Anyone stuck with MechWarrior 5: Mercenaries more than a bit?
I thought I'd give it another chance and I managed to map my flight stick + kb combo similar to how I have it in MW4: Mercenaries but it still doesn't feel nearly as good for some reason, I'm struggling to aim as stable and precisely or even strafe around enemies effectively. I think it doesn't instantly stop turret pitch/yaw movement in a given direction but has a slight slowdown lag first? It might not be the case and something else is wrong, I have to try again.
Also I'm not sure about Arm Lock. The arms move pitch/yaw faster than torso so if you disable it you can aim and shoot faster in directions? While if you do arm lock then they're limited to torso speed (but then also match torso facing weapon crosshair since not all are on the arms)? Something like that? Are there other totally free floating cursor weapons where you'd be at huge disadvantage if using arm lock (and flight stick) instead of aiming all over the place easily and precisely with just the mouse? Also I guess there's no coolant this time, you just gotta watch your heat the whole time? I didn't see a mapping for it.
Also I can apparently map any key combinations for functions, so I can have W for throttle up, S for down and then Shift + W for throttle max and Shift + S for throttle zero etc. but apparently I can't map button combos on the stick as well? I wanted to make the trigger like a "Shift" key so I could then do 6 weapon groups on 3 stick buttons (4 with the trigger). I can't do shift or other key + joystick button either. Maybe it's better to redo all weapon groups in the lab to give me a max of 4 groups, It's not like it's common to wanna use some puny weapon on its own instead of coupled with at least one more, right? Or maybe just set the left arm on one button, the right arm on another, shoulders/torso on a third, and all together on the last? Or separate by type. Lasers, missiles, etc.