Community MetaSteam | May 2020 - We May Or May Not Be Around In June!

Status
Not open for further replies.

FunnyJay

Powered by the Cloud
Apr 6, 2019
1,499
3,900
113
Sweden
25-30 hours. But replaying with different clans is highly advised.
Those sewers though.... Brrr...

I've actually never managed to finish Bloodlines. The longest I've gone is quitting shortly after reaching Hollywood.
That's after the horrid neverending sewer levels and where it feels like all the cool RPing and nice missions just dry up.

It's really front-loaded with cool stuff in my opinion. You can feel them running out of time and cash to complete the game...
 

Ascheroth

Chilling in the Megastructure
Nov 12, 2018
5,300
12,269
113
I'm tempted to get Rise of Industry...


However the reviews are a bit mixed saying its not got the clearest UI or particularly deep mechanics and I already have a load of City buildery games that i could play. Anyone want to convince me its worth a tenner?
Wait until later today, it could be in the Humble Choice if this leak is true. (Apparently showed some of next months game alongside this month's Hitman 2 by mistake)


But keep in mind that it might be fake. (Niche has been in 1$ bundles before...)
 

Joe Spangle

Playing....
Apr 17, 2019
2,460
8,330
113
that's pretty much it, yeah

also my will to have all my games in one place is stronger than my will to play new games by publishers who decide to not let me do that ... there's no game that could possibly strong-arm me into using a different platform (and for the record - i do have a few games on origin, and like 300 on gog ... but i pretty much never use those ... i usually just forget about them ... i don't really have the time to keep up with 500 different launchers)
Yeah im pretty much the same now. I wasn't ever a 'No Steam no buy' guy but i think that maybe i now am. I just cant be bothered with other sub-par launchers and the fragmentation of my games library. I cant think of any game that I will buy outside of Steam (or maybe GOG for DRM free) from now on.
 

madjoki

👀 I see you
Sep 19, 2018
3,070
11,519
113
Wait until later today, it could be in the Humble Choice if this leak is true. (Apparently showed some of next months game alongside this month's Hitman 2 by mistake)


But keep in mind that it might be fake. (Niche has been in 1$ bundles before...)
Steam deal is timed to end right before bundle. (24hr instead of standard 48h)
Refunds exist tho. (Or just try to purchase and fail to pay to get extra 3 days to pay)
 
OP
lashman

lashman

Dead & Forgotten
Sep 5, 2018
32,037
90,219
113
Yeah im pretty much the same now. I wasn't ever a 'No Steam no buy' guy but i think that maybe i now am. I just cant be bothered with other sub-par launchers and the fragmentation of my games library. I cant think of any game that I will buy outside of Steam (or maybe GOG for DRM free) from now on.
yeah ... and it's not even about me loving steam so much, because i don't ... i don't really care ... i just want to have my library in one place (properly ... gog galaxy is just a stop-gap measure at best), and i care about that WAY more than being able to play UbiSoft: The Game 2020
 

gabbo

MetaMember
Dec 22, 2018
3,524
5,570
113
Toronto
Is it really May already? Hopefully that new humble choice will have a or two that I can buy off some councillors, unlike last month.
Or something. It's been a long day and I've only been awake for 35 minutes... ugh

scrolls up, see free Tie Fighter game, okay so it's not so bad...
 
  • Like
Reactions: ISee and lashman
OP
lashman

lashman

Dead & Forgotten
Sep 5, 2018
32,037
90,219
113
another great post from Rob:


It’s been rather entertaining reading back over the outrageous amounts of noise from when Epic launched their store in a blaze of publicity, more than a year ago.

Oh, the excitement! Finally Steam has a competitor and competition is important! This could change so much! They’re on the developer’s side! Oh gosh, looks like that 70/30 cut is history! Wahoo!

So. Given the passing of time, what major changes have Epic launching a store actually brought?

checks list

Ah. The Epic Store now has a wishlist feature.

Well. It’s something, I suppose.

I’m being flippant of course but really, for most people in games, absolutely nothing of use nor ornament changed in any substantial way.

