directors, we found it increasingly difficult to strike a balance between fulfilling internal expectations for the studio and being available for our young families. Meeting our goals of quality, company culture and management requires a constant level of energy that we simply can’t provide anymore.
Ramping down the company and making Shadow Gambit our final game is an extremely tough decision. We never expected this would be how Mimimi ends. But if even one of us were to break down, fail or burn out, the situation would escalate quickly. Ultimately, managing a production on this scale, in combination with an extremely competitive market, proved to be too taxing for us.
In light of all of the above, we decided to pull the brakes.
Why not change the genre?
Working in a new genre would increase risks and stress-levels across the whole team even further. It’s already hard enough to make great Stealth Strategy games, and we are simply lacking the experience of working on other genres.
Will I still be able to buy your games in the future?
Yes. All our games will remain available on all platforms.
Didn’t you receive the German games grant for developing this game?
Yes. We are incredibly thankful for the opportunity, without which this game wouldn’t even exist. With help of the grant of the BMWK, we delivered an excellent title that you can play for many hours and which surely will be played for many years.
Developing and self-publishing this game was an amazing experience and the whole team learned a lot and achieved a milestone in their career!
Can I rent your awesome office? Can I buy your high-quality furniture and hardware?
Yes, please get in touch.
Thank you for reading and caring!
Posted August 29, 2023 by Johannes Roth
I can't see these and the full links aren't in reply, what's up?wow this is shitty of Bethesda
Heres the article: Eurogamer and StarfieldI can't see these and the full links aren't in reply, what's up?
and someone commented a quote from the article:I'm sorry you won't be able to read a Starfield review on Eurogamer this week - we're still waiting for a copy, unlike many other sites. It's a situation we've not faced in some time.
"A separate delivery of Starfield code was provided to [Digital Foundry]. However, this was provided alongside instruction to me by Bethesda that no other parts of Eurogamer were granted access. This was an unprecedented request..."
might be because of the review scoreThat's a really weird story. Why would bethesda care about Eurogamer having access?
Yes, we could talk about the exploration aspect and how the discovery (and hidden options are important there) affect the player's experience, that's absolutely something New Vegas (among others) do well.I always find the "consequences" part of "choice and consequence" to be the least important, because if one is extremely reductive (like you are being) then sure, it never means much. But the real beauty in games like New Vegas is how it allows the player to get to discover and understand the world in their own terms. No faction is just "evil", they all have their own motivations, and to some extent relatively good points for why their way is the right one. The player has to decide what choice feels best to the kind of character they are playing, and no matter what you do, there is no perfect ending. Each faction has massive issues, even the supposedly good guys the NCR, and it's mostly about what types of values appeal most to you (or specifically your version of the Courier)
I don't really do Switch emulation so I can't say much about it with the Deck.....but I've done as low as 3 TDP playing FF pixel remasters and a few other low demanding games. Honestly I wouldn't go that low because you do start seeing some fps hangups/slowdowns. I've found 5 being the sweetspot for just about everything that isn't gpu demanding. You can do 4 as well but most of the time there is barely any difference for battery life too between 4 and 5 so both are very similar. And the FPS is more likely to be stable at 5 than 4 from my experience (depending on the game). So you should probably just keep it at 5. But again I don't really follow Switch emulation so you should do that additional research.What would happen on Deck if I limited the watts too much ? Crash ?
Asking because as I seem to have too much time and life I started emulating Picross S on Deck. Which would be glorious without some rare crashes (but hey, emulation) and the Deck completely flipping and draining the battery while having a fan crisis. Limiting FPS didn't seem to do much but setting the TDP at 5 watts seems to have done the trick.
But now I'm morbidly curious to lower it again. For science.
Restrictions & Conditions:
Hello, I'm the Giveaway Bot! rickyson33 is giving away 1 gift(s).
This giveaway is a raffle and will be closed after Aug 30, 2023 at 8:07 PM. A winner is chosen randomly with the key delivered via a PM.
bought a bundle and already own this one
The raffle has ended.
I actually really like the Legion. Like, yes, they are 100% evil, but Ceasar was so well done, compared to what you would normally expect for such a role in a video game. His basic premise is that it's pointless to try to restore our old world order of (somewhat liberal) democracy, as that old world order led to the destroyed world around you. Instead, he is looking further into the past, namely the Roman empire for how to create an empire that lasts and hopefully does not end with the world getting destroyed. I also can't hate on a character that cites fucking Hegel to justify his actions, even if they are admittedly pretty awful. So maybe this is just due to me being a philosophy nerd and falling in love with the writing, but even the game's seemingly most simple faction is actually still really damn interesting.Yes, we could talk about the exploration aspect and how the discovery (and hidden options are important there) affect the player's experience, that's absolutely something New Vegas (among others) do well.
