I think I'm just gonna park the game in a corner until they fix the above-60fps issue that is afflicting everyone.Just played a little bit of Squadrons, the tutorial and a bit of the first mission before quitting to figure some settings out. Loads of technical annoyances and quirks on this thing but holy fuck in VR it's simply awesome to be in a TIE fighter cockpit, the scale of everything is spot on, it feels scary to weave around a fleet or structures or whatever and that ship feels appropriately nimble and fragile. I don't think any other game got this so right before and I've played others in VR. I don't imagine the rest of the game design and what not will be on par but they have a solid core here that ideally they will expand on in the future.
I wanted to play with just instruments no HUD (which still has hud elements like a rectangle around your target and crosshair mind) but in the TIE at least it seems impossible. Without arrows to tell you the direction the target you try to follow disappeared toward you have to avert your eyes to the in-cockpit radar because the TIE fighter only has a forward window so you can't just follow the target with your eyes as you dogfight, perhaps it's more doable as a rebel.