Valve quickly countered the threat of any bleeding out of big name titles by offering improved terms for the biggest sellers (not an insubstantial adjustment if you consider the scale and regularity of money coming in at the top end these days), for everyone else it’s been business as usual. We make a game, we plop it on Steam or Itch or whichever console is most favourable to letting us on and hopefully we shifts copies. We still have largely a 70/30 standard cut. And, that’s it really.

If we’re one of the fortunate literal handful that Epic wish to rain money down upon (an unsurprisingly dwindling number) for exclusivity then there’s still a chance of Free MoneyTM. (Where money is, of course, never free but we go through this at least once every few years with something).

For some of us, Epic continue to give our games away to the public for a brief period of time in exchange for a probably handy small wad of cash and, to be honest, that’s about it. Steam still remain a monopoly, Epic’s store so far remains incredibly bare bones with no sign of any of the more difficult stuff around selling being solved in their corner.

At the time of launch, my biggest worry was that Epic would “do a Microsoft” and just splash money around breaking more stuff than they fixed. Instead, it’s largely just been a case of a few people got some extra money and that’s about it. Perversely, probably the best outcome anyone could have reasonably expected.

It turns out that competition existing isn’t enough. There does, also, need to be some actual competing in there as well. Who knew?
 

prudis

anime occult member
Sep 19, 2018
10,310
26,961
113
The Kingdom of Beer and Porn
twitter.com
meanwhile at Square Enix and thier GoG release of DX:MD (which still has denuvo on steam)
This is a very interesting case. Square Enix/eidos gave GOG the unprotected binary but they left all the Steam stuff intact, probably because Square Enix didn't want to waste any of that sweet MTX money on dev work. So GOG had to add a platform bridge called Ghost to the game. It's a wrapper that translates the Steam calls and redirects them to GOG Galaxy so the DLC get unlocked. This brings us to the unique situation where a GOG game, for the first time ever, actually needs a crack, which is essentially just a normal Steam crack without custom platform bridges.
source
 
OP
lashman

lashman

Dead & Forgotten
Sep 5, 2018
32,037
90,219
113

OMG ... YES!!! this is great news!!!

:minos_anarchy:
 

Le Pertti

0.01% Game dev
Oct 10, 2018
8,590
22,040
113
45
Paris, France
lepertti.com

OMG ... YES!!! this is great news!!!

:minos_anarchy:
Fitting news for May 1st! Never heard of the TV stuff but have to check it out.
 

Deleted member 113

Guest
Is anyone in here from Brasil?
I want to buy the DLCs for A Lenda do Heroi from Nuuvem, but they won't sell to me, since I'm located in Europe.
This:

Anyone up to help me, and I would paypal you the funds?

thank you :)
 

Ascheroth

Chilling in the Megastructure
Nov 12, 2018
5,300
12,269
113
So I played some of Crystar.

I really dig the artstyle. The world design is fantastic and it runs at a butter smooth 140fps.


There's also a dog.

Yes you can pet it.

The soundtrack has some very good tracks

Gameplay is pretty basic low-budget Action JRPG stuff. There's a light and heavy attack, skills, a dodge, and some specials.
Nothing amazing, but also not terrible. Just living in that mediocre in-between.

The setting and story premise is... interesting. Kind of fucked up too. They are really all in on the theme of "crying". Like, the special gauge that fills when attacking and getting hit is a tear and you can literally cry with the press of a button to fill it as well. When defeating certain special enemies you also gather 'Torment' which you can purify into equipment by, you guessed it, crying. It's weird. I kinda wanna see where it goes, but I'm not sure yet if I want to do that for 25€ (even though it was gift money. Or maybe precisely because it was gift money. Hm.)
 

beep boop

MetaMember
Dec 6, 2018
2,170
4,558
113
I feel like Japan has some of these games, just not in first person because they generally don’t like it so much.

I really dislike the name immersive sim because it doesn’t describe the sub genre at all. Immersive sim should be reserved for a flight simulator in VR or something like H3VR. They’re at least not sims even if they can be immersive.

so what defines that genre? First person with inventory and stats?
It's not as much a genre as it is a design philosophy, I think. You have games that bear the 0451 legacy and share a lot of common traits: the societal collapse theming, a level-based structure, non-linearity in levels, a limited verb set that has a broad number of applications, physics-based interactions or an overarching systems-driven layer that has a degree of predictability and high flexibility, first-person gameplay, player-choice in the narrative, etc.

