I love how AMD marketing guy retweets this and how original tweet misses the entire point of ease of implementation.
There is a lot more to this that I'm guessing just goes to show you were their mind currently is at now.
Based off raw data alone, sure that's today's information. And your not telling me that games take YEARS!!!!!!!!! to make so within 3-4 years especially when these AAA games like Starfield take time to make that not even more people will finally upgrade to an RTX card? Otherwise when it came to the PS4 Pro and Xbox One X, years ago why did they support 4K? I'm sure that if you looked at data that it would point it to way more homes around the world having 1080p TVs than 4K TVs. Is this because they tried to future proof some stuff?
In the future especially on PC, your games will keep on selling years from now, give people a reason to buy your games. Maybe they played it on consoles years ago and now have a gaming PC and can now play it at kich higher graphics fidelity.
It's just dumb. The only good thing that I have heard is that FSR 3.0 is actually really good, DF mentioned that they were very impressed with it. It may potentially end up helping Forspoken sell a few more copies down the road.
Also don't people have issue with devs having to rely on stuff like DLSS, FRS, etc. There is the mind set that yes it's true that games are becoming more hardware demanding because gamers are demanding higher graphics fidelity (current Gen does feel next gen enough) but it comes at a cost. Now devs want to keep up with those expectations, how ever they use those features as a Cruz and fix all rather than a last ditch effort were they have tried everything that they could have to better optimize the game.