It depends on the individual.Isn't the "regular" movement style kinda nauseating? Like you float in highspeed around a complex space or something
Don't have a frame of reference here so curious what people with VR experience think about this
For some, it's always nauseating.
Some get used to it with more exposure.
And for a few it's never an issue.
So alternative movement schemes are most certainly needed when you want to reach a wide audience.
But that doesn't mean that you can't use smooth movement to present the game IMHO -- especially since teleport is far more distracting when watching a video compared to when you are the one playing and doing the teleporting.