But, I don't think it needs to hit all marks to fall under this broad umbrella. There are games that have a lot of similar traits but don't necessarily come to mind as an immersive sim. If I had to narrow it down to a specific trait that defines an immersive sim that would be a focus on emergent gameplay that's driven by predicable/realistically modeled systems (e.g. physics or complex routines), which takes place in a highly designed sandbox. And maybe predicable systems isn't quite right, as what often happens is that you have this element of unpredictability. So you throw a box and it will fly somewhere, but it might still lead to a chain reaction or because it's physics driven, it will bounce slightly differently every time. I don't know how you'd describe that; you have this one verb/action that can lead to an uncountable number of reactions. That type of dynamic play is at the heart of it, I think.

So my own definition would be broader than the 0451 style games, as I would personally include something like Hitman, Rain World or Metal Gear Solid 2 in this. While Hitman doesn't have something as explicit as Prey's GLOO gun that drives emergent play, its AI routines and how the player interacts with them are complex enough that it still allows for that same high flexibility and experimentation.
 
Last edited:

Deleted member 113

Guest
Regarding Rise of Industry: there's no way, currently, to buy the DLC, without owning the game, right?

I would like to buy the DLC for the game, in case it's indeed included in the monthly bundle (if not, I can always purchase the game), but the deal ends right before the bundle launches. :confused:
 
  • Like
Reactions: lashman

Kvik

Crossbell City Councillor
Dec 6, 2018
4,303
10,693
113
Downunder.
The setting and story premise is... interesting. Kind of fucked up too. They are really all in on the theme of "crying". Like, the special gauge that fills when attacking and getting hit is a tear and you can literally cry with the press of a button to fill it as well. When defeating certain special enemies you also gather 'Torment' which you can purify into equipment by, you guessed it, crying. It's weird.
Yea, It's been a while since I boot up this game, but I kind of like the gothic atmosphere, even though the gameplay is nothing special. Another Spike Chunsoft game which may worth a look is Zanki Zero if you haven't done so already. It also features kind of fucked up story, too.
 
  • Like
Reactions: Ascheroth

gabbo

MetaMember
Dec 22, 2018
3,524
5,570
113
Toronto

OMG ... YES!!! this is great news!!!

:minos_anarchy:
I wondered when this would happen. I really should look into grab meanstv - it is exactly what id want, it just dropped at the wrong time (for me)
 
  • Like
Reactions: lashman

Aaron D.

MetaMember
Jul 10, 2019
1,014
4,717
113
I'm tempted to get Rise of Industry...


However the reviews are a bit mixed saying its not got the clearest UI or particularly deep mechanics and I already have a load of City buildery games that i could play. Anyone want to convince me its worth a tenner?
RoI gets my seal of approval. It's a striking game with an interesting level of engagement.

I think of it as a streamlined logistics sim. Great for breezy network management when you don't want to get bogged down in hyper minutia so prevalent in the building genre. Think of it as Transport Tycoon-lite.

Just remember it's not a city builder. The cities are already there. You're introducing commerce into city regions and connecting supply networks. Researching various techs to allow you to combine raw production output into more sophisticated products. Sugar + Water = Yeast, Logging > Wooden Planks > Wooden Barrels, Crop Farming > Hops...Yeast + Hops + Barrels = Beer (yea!). It can actually get pretty complex as you work your way up to more complex production like actual automobiles.

So you are setting down production facilities, warehouses & transport networks (road, rail, etc.). But it's more focused on supply and demand based on what products regions want.

The presentation is one of the most elegant audio/visual packages you'll find on the market. The clean sophistication of the visuals & UI are almost purchase-worthy alone if anything to serve as an object lesson on inviting minimalist packaging. The soundtrack follows suite with a calming, meditative vibe.




Speaking of which, I have to give a special shout-out to the OST as it's on sale this week. I'm always on the lookout for non-intrusive background music to read by when I'm on my daily metro commutes for work. Just something that drowns out the other commuters and station-stop announcements. The RoI soundtrack fits the bill perfectly. It's 22 tracks and close to 3 hours long. Awesome stuff.

