Dark Souls: Daughters of Ash is an enormous fan-made overhaul of Dark Souls: Remastered on PC. It changes a great deal of the game's content, restores some cut content, and adds many new events and encounters. Its core aim is to replicate the feeling of playing Dark Souls for the first time. Expect to encounter:
New game progression
Forget what you know about exploring Lordran. New world-changing events, key items, and unexpected pathways await you.
New bosses and enemies
Triumph in new boss battles, most of which are designed to promote novel gameplay rather than sheer increased difficulty. Encounter new enemies on your journey – including enemies restored from cut content – and watch many old bosses and enemies behave in new ways.
New NPCs and storylines
Meet new characters with new stories, which will intersect in numerous unpredictable ways as your journey continues.
New weapons, items, and mechanics
Discover new weapons with brand new abilities, items with new effects, and sacred pacts that can change the way you play the entire game.
Expanded lore
Learn more about Lordran's past from new item descriptions and gameplay events (new content is written to build upon the lore of the original game where possible, rather than directly conflict with it, but of course, this is my own version of the Dark Souls canon).
New secrets
Don't expect to unveil all of the game's hidden content in a single play-through.
Daughters of Ash contains no new game assets (e.g. character models, map assets, recordings, visual effects) but accomplishes a great deal by modifying the game's event scripts, placement data, and entity logic. It was originally created with more than one thousand hours of work throughout 2017 and 2018 by one very masochistic programmer, then ported by that same lunatic to Dark Souls: Remastered in early 2019. It would not have been possible without the wonderful tools and loving support of the Dark Souls modding community.
Most of the bugs in Daughters of Ash have been ironed out, thanks to all of your feedback. Some minor bugs likely remain (and I still recommend not using a Homeward Bone to exit a visit to Nito's covenant), and the Remastered engine may have introduced some new glitches, but the mod is now as polished as it has ever been. You can submit bugs here or to the Discord channel, and I'll continue to sporadically fix them when enough have been gathered, but it is otherwise time for me to turn my attention to exciting new projects.