Completed MGS1 and MGS2.
I quite liked the MGS1 experience. I don't get the people who are tweaking this game to run at higher resolutions, because that makes the game look worse. I think replaying MGS1 reminded me a lot of playing it on PS1 back in the day, which is how I tend to emulate PS1 games. Only I get the QOL feature of auto disc switching and cloud saves baked in. The biggest flaw is they've clearly mapped analogue controls to the d-pad (thus only getting 8 directions of movement), rather than using the game's built-in 360 degree analogue movement feature. That said, I think people are expecting to get MGS2-style analogue movement (walk to run depending on tilt) which MGS1 never had. I hope they fix it, but it doesn't make the game unplayable.
MGS2 is a very barebones port, as has been previously discussed. But what's there actually works. For MGS2 I applied the
MGSHDFix mod that lets you play at higher than native resolution. They've even fixed all the weird MGS2 UI issues that come with higher resolutions - the fact that these fixes have been done in less than a week makes me wonder why this wasn't a feature added to the game launcher. I mean, we all know why: Konami did the absolute bare minimum to make these games function.
One weird thing that happened (but thankfully isn't as serious as it sounds) with MGS2 was a soft save "corruption" bug. It's not actually corrupted, but for some weird reason, every time you save it gets assigned a weird random filename (and the old one is deleted) rather one file being updated/overwritten. So sometimes this causes Steam Cloud to screw up and one save becomes two randomly-named files in one folder, creating a conflict.
I went into the save, backed up the folder, and deleted the older file while the game was running (to prevent Steam from redownloading it), and my save was restored. It only happened once, but it's weird and annoying and could potentially cause you issues if you're playing on more than one device.
My advice is if you're gonna use cloud saves, create a new file every time you save. This should prevent any corruption bugs and gives you the ability to "roll back" if it still does go belly up.
No performance issues for me, but I have a good PC and this is a barebones PS3 port, so I wasn't exactly expecting that. But other than the quite scary save "corruption" issue, it's actually still a good game that works from start to finish. I wish Konami had put more care into the QOL features, but it's functional, which you can't even say about some PC games (new and ports) at the moment.