Man, all that OC6 stuff (not to mention other unrelated to OC6 VR news in recent times, how can such supposedly enthusiast PC media not even talk about VR outside clickbait and sensationalized reports like a random newspaper's tech column?) and all RockPaperShotgun found worthwhile to write is "Oculus Quest’s cameras could make VR controllers a thing of the past". No they can't, how would you even shoot in a simple shooter, finger gun and pew pew noises? How do you move a character in 3D space, wiggle your thumb on a mental analog stick and expect it to know what the fuck you want to do, move vs thumb wrestle someone or just scratch an itch? Tactile inputs and feedback are still absolutely necessary and will remain so until you get Matrix level tech. In real life you have such feedback when you use all kinds of devices, why would VR suddenly be better without any (abstracted, depending on the device, as controllers aren't shape shifting) representation of that? That's not the purpose of that feature, to wholly replace controllers like that, not outside particular niches (ie, Minority Report esque interfaces or simpler social space games a la Rec Room). Anyway, nothing about the games, nothing about any of those dev perspective videos, talks, analyses, features, not even talking about turning Quest into an actual PC VR kit with the Link stuff. Why do I even bother checking them out any more >_>
Edit: ok so they wrote about Medal of Honor VR too, condescendingly about "wacky VR shenanigans" and how it's not realistic and is tone deaf because you can grab and throw objects to incapacitate (stall?) an enemy (in the trailer shown with a frying pan or similar). That was it. As if being by the developers of games like Call of Duty, Titanfall, Apex Legends, was a hint to it being a full realistic sim about the perils of World War II. Like a game where you land on Omaha Beach and instantly die from an explosion while the scene switches back to your waiting family until they get the bad news and you watch a depressing 2 hour movie about how that affects each person, would have been the grand revelation a VR (or non VR) FPS should offer >_>