If you don't own the game you can get the soundtrack by itself for $3. But if you do own RoI, the soundtrack is included with the Supporter Pack for only $2 (-50%). The latter also includes a .pdf artbook and 150(!) pg. recipe book.

So yeah. Overall Rise of Industry is great. A nice fit in the building management genre when you're looking for something with a more relaxing pace.
 
Last edited:

Wildebeet

First Stage Hero
Dec 5, 2018
798
1,883
93
Regarding Rise of Industry: there's no way, currently, to buy the DLC, without owning the game, right?

I would like to buy the DLC for the game, in case it's indeed included in the monthly bundle (if not, I can always purchase the game), but the deal ends right before the bundle launches. :confused:
Can you buy the game and DLC, then ask valve customer service to refund the game only, but not the DLC? Then redeem the humble key. I have no idea if that would work.
 

Alextended

Segata's Disciple
Jan 28, 2019
5,691
8,886
113
I feel like Japan has some of these games, just not in first person because they generally don’t like it so much.

I really dislike the name immersive sim because it doesn’t describe the sub genre at all. Immersive sim should be reserved for a flight simulator in VR or something like H3VR. They’re at least not sims even if they can be immersive.

so what defines that genre? First person with inventory and stats?
It's just a name, no need to deconstruct it like that, like character action when so many more games have characters and action, lol, or RPG. The wikipedia entry is decent, if the text is still vague then the game examples help make it clear. Thief probably the least clear since it's level based but the core systems are there. I can't think of any Japanese games. Resident Evil 1 or some weird more systemic clone? Other games that would qualify are stuff like STALKER and Pathologic.

An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player abilities, allow the game to support varied and creative solutions to problems, as well as emergent gameplay beyond what has been explicitly designed by the developer[citation needed]. This definition is not to be confused with game systems which allow player choice in a confined sense or systems which allow players to easily escape consequences of their choices.

Immersive sims by definition allow for multiple approaches, and typically incorporate elements of multiple genres, including role-playing games, stealth, first-person shooters, platform games and survival horror.[1] Although they typically have smaller worlds than open world games, they also generally allow for open-ended gameplay, allowing the player to progress in any order and pursue side missions alongside any main story missions.[2][3] Immersive sims are generally compared to games developed by Looking Glass Studios. The first such game generally considered an immersive sim is Ultima Underworld: The Stygian Abyss, and other examples include Thief and Thief 2, System Shock and System Shock 2, as well as the first Deus Ex.[4]
 
Last edited:

BlackRainbowFT

Mouse Accelerated Member
Apr 17, 2019
508
1,179
93
38
Switzerland
It's not as much a genre as it is a design philosophy, I think. You have games that bear the 0451 legacy and share a lot of common traits: the societal collapse theming, a level-based structure, non-linearity in levels, a limited verb set that has a broad number of applications, physics-based interactions or an overarching systems-driven layer that has a degree of predictability and high flexibility, first-person gameplay, player-choice in the narrative, etc.

But, I don't think it needs to hit all marks to fall under this broad umbrella. There are games that have a lot of similar traits but don't necessarily come to mind as an immersive sim. If I had to narrow it down to a specific trait that defines an immersive sim that would be a focus on emergent gameplay that's driven by predicable systems (e.g. physics or complex routines), which takes place in a highly designed sandbox. So my own definition would be broader than the 0451 style games, as I would personally include something like Hitman, Rain World or Metal Gear Solid 2 in this. While Hitman doesn't have something as explicit as Prey's GLOO gun that drives emergent play, its AI routines and how the player interacts with them are complex enough that it still allows for that same high flexibility and experimentation.
I totally agree with the idea that emergent gameplay is at the core of immersive sims.
With that said, I feel it's not its sole defining characteristics, as emergent gameplay is found in many games that I wouldn't classify as an immersive sim.

Although MGS5 and Hitman do tick most of the immersive sims checkboxes, I don't think they actually are... I wonder if it's because, somewhat implicitly, I've been conditioned to associate RPG elements (character customization, skill trees) to the genre, which neither MGS nor Hitman have.

In my mind an immersive sim features:
  • (like you said) a complex set of interconnected systems
  • multiple ways of achieving the same objective: paths, approach (stealth vs. non-stealth; lethal vs. non-lethal; etc)
  • (linked to the previous point) lots of different tools at your disposal (which also means having an inventory, of some sort).
  • RPG-inspired character customization
  • your choices / behavior should have an impact on the story or the world around you.