But in this situation, it's.... a bit rough, because their motivations are ultimately fairly simple, and here I'd say that New Vegas going with such a fucked up (if interesting) faction as the Legion removes a lot of potential from it.
Because they are, 100% from start to finish, no matter what Caesar says, completely and irredeemably evil. More than half of the people they outright conquered with force of arms are slaves that die in a few years, and their approach to diplomacy is to lie and backstab (like the Khans, barely used) at best, or just outright genocide all opposition.
It's hard to compare with the NCR that is corrupt and cause serious economical damage, and how their ideology has spread and slowly swallows the rest of the old US while removing all the various cultures that spawned after the war (and also the fact that with each game we can clearly see that the NCR will ultimately overtake all of North America, bar a civil war, you can't really create a puppet faction like the Legion and make it a credible threat long term, their economy and industry were strong enough to kick out the BOS decades before New Vegas - they might yet be a minor power in Vegas, but lore wise, it is just inevitable and I'm curious what they'll do with it).
There's a tiny bit of a difference in how bad they are, and I would call it absurd to even try to "both side" them. The real life parallels are interesting, however.
But gameplay wise, I was more talking about how it ends up really flat, since you get the same missions no matter your side... and it's not like it was even needed.
Without talking about smaller factions, the Boomers are just a complete non factor and just one dimensional. Even the BOS offshoot is a simple choice between "we don't like outsiders, fuck off and collect mcguffins in 4 dungeons" and "we don't like outsiders so fuck off gently, collect 4 mcguffins in 4 dungeons", let alone the nice super mutant fan service... that is irrelevant for everything...
Because ultimately, if if you have to roleplay as any character you want... cool, but that's the case in any game really.
Ironically, Fallout 4 had actually far more interesting factions that were not one Manichean archetype each, and in this one you really had to go far to know everything about them, as everyone would openly lie to you, willing or not. And the factions themselves were not nearly as united as they appeared, and were full of spies and traitors.
Way more interesting than Mr House and his libertarian policies that only go so far.
This is one of the games I've been waiting after playing the demo in the latest Steam Next FestLooks like fun.
I finished Chapter 4 last night after not touching the game for like 2 weeks....I'm on chapter 4 - day 1 of Trails to Azure and the game is simply regurgitating content at me
Grim Dawn's never really clicked with me in a "I want to play this over and over again and dig into endgame stuff" sort of way like some other ARPGs have but it's probably my favorite in the genre as far as just world feel exploring through it as a one off, looking for secrets, reading the lore books etc goes so always nice to see a new areaHere's the official post on it by crateAnnouncing Fangs of Asterkarn!
Building upon the foundation of v1.2’s massive changes (now in public playtesting!), we are proud to announce that Grim Dawn will be receiving a third expansion: Fangs of Asterkarn! (Download art here) In this latest massive installment of Grim Dawn, you will journey West into the rugged...forums.crateentertainment.com
Ah, I suppose that ups the chances of a Raikou face. That's a big hand tho...RAITA RAITA RAITA RAITA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHH
Do it for the waifus.It would be nice to pick up F/Samurai Remnant as my 1000th game, but at $90 it's a bit much for me.
I'll bite at $70, but not a single cent more.Do it for the waifus.
Not even at 36 cents more?I'll bite at $70, but not a single cent more.
Not even. My integrity is worth more than that!Not even at 36 cents more?
Feels somewhat similar to inXile, Double Fine and Ninja Theory, who also probably would've gone under eventually had MS or someone else not picked them up.
I'm having so, so much fun with Sea of Stars.Picked up Sea of Stars, wasn't really gonna buy it due to a number of different other games I wanna play and Starfield soon, but getting 17% off or whatever it was due to owning The Messenger was pretty great.
Is out, the first one was pretty decent as a resident evil 2 fan project. This is made as a prequel.
And finally, there is the Japanese PC gaming market, which has been expanding quickly in recent years.
For that segment, Kadokawa ASCII reports another significant jump year-on-year, up a whopping 43% from 131.3 billion yen (US$0.9 billion) to 189.2 billion yen (US$1.3 billion) in 2022.
Honestly, I'm only interested in MSF's Deluxe Edition content (Assuming they aren't just generic wallpapers), and based on Rune Factory 5 being abandoned by Marvelous without a single patch in sight, I don't feel confident enough to buy RF3. The other games look good.September is shaping up to be an insane month for JRPG (also include some late August releases). Is your wallet and gaming time ready for this?
Mary Skelter Finale.Sorry but I had a long insomnia followed by a very late sleep, I draw a blank right now. What’s MSF ?