Now that I'm thinking about which gameplay traits I associate with immersive sims... for some reason I feel that Styx is more of an immersive sim than Bioshock is... Bioshock seems too "limited" to be labeled as such.
Regarding Rise of Industry: there's no way, currently, to buy the DLC, without owning the game, right?

I would like to buy the DLC for the game, in case it's indeed included in the monthly bundle (if not, I can always purchase the game), but the deal ends right before the bundle launches. :confused:
Hmmm, can't you buy a DLC as a gift and keep it in your inventory? I don't remember if you can...
 

Deleted member 113

Guest
Hmmm, can't you buy a DLC as a gift and keep it in your inventory? I don't remember if you can...
Unfortunately, they disabled the ability to buy an item and add it to your inventory a while back. :(

Can you buy the game and DLC, then ask valve customer service to refund the game only, but not the DLC? Then redeem the humble key. I have no idea if that would work.
That would probably cause more problems than what it's worth. :)

I guess, if the game is indeed bundled, I'll wait for the Summer sale to buy the DLCs.
 

Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
7,870
15,903
113
Uzahhh, I bought Dragon Marked for Death. And as I have the karma of a war criminal / poor buying habits, it was on a greyyyyy site that gave me a beta key. No problem, it's the game, but I get the impression I will have to shove the free dlc far up my rear end.
 
  • Like
Reactions: BO7AMMOOD

Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
7,870
15,903
113
So is there no way to force install a dlc that comes free with a game I bought ?
 

Deleted member 113

Guest
Is anyone in here from Brasil?
I want to buy the DLCs for A Lenda do Heroi from Nuuvem, but they won't sell to me, since I'm located in Europe.
This:

Anyone up to help me, and I would paypal you the funds?

thank you :)
Sorry for quoting myself, just trying to get more people from Brasil, or from other South American countries that can order from Nuuvem, to see my post. :)
 

freshVeggie

almost there
Sep 7, 2018
1,039
2,908
113
Reminds me of
&
Played them both like crazy back in the day.
 

low-G

old school cool
Nov 1, 2018
909
1,740
93
It's just a name, no need to deconstruct it like that, like character action when so many more games have characters and action, lol, or RPG. The wikipedia entry is decent, if the text is still vague then the game examples help make it clear. Thief probably the least clear since it's level based but the core systems are there. I can't think of any Japanese games. Resident Evil 1 or some weird more systemic clone? Other games that would qualify are stuff like STALKER and Pathologic.

An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player abilities, allow the game to support varied and creative solutions to problems, as well as emergent gameplay beyond what has been explicitly designed by the developer[citation needed]. This definition is not to be confused with game systems which allow player choice in a confined sense or systems which allow players to easily escape consequences of their choices.

Immersive sims by definition allow for multiple approaches, and typically incorporate elements of multiple genres, including role-playing games, stealth, first-person shooters, platform games and survival horror.[1] Although they typically have smaller worlds than open world games, they also generally allow for open-ended gameplay, allowing the player to progress in any order and pursue side missions alongside any main story missions.[2][3] Immersive sims are generally compared to games developed by Looking Glass Studios. The first such game generally considered an immersive sim is Ultima Underworld: The Stygian Abyss, and other examples include Thief and Thief 2, System Shock and System Shock 2, as well as the first Deus Ex.[4]
It's a pretty recent Wikipedia article. I reject the pretense that these aspects set these particular games apart in any way. I consider the use of the term to imply there is something material that sets these particular games apart - even if there are exceptional examples that have been pulled in to psuedo-define the genre. It feels like a label that was slapped on to say 'Deus Ex and System Shock 2 were special, and therefore this other game is special too' while excluding other examples. It's also an opportunity for Warren Specter to toot his own horn, even if that's deserved. Just labeling most everything you done as completely unique and special is spurious.

There are tons of games from all regions that simulate systems to the depth of the examples given, allowing procedural gameplay where the player has abilities. As incredibly excellent as Thief is, as you point out, the actual gameplay mechanics don't significantly differ from something like Metal Gear Solid 1, and certainly something like Yakuza or Metal Gear Solid 5 fit all the above criteria.

It's as bad as Nvidia defining a 'GPU' by their own completely arbitrary benchmark, where the reality was a matter of degrees. It's completely self-serving and not based on anything real at all. When people go along with it without questioning it, they're simply empowering some individual or group.
 

Deleted member 113

Guest
During these sales, the best deals I usually find are all "complete the bundle" deals.
Either small developers/publishers that have bundles with all their titles, bundles of collaborations between different teams, ...

Has anyone found any good similar deals?
I know about the Square Enix JRPG bundle (but I own all of them already).
Anything of note around?

The only thing of note I found (for me) was the complete bundle of Japanese Indie developer StudioGIW (and the individual titles as well) is on sale:


The last time they were on sale on Steam was in... 2017. :grinning-face-with-smiling-eyes:
 
  • Like
Reactions: BO7AMMOOD

Swenhir

Spaceships!
Apr 18, 2019
3,534
7,621
113
Isn't that summer game fest Geoff Keighley's event? I don't feel all that comfortable about it, but it's not going to be any worse than E3 in terms of it being pro-corporate, marketing-led and filled with utterly misleading game demos. Right?
 

fantomena

MetaMember
Dec 17, 2018
9,844
26,502
113
Last edited:
  • Like
Reactions: texhnolyze

Rosenkrantz

Once Punched Man
Apr 22, 2019
1,020
2,306
113
As incredibly excellent as Thief is, as you point out, the actual gameplay mechanics don't significantly differ from something like Metal Gear Solid 1, and certainly something like Yakuza or Metal Gear Solid 5 fit all the above criteria.
I can see how MGS5 might be considered one, but Yakuza? I love the series, but it's a beat-em-up with RPG elements. It's linear, there's no problem solving, there's only one approach to the gameplay, you roam the city, you kick mob in the ass, then you kick the boss in the nuts, you can't avoid encounters, something like non-lethal run is simply impossible.
 

kafiend

MetaMember
Dec 6, 2018
549
1,628
93
Why the Norwegian "Fest" here? Or is that an Englishg word too? Because "Fest" is Norwegian for "Party".

Im excited for the event, but so odd they used the Norwegian word.
TIL

I always thought it was short for festival and was always slightly annoyed by it. The same as I am for many truncated, in order to sound cool, type words.
 
  • Like
Reactions: PC-tan and lashman

fantomena

MetaMember
Dec 17, 2018
9,844
26,502
113
TIL

I always thought it was short for festival and was always slightly annoyed by it. The same as I am for many truncated, in order to sound cool, type words.
Yeah, now Im gonna read "fest" and "festival" at the same time all the time.
 

ZKenir

Setting the Seas Ablaze
May 10, 2019
3,449
9,814
113
Why the Norwegian "Fest" here? Or is that an Englishg word too? Because "Fest" is Norwegian for "Party".


 
  • Like
Reactions: lashman

fantomena

MetaMember
Dec 17, 2018
9,844
26,502
113


Well this is the first time Im reading it in English and as a Norwegian it will always be odd from now on.
 

Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
7,870
15,903
113
Ok, sorry for the repost (last time) but as I'm not sure I was clear, is there a solution to my issue ?

Bought a Dragon Marked for Death key
When entering the key I learn that it's a beta key
Due to that being a beta key, I don't have access to the free DLC for all owners before May 4th

As I said to a friend just now, the mofos who sold me this key have only sold me two other keys in the past, if they want to play dumb, I'm game.
But if you have a suggestion, I'm all hears.
 

fantomena

MetaMember
Dec 17, 2018
9,844
26,502
113
Ok, sorry for the repost (last time) but as I'm not sure I was clear, is there a solution to my issue ?

Bought a Dragon Marked for Death key
When entering the key I learn that it's a beta key
Due to that being a beta key, I don't have access to the free DLC for all owners before May 4th

As I said to a friend just now, the mofos who sold me this key have only sold me two other keys in the past, if they want to play dumb, I'm game.
But if you have a suggestion, I'm all hears.
What is the issue? You wanna revoke the beta key and buy the full game?
 
  • Like
Reactions: Li Kao
Status
Not open for